A tutorial on managing jumping on enemies using Arcade Physics.

Posted on 2nd Aug 2017. Follow @phaser_ and get the Phaser World newsletter.

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From Emanuele Feronato: "One of the most interesting features introduce in platform games is the ability to jump on enemies and maybe squashing them to death.

I am not sure which game was the first to introduce this feature, I would say some chapter in the Mario Bros series, although I am pretty sure in the very first game you couldn’t squash enemies.

Anyway, we are going to see how we can develop this feature in our HTML5 games using Phaser and ARCADE physics."

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The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
  • By Emanuele Feronato
  • 155 Pages
  • 28 Source Code Examples
  • Build a complete game from start to finish
  • Cross Platform
  • Scaling for devices
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$19