A 3 part tutorial on using the Graphics features to draw all kinds of interesting shapes.
A Phaser Starter Project with NPM, Webpack, TypeScript and more!
A new plugin to help with grid / tile based movement and physics, with loads of cool features.
A tutorial from Envato Tuts all about the new Camera Features in Phaser.
A plugin to generate bar graphs from an array of numbers, with a simple API and flexible options.
The team at Jscrambler have released a tutorial on creating a puzzle game, then encrypting it with their service.
A tutorial on creating a random boolean balancer class, to allow for more even distribution of 'random' values in your games.
A great tutorial on merging images with your Bitmap Fonts, allowing you to easily display them without worrying about text sizing or wrapping.
In this tutorial you'll learn how to create a 2.5D top-down game, with multiple layers, moving and collision detection.
This new component allows you to simulate vertical and horizontal scrolling to a Phaser.Group, with lots of configuration options to set.
The Phaser Manifest Loader lets you easily load assets that have been compressed and fingerprinted by webpack.
In part 3 of the String Avoider series, the scissors power-up is added to the game.
In the second of the tutorial series, the String Avoider game is optimized for mobile devices.
A series of tutorial videos about re-creating the Atari classic in Phaser.
Emanuele describes updating his String Avoider game for Phaser 2.6.2.
A nice template package that allows you to easily wrap Phaser games with Electron, to create desktop apps.
Save game information in a clean format that also exports saving to local storage, cookies or a RESTful API.
Get the entire source code, fully commented, to the game Just Jump, ready packaged for app stores.
A quick and easy way to create a web server for testing Phaser projects using golang.
IOGrid is an IO game engine / framework built using SocketCluster and Phaser.
Filmed at JS Kongress last November, Martin Splitt walks you through building a game with Phaser.
Part 1 of a new tutorial series on making an RPG Game.
Emanuele shares his performance results from changing the use of TileSprites in his game.
A new floating text effect UI component with lots of configuration options.
The fourth part of the tutorial series adds colors and backgrounds to the game.