A new plugin to help with grid / tile based movement and physics, with loads of cool features.
A tutorial from Envato Tuts all about the new Camera Features in Phaser.
A plugin to generate bar graphs from an array of numbers, with a simple API and flexible options.
The team at Jscrambler have released a tutorial on creating a puzzle game, then encrypting it with their service.
A tutorial on creating a random boolean balancer class, to allow for more even distribution of 'random' values in your games.
A great tutorial on merging images with your Bitmap Fonts, allowing you to easily display them without worrying about text sizing or wrapping.
In this tutorial you'll learn how to create a 2.5D top-down game, with multiple layers, moving and collision detection.
This new component allows you to simulate vertical and horizontal scrolling to a Phaser.Group, with lots of configuration options to set.
The Phaser Manifest Loader lets you easily load assets that have been compressed and fingerprinted by webpack.
In part 3 of the String Avoider series, the scissors power-up is added to the game.
In the second of the tutorial series, the String Avoider game is optimized for mobile devices.
A series of tutorial videos about re-creating the Atari classic in Phaser.
Emanuele describes updating his String Avoider game for Phaser 2.6.2.
A nice template package that allows you to easily wrap Phaser games with Electron, to create desktop apps.
Save game information in a clean format that also exports saving to local storage, cookies or a RESTful API.
Get the entire source code, fully commented, to the game Just Jump, ready packaged for app stores.
A quick and easy way to create a web server for testing Phaser projects using golang.
IOGrid is an IO game engine / framework built using SocketCluster and Phaser.
Filmed at JS Kongress last November, Martin Splitt walks you through building a game with Phaser.
Part 1 of a new tutorial series on making an RPG Game.
Emanuele shares his performance results from changing the use of TileSprites in his game.
A new floating text effect UI component with lots of configuration options.
The fourth part of the tutorial series adds colors and backgrounds to the game.
The third part of the tutorial series adds particle explosions.
The second part of the tutorial series adds in deadly obstacles.