This is a new tutorial from the creators of the Loon Physics tool: "This tutorial shows how to make a simple game using Phaser P2 Physics. P2 Physics will be used to create non-rectangular collision polygons for physics collisions between elements in the game. This is significant because it makes physics collisions look more realistic and appealing."
Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.