new Frame(index, x, y, width, height, name)
A Frame is a single frame of an animation and is part of a FrameData collection.
Parameters
Name | Type | Description |
---|---|---|
index |
number | The index of this Frame within the FrameData set it is being added to. |
x |
number | X position of the frame within the texture image. |
y |
number | Y position of the frame within the texture image. |
width |
number | Width of the frame within the texture image. |
height |
number | Height of the frame within the texture image. |
name |
string | The name of the frame. In Texture Atlas data this is usually set to the filename. |
- Source code: animation/Frame.js (Line 19)
Public Properties
-
bottom : number
-
The bottom of the frame (y + height).
- Source code: animation/Frame.js (Line 126)
-
centerX : number
-
Center X position within the image to cut from.
- Source code: animation/Frame.js (Line 54)
-
centerY : number
-
Center Y position within the image to cut from.
- Source code: animation/Frame.js (Line 59)
-
distance : number
-
The distance from the top left to the bottom-right of this Frame.
- Source code: animation/Frame.js (Line 64)
-
height : number
-
Height of the frame.
- Source code: animation/Frame.js (Line 44)
-
index : number
-
The index of this Frame within the FrameData set it is being added to.
- Source code: animation/Frame.js (Line 24)
-
name : string
-
Useful for Texture Atlas files (is set to the filename value).
- Source code: animation/Frame.js (Line 49)
-
right : number
-
The right of the Frame (x + width).
- Source code: animation/Frame.js (Line 121)
-
rotated : boolean
-
Rotated? (not yet implemented)
- Source code: animation/Frame.js (Line 70)
-
rotationDirection : string
-
Either 'cw' or 'ccw', rotation is always 90 degrees.
- Default Value
- 'cw'
- Source code: animation/Frame.js (Line 76)
-
sourceSizeH : number
-
Height of the original sprite before it was trimmed.
- Source code: animation/Frame.js (Line 92)
-
sourceSizeW : number
-
Width of the original sprite before it was trimmed.
- Source code: animation/Frame.js (Line 87)
-
spriteSourceSizeH : number
-
Height of the trimmed sprite.
- Source code: animation/Frame.js (Line 116)
-
spriteSourceSizeW : number
-
Width of the trimmed sprite.
- Source code: animation/Frame.js (Line 110)
-
spriteSourceSizeX : number
-
X position of the trimmed sprite inside original sprite.
- Source code: animation/Frame.js (Line 98)
-
spriteSourceSizeY : number
-
Y position of the trimmed sprite inside original sprite.
- Source code: animation/Frame.js (Line 104)
-
trimmed : boolean
-
Was it trimmed when packed?
- Source code: animation/Frame.js (Line 82)
-
width : number
-
Width of the frame.
- Source code: animation/Frame.js (Line 39)
-
x : number
-
X position within the image to cut from.
- Source code: animation/Frame.js (Line 29)
-
y : number
-
Y position within the image to cut from.
- Source code: animation/Frame.js (Line 34)
Public Methods
-
clone() → {Phaser.Frame}
-
Clones this Frame into a new Phaser.Frame object and returns it. Note that all properties are cloned, including the name, index and UUID.
Returns
An exact copy of this Frame object.
- Source code: animation/Frame.js (Line 183)
-
getRect(out) → {Phaser.Rectangle}
-
Returns a Rectangle set to the dimensions of this Frame.
Parameters
Name Type Argument Description out
Phaser.Rectangle <optional>
A rectangle to copy the frame dimensions to.
Returns
A rectangle.
- Source code: animation/Frame.js (Line 206)
-
resize(width, height)
-
Adjusts of all the Frame properties based on the given width and height values.
Parameters
Name Type Description width
integer The new width of the Frame.
height
integer The new height of the Frame.
- Source code: animation/Frame.js (Line 132)
-
setTrim(trimmed, actualWidth, actualHeight, destX, destY, destWidth, destHeight)
-
If the frame was trimmed when added to the Texture Atlas this records the trim and source data.
Parameters
Name Type Description trimmed
boolean If this frame was trimmed or not.
actualWidth
number The width of the frame before being trimmed.
actualHeight
number The height of the frame before being trimmed.
destX
number The destination X position of the trimmed frame for display.
destY
number The destination Y position of the trimmed frame for display.
destWidth
number The destination width of the trimmed frame for display.
destHeight
number The destination height of the trimmed frame for display.
- Source code: animation/Frame.js (Line 153)