new Tile(layer, index, x, y, width, height)
A Tile is a representation of a single tile within the Tilemap.
Parameters
Name | Type | Description |
---|---|---|
layer |
object | The layer in the Tilemap data that this tile belongs to. |
index |
number | The index of this tile type in the core map data. |
x |
number | The x coordinate of this tile. |
y |
number | The y coordinate of this tile. |
width |
number | Width of the tile. |
height |
number | Height of the tile. |
- Source code: tilemap/Tile.js (Line 19)
Public Properties
-
alpha : number
-
The alpha value at which this tile is drawn to the canvas.
- Source code: tilemap/Tile.js (Line 84)
-
[readonly] bottom : number
-
The sum of the y and height properties.
- Source code: tilemap/Tile.js (Line 396)
-
[readonly] canCollide : boolean
-
True if this tile can collide on any of its faces or has a collision callback set.
- Source code: tilemap/Tile.js (Line 344)
-
centerX
-
- Source code: tilemap/Tile.js (Line 74)
Properties:
Name Type Description width
number The width of the tile in pixels.
-
centerY
-
- Source code: tilemap/Tile.js (Line 79)
Properties:
Name Type Description height
number The height of the tile in pixels.
-
collideDown : boolean
-
Indicating collide with any object on the bottom.
- Source code: tilemap/Tile.js (Line 138)
-
collideLeft : boolean
-
Indicating collide with any object on the left.
- Source code: tilemap/Tile.js (Line 120)
-
collideRight : boolean
-
Indicating collide with any object on the right.
- Source code: tilemap/Tile.js (Line 126)
-
[readonly] collides : boolean
-
True if this tile can collide on any of its faces.
- Source code: tilemap/Tile.js (Line 331)
-
collideUp : boolean
-
Indicating collide with any object on the top.
- Source code: tilemap/Tile.js (Line 132)
-
collisionCallback : Function
-
Tile collision callback.
- Source code: tilemap/Tile.js (Line 144)
-
collisionCallbackContext : Object
-
The context in which the collision callback will be called.
- Source code: tilemap/Tile.js (Line 150)
-
faceBottom : boolean
-
Is the bottom of this tile an interesting edge?
- Source code: tilemap/Tile.js (Line 104)
-
faceLeft : boolean
-
Is the left of this tile an interesting edge?
- Source code: tilemap/Tile.js (Line 109)
-
faceRight : boolean
-
Is the right of this tile an interesting edge?
- Source code: tilemap/Tile.js (Line 114)
-
faceTop : boolean
-
Is the top of this tile an interesting edge?
- Source code: tilemap/Tile.js (Line 99)
-
flipped : boolean
-
Whether this tile is flipped (mirrored) or not.
- Source code: tilemap/Tile.js (Line 49)
-
height : number
-
The height of the tile in pixels.
- Source code: tilemap/Tile.js (Line 69)
-
index : number
-
The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile.
- Source code: tilemap/Tile.js (Line 29)
-
layer : Object
-
The layer in the Tilemap data that this tile belongs to.
- Source code: tilemap/Tile.js (Line 24)
-
[readonly] left : number
-
The x value in pixels.
- Source code: tilemap/Tile.js (Line 357)
-
properties : Object
-
Tile specific properties.
- Source code: tilemap/Tile.js (Line 89)
-
[readonly] right : number
-
The sum of the x and width properties.
- Source code: tilemap/Tile.js (Line 370)
-
rotation : number
-
The rotation angle of this tile.
- Source code: tilemap/Tile.js (Line 44)
-
scanned : boolean
-
Has this tile been walked / turned into a poly?
- Source code: tilemap/Tile.js (Line 94)
-
[readonly] top : number
-
The y value.
- Source code: tilemap/Tile.js (Line 383)
-
width : number
-
The width of the tile in pixels.
- Source code: tilemap/Tile.js (Line 64)
-
worldX
-
- Source code: tilemap/Tile.js (Line 54)
Properties:
Name Type Description x
number The x map coordinate of this tile.
-
worldY
-
- Source code: tilemap/Tile.js (Line 59)
Properties:
Name Type Description y
number The y map coordinate of this tile.
-
x : number
-
The x map coordinate of this tile.
- Source code: tilemap/Tile.js (Line 34)
-
y : number
-
The y map coordinate of this tile.
- Source code: tilemap/Tile.js (Line 39)
Public Methods
-
containsPoint(x, y) → {boolean}
-
Check if the given x and y world coordinates are within this Tile.
Parameters
Name Type Description x
number The x coordinate to test.
y
number The y coordinate to test.
Returns
boolean -True if the coordinates are within this Tile, otherwise false.
- Source code: tilemap/Tile.js (Line 156)
-
copy(tile)
-
Copies the tile data and properties from the given tile to this tile.
Parameters
Name Type Description tile
Phaser.Tile The tile to copy from.
- Source code: tilemap/Tile.js (Line 305)
-
destroy()
-
Clean up memory.
- Source code: tilemap/Tile.js (Line 220)
-
intersects(x, y, right, bottom)
-
Check for intersection with this tile.
Parameters
Name Type Description x
number The x axis in pixels.
y
number The y axis in pixels.
right
number The right point.
bottom
number The bottom point.
- Source code: tilemap/Tile.js (Line 170)
-
isInteresting(collides, faces) → {boolean}
-
Is this tile interesting?
Parameters
Name Type Description collides
boolean If true will check any collides value.
faces
boolean If true will check any face value.
Returns
boolean -True if the Tile is interesting, otherwise false.
- Source code: tilemap/Tile.js (Line 275)
-
resetCollision()
-
Reset collision status flags.
- Source code: tilemap/Tile.js (Line 256)
-
setCollision(left, right, up, down)
-
Sets the collision flags for each side of this tile and updates the interesting faces list.
Parameters
Name Type Description left
boolean Indicating collide with any object on the left.
right
boolean Indicating collide with any object on the right.
up
boolean Indicating collide with any object on the top.
down
boolean Indicating collide with any object on the bottom.
- Source code: tilemap/Tile.js (Line 233)
-
setCollisionCallback(callback, context)
-
Set a callback to be called when this tile is hit by an object. The callback must true true for collision processing to take place.
Parameters
Name Type Description callback
function Callback function.
context
object Callback will be called within this context.
- Source code: tilemap/Tile.js (Line 205)