new Touch(game)
Phaser.Touch handles touch events with your game. Note: Android 2.x only supports 1 touch event at once, no multi-touch.
Parameters
Name | Type | Description |
---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
- Source code: input/Touch.js (Line 14)
Public Properties
-
callbackContext : Object
-
The context under which callbacks are called.
- Source code: input/Touch.js (Line 31)
-
enabled : boolean
-
Touch events will only be processed if enabled.
- Default Value
- true
- Source code: input/Touch.js (Line 26)
-
event :TouchEvent
-
The browser touch DOM event. Will be set to null if no touch event has ever been received.
- Default Value
- null
- Source code: input/Touch.js (Line 73)
-
game : Phaser.Game
-
A reference to the currently running game.
- Source code: input/Touch.js (Line 19)
-
preventDefault : boolean
-
If true the TouchEvent will have prevent.default called on it.
- Default Value
- true
- Source code: input/Touch.js (Line 67)
-
touchCancelCallback : Function
-
A callback that can be fired on a touchCancel event.
- Source code: input/Touch.js (Line 61)
-
touchEndCallback : Function
-
A callback that can be fired on a touchEnd event.
- Source code: input/Touch.js (Line 46)
-
touchEnterCallback : Function
-
A callback that can be fired on a touchEnter event.
- Source code: input/Touch.js (Line 51)
-
touchLeaveCallback : Function
-
A callback that can be fired on a touchLeave event.
- Source code: input/Touch.js (Line 56)
-
touchMoveCallback : Function
-
A callback that can be fired on a touchMove event.
- Source code: input/Touch.js (Line 41)
-
touchStartCallback : Function
-
A callback that can be fired on a touchStart event.
- Source code: input/Touch.js (Line 36)
Public Methods
-
consumeTouchMove()
-
Consumes all touchmove events on the document (only enable this if you know you need it!).
- Source code: input/Touch.js (Line 175)
-
onTouchCancel(event)
-
Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome). Occurs for example on iOS when you put down 4 fingers and the app selector UI appears.
Parameters
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
- Source code: input/Touch.js (Line 223)
-
onTouchEnd(event)
-
The handler for the touchend events.
Parameters
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
- Source code: input/Touch.js (Line 332)
-
onTouchEnter(event)
-
For touch enter and leave its a list of the touch points that have entered or left the target. Doesn't appear to be supported by most browsers on a canvas element yet.
Parameters
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
- Source code: input/Touch.js (Line 257)
-
onTouchLeave(event)
-
For touch enter and leave its a list of the touch points that have entered or left the target. Doesn't appear to be supported by most browsers on a canvas element yet.
Parameters
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
- Source code: input/Touch.js (Line 284)
-
onTouchMove(event)
-
The handler for the touchmove events.
Parameters
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
- Source code: input/Touch.js (Line 306)
-
onTouchStart(event)
-
The internal method that handles the touchstart event from the browser.
Parameters
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
- Source code: input/Touch.js (Line 189)
-
start()
-
Starts the event listeners running.
- Source code: input/Touch.js (Line 121)
-
stop()
-
Stop the event listeners.
- Source code: input/Touch.js (Line 361)