new SinglePad(game, padParent)
A single Phaser Gamepad
Parameters
Name | Type | Description |
---|---|---|
game |
Phaser.Game | Current game instance. |
padParent |
object | The parent Phaser.Gamepad object (all gamepads reside under this) |
- Source code: input/SinglePad.js (Line 16)
Public Properties
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callbackContext : Object
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The context under which the callbacks are run.
- Source code: input/SinglePad.js (Line 38)
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[readonly] connected : boolean
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Whether or not this particular gamepad is connected or not.
- Source code: input/SinglePad.js (Line 33)
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deadZone : number
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Dead zone for axis feedback - within this value you won't trigger updates.
- Source code: input/SinglePad.js (Line 73)
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game : Phaser.Game
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Local reference to game.
- Source code: input/SinglePad.js (Line 21)
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[readonly] index : number
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The gamepad index as per browsers data
- Source code: input/SinglePad.js (Line 27)
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onAxisCallback : Function
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This callback is invoked every time an axis is changed.
- Source code: input/SinglePad.js (Line 63)
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onConnectCallback : Function
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This callback is invoked every time this gamepad is connected
- Source code: input/SinglePad.js (Line 43)
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onDisconnectCallback : Function
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This callback is invoked every time this gamepad is disconnected
- Source code: input/SinglePad.js (Line 48)
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onDownCallback : Function
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This callback is invoked every time a button is pressed down.
- Source code: input/SinglePad.js (Line 53)
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onFloatCallback : Function
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This callback is invoked every time a button is changed to a value where value > 0 and value < 1.
- Source code: input/SinglePad.js (Line 68)
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onUpCallback : Function
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This callback is invoked every time a gamepad button is released.
- Source code: input/SinglePad.js (Line 58)
Public Methods
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addCallbacks(context, callbacks)
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Add callbacks to this Gamepad to handle connect / disconnect / button down / button up / axis change / float value buttons.
Parameters
Name Type Description context
object The context under which the callbacks are run.
callbacks
object Object that takes six different callbak methods: onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback
- Source code: input/SinglePad.js (Line 121)
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axis(axisCode) → {number}
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Returns value of requested axis.
Parameters
Name Type Description axisCode
number The index of the axis to check
Returns
number -Axis value if available otherwise false
- Source code: input/SinglePad.js (Line 431)
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buttonValue(buttonCode) → {number}
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Returns the value of a gamepad button. Intended mainly for cases when you have floating button values, for example analog trigger buttons on the XBOX 360 controller.
Parameters
Name Type Description buttonCode
number The buttonCode of the button to check.
Returns
number -Button value if available otherwise null. Be careful as this can incorrectly evaluate to 0.
- Source code: input/SinglePad.js (Line 519)
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connect(rawPad)
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Gamepad connect function, should be called by Phaser.Gamepad.
Parameters
Name Type Description rawPad
object The raw gamepad object
- Source code: input/SinglePad.js (Line 215)
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destroy()
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Destroys this object and associated callback references.
- Source code: input/SinglePad.js (Line 297)
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disconnect()
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Gamepad disconnect function, should be called by Phaser.Gamepad.
- Source code: input/SinglePad.js (Line 259)
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getButton(buttonCode) → {Phaser.GamepadButton}
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Gets a GamepadButton object from this controller to be stored and referenced locally. The GamepadButton object can then be polled, have events attached to it, etc.
Parameters
Name Type Description buttonCode
number The buttonCode of the button, i.e. Phaser.Gamepad.BUTTON_0, Phaser.Gamepad.XBOX360_A, etc.
Returns
The GamepadButton object which you can store locally and reference directly.
- Source code: input/SinglePad.js (Line 143)
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isDown(buttonCode) → {boolean}
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Returns true if the button is pressed down.
Parameters
Name Type Description buttonCode
number The buttonCode of the button to check.
Returns
boolean -True if the button is pressed down.
- Source code: input/SinglePad.js (Line 449)
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isUp(buttonCode) → {boolean}
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Returns true if the button is not currently pressed.
Parameters
Name Type Description buttonCode
number The buttonCode of the button to check.
Returns
boolean -True if the button is not currently pressed down.
- Source code: input/SinglePad.js (Line 467)
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justPressed(buttonCode, duration) → {boolean}
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Returns the "just pressed" state of a button from this gamepad. Just pressed is considered true if the button was pressed down within the duration given (default 250ms).
Parameters
Name Type Argument Default Description buttonCode
number The buttonCode of the button to check for.
duration
number <optional>
250 The duration below which the button is considered as being just pressed.
Returns
boolean -True if the button is just pressed otherwise false.
- Source code: input/SinglePad.js (Line 502)
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justReleased(buttonCode, duration) → {boolean}
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Returns the "just released" state of a button from this gamepad. Just released is considered as being true if the button was released within the duration given (default 250ms).
Parameters
Name Type Argument Default Description buttonCode
number The buttonCode of the button to check for.
duration
number <optional>
250 The duration below which the button is considered as being just released.
Returns
boolean -True if the button is just released otherwise false.
- Source code: input/SinglePad.js (Line 485)
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pollStatus()
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Main update function called by Phaser.Gamepad.
- Source code: input/SinglePad.js (Line 164)
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processAxisChange(axisState)
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Handles changes in axis.
Parameters
Name Type Description axisState
object State of the relevant axis
- Source code: input/SinglePad.js (Line 326)
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processButtonDown(buttonCode, value)
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Handles button down press.
Parameters
Name Type Description buttonCode
number Which buttonCode of this button
value
object Button value
- Source code: input/SinglePad.js (Line 353)
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processButtonFloat(buttonCode, value)
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Handles buttons with floating values (like analog buttons that acts almost like an axis but still registers like a button)
Parameters
Name Type Description buttonCode
number Which buttonCode of this button
value
object Button value (will range somewhere between 0 and 1, but not specifically 0 or 1.
- Source code: input/SinglePad.js (Line 405)
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processButtonUp(buttonCode, value)
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Handles button release.
Parameters
Name Type Description buttonCode
number Which buttonCode of this button
value
object Button value
- Source code: input/SinglePad.js (Line 379)
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reset()
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Reset all buttons/axes of this gamepad.
- Source code: input/SinglePad.js (Line 538)