new PluginManager(game)
The Plugin Manager is responsible for the loading, running and unloading of Phaser Plugins.
Parameters
Name | Type | Description |
---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
- Source code: core/PluginManager.js (Line 16)
Public Properties
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game : Phaser.Game
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A reference to the currently running game.
- Source code: core/PluginManager.js (Line 21)
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plugins : Array.<Phaser.Plugin>
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An array of all the plugins being managed by this PluginManager.
Type
- Array.<Phaser.Plugin>
- Source code: core/PluginManager.js (Line 26)
Public Methods
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add(plugin, parameter) → {Phaser.Plugin}
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Add a new Plugin into the PluginManager. The Plugin must have 2 properties: game and parent. Plugin.game is set to the game reference the PluginManager uses, and parent is set to the PluginManager.
Parameters
Name Type Argument Description plugin
object | Phaser.Plugin The Plugin to add into the PluginManager. This can be a function or an existing object.
parameter
* <repeatable>
Additional parameters that will be passed to the Plugin.init method.
Returns
The Plugin that was added to the manager.
- Source code: core/PluginManager.js (Line 44)
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destroy()
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Clear down this PluginManager, calls destroy on every plugin and nulls out references.
- Source code: core/PluginManager.js (Line 272)
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postRender()
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Post-render is called after the Game Renderer and State.render have run. It only calls plugins who have visible=true.
- Source code: core/PluginManager.js (Line 252)
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postUpdate()
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PostUpdate is the last thing to be called before the world render. In particular, it is called after the world postUpdate, which means the camera has been adjusted. It only calls plugins who have active=true.
- Source code: core/PluginManager.js (Line 211)
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preUpdate()
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Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics). It only calls plugins who have active=true.
- Source code: core/PluginManager.js (Line 171)
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remove(plugin)
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Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin before removing it from the manager.
Parameters
Name Type Description plugin
Phaser.Plugin The plugin to be removed.
- Source code: core/PluginManager.js (Line 129)
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removeAll()
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Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager.
- Source code: core/PluginManager.js (Line 152)
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render()
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Render is called right after the Game Renderer completes, but before the State.render. It only calls plugins who have visible=true.
- Source code: core/PluginManager.js (Line 232)
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update()
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Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render. It only calls plugins who have active=true.
- Source code: core/PluginManager.js (Line 191)