new Keyboard(game)
The Keyboard class monitors keyboard input and dispatches keyboard events.
Be aware that many keyboards are unable to process certain combinations of keys due to hardware limitations known as ghosting. Full details here: http://www.html5gamedevs.com/topic/4876-impossible-to-use-more-than-2-keyboard-input-buttons-at-the-same-time/
Parameters
Name | Type | Description |
---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
- Source code: input/Keyboard.js (Line 17)
Public Properties
-
callbackContext : Object
-
The context under which the callbacks are run.
- Source code: input/Keyboard.js (Line 44)
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enabled : boolean
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Keyboard input will only be processed if enabled.
- Default Value
- true
- Source code: input/Keyboard.js (Line 29)
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event : Object
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The most recent DOM event from keydown or keyup. This is updated every time a new key is pressed or released.
- Source code: input/Keyboard.js (Line 34)
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game : Phaser.Game
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Local reference to game.
- Source code: input/Keyboard.js (Line 22)
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[readonly] lastChar : string
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Returns the string value of the most recently pressed key.
- Source code: input/Keyboard.js (Line 538)
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[readonly] lastKey : Phaser.Key
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Returns the most recently pressed Key. This is a Phaser.Key object and it changes every time a key is pressed.
- Source code: input/Keyboard.js (Line 561)
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onDownCallback : Function
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This callback is invoked every time a key is pressed down, including key repeats when a key is held down.
- Source code: input/Keyboard.js (Line 49)
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onPressCallback : Function
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This callback is invoked every time a DOM onkeypress event is raised, which is only for printable keys.
- Source code: input/Keyboard.js (Line 54)
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onUpCallback : Function
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This callback is invoked every time a key is released.
- Source code: input/Keyboard.js (Line 59)
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pressEvent : Object
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The most recent DOM event from keypress.
- Source code: input/Keyboard.js (Line 39)
Public Methods
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addCallbacks(context, onDown, onUp, onPress)
-
Add callbacks to the Keyboard handler so that each time a key is pressed down or released the callbacks are activated.
Parameters
Name Type Argument Default Description context
object The context under which the callbacks are run.
onDown
function <optional>
null This callback is invoked every time a key is pressed down.
onUp
function <optional>
null This callback is invoked every time a key is released.
onPress
function <optional>
null This callback is invoked every time the onkeypress event is raised.
- Source code: input/Keyboard.js (Line 110)
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addKey(keycode) → {Phaser.Key}
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If you need more fine-grained control over a Key you can create a new Phaser.Key object via this method. The Key object can then be polled, have events attached to it, etc.
Parameters
Name Type Description keycode
number The keycode of the key, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
Returns
The Key object which you can store locally and reference directly.
- Source code: input/Keyboard.js (Line 140)
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addKeyCapture(keycode)
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By default when a key is pressed Phaser will not stop the event from propagating up to the browser. There are some keys this can be annoying for, like the arrow keys or space bar, which make the browser window scroll. You can use addKeyCapture to consume the keyboard event for specific keys so it doesn't bubble up to the the browser. Pass in either a single keycode or an array/hash of keycodes.
Parameters
Name Type Description keycode
number | array | object Either a single numeric keycode or an array/hash of keycodes: [65, 67, 68].
- Source code: input/Keyboard.js (Line 268)
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clearCaptures()
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Clear all set key captures.
- Source code: input/Keyboard.js (Line 304)
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createCursorKeys() → {object}
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Creates and returns an object containing 4 hotkeys for Up, Down, Left and Right.
Returns
object -An object containing properties: up, down, left and right. Which can be polled like any other Phaser.Key object.
- Source code: input/Keyboard.js (Line 178)
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destroy()
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Stops the Keyboard event listeners from running (keydown and keyup). They are removed from the window. Also clears all key captures and currently created Key objects.
- Source code: input/Keyboard.js (Line 251)
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downDuration(keycode, duration) → {boolean}
-
Returns
true
if the Key was pressed down within theduration
value given, orfalse
if it either isn't down, or was pressed down longer ago than then given duration.Parameters
Name Type Argument Default Description keycode
number The keycode of the key to check, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
duration
number <optional>
50 The duration within which the key is considered as being just pressed. Given in ms.
Returns
boolean -True if the key was pressed down within the given duration, false if not or null if the Key wasn't found.
- Source code: input/Keyboard.js (Line 454)
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isDown(keycode) → {boolean}
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Returns true of the key is currently pressed down. Note that it can only detect key presses on the web browser.
Parameters
Name Type Description keycode
number The keycode of the key to check, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
Returns
boolean -True if the key is currently down, false if not or null if the Key wasn't found.
- Source code: input/Keyboard.js (Line 498)
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<internal> processKeyDown(event)
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Process the keydown event.
Parameters
Name Type Description event
KeyboardEvent - Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source code: input/Keyboard.js (Line 334)
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<internal> processKeyPress(event)
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Process the keypress event.
Parameters
Name Type Description event
KeyboardEvent - Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source code: input/Keyboard.js (Line 372)
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<internal> processKeyUp(event)
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Process the keyup event.
Parameters
Name Type Description event
KeyboardEvent - Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source code: input/Keyboard.js (Line 395)
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removeKey(keycode)
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Removes a Key object from the Keyboard manager.
Parameters
Name Type Description keycode
number The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
- Source code: input/Keyboard.js (Line 161)
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removeKeyCapture(keycode)
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Removes an existing key capture.
Parameters
Name Type Description keycode
number - Source code: input/Keyboard.js (Line 292)
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reset(hard)
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Resets all Keys.
Parameters
Name Type Argument Default Description hard
boolean <optional>
true A soft reset won't reset any events or callbacks that are bound to the Keys. A hard reset will.
- Source code: input/Keyboard.js (Line 430)
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start()
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Starts the Keyboard event listeners running (keydown and keyup). They are attached to the window. This is called automatically by Phaser.Input and should not normally be invoked directly.
- Source code: input/Keyboard.js (Line 195)
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stop()
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Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window.
- Source code: input/Keyboard.js (Line 234)
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update()
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Updates all currently defined keys.
- Source code: input/Keyboard.js (Line 315)
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upDuration(keycode, duration) → {boolean}
-
Returns
true
if the Key was pressed down within theduration
value given, orfalse
if it either isn't down, or was pressed down longer ago than then given duration.Parameters
Name Type Argument Default Description keycode
number The keycode of the key to check, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
duration
number <optional>
50 The duration within which the key is considered as being just released. Given in ms.
Returns
boolean -True if the key was released within the given duration, false if not or null if the Key wasn't found.
- Source code: input/Keyboard.js (Line 476)