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These archived docs are for Phaser 2.2.2 Phaser 3 docs can be found on newdocs.phaser.io.
Phaser CE docs can be found on the Phaser CE Documentation site.

Constructor

Phaser. Math

new Math()

A collection of useful mathematical functions.

These are normally accessed through game.math.

Source code: math/Math.js, line 17
See

Public Properties

<static> PI2

This method is deprecated and should not be used. It may be removed in the future.

Twice PI.

Properties:
Name Type Description
Phaser.Math#PI2 number
Deprecated:
  • 2.2.0 - Not used internally. Use `2 * Math.PI` instead.
Default Value
  • ~6.283
Source code: math/Math.js, line 25

Public Methods

angleBetween(x1, y1, x2, y2) → {number}

Find the angle of a segment from (x1, y1) -> (x2, y2).

Parameters
Name Type Description
x1 number
y1 number
x2 number
y2 number
Returns
number -

The angle, in radians.

Source code: math/Math.js, line 326

angleBetweenPoints(point1, point2) → {number}

Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y).

Parameters
Name Type Description
point1 Phaser.Point
point2 Phaser.Point
Returns
number -

The angle, in radians.

Source code: math/Math.js, line 355

angleBetweenPointsY(point1, point2) → {number}

Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y).

Parameters
Name Type Description
point1 Phaser.Point
point2 Phaser.Point
Returns
number -

The angle, in radians.

Source code: math/Math.js, line 366

angleBetweenY(x1, y1, x2, y2) → {number}

Find the angle of a segment from (x1, y1) -> (x2, y2). Note that the difference between this method and Math.angleBetween is that this assumes the y coordinate travels down the screen.

Parameters
Name Type Description
x1 number
y1 number
x2 number
y2 number
Returns
number -

The angle, in radians.

Source code: math/Math.js, line 339

angleLimit(angle, min, max) → {number}

This method is deprecated and should not be used. It may be removed in the future.

Keeps an angle value between the given min and max values.

Parameters
Name Type Description
angle number

The angle value to check. Must be between -180 and +180.

min number

The minimum angle that is allowed (must be -180 or greater).

max number

The maximum angle that is allowed (must be 180 or less).

Returns
number -

The new angle value, returns the same as the input angle if it was within bounds

Deprecated:
Source code: math/Math.js, line 737

average() → {number}

Averages all values passed to the function and returns the result.

Returns
number -

The average of all given values.

Source code: math/Math.js, line 93

<internal> bernstein(n, i) → {number}

Parameters
Name Type Description
n number
i number
Returns
number -
Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source code: math/Math.js, line 865

bezierInterpolation(v, k) → {number}

A Bezier Interpolation Method, mostly used by Phaser.Tween.

Parameters
Name Type Description
v Array
k number
Returns
number -
Source code: math/Math.js, line 791

<internal> catmullRom(p0, p1, p2, p3, t) → {number}

Calculates a callmum rom value.

Parameters
Name Type Description
p0 number
p1 number
p2 number
p3 number
t number
Returns
number -
Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source code: math/Math.js, line 899

catmullRomInterpolation(v, k) → {number}

A Catmull Rom Interpolation Method, mostly used by Phaser.Tween.

Parameters
Name Type Description
v Array
k number
Returns
number -
Source code: math/Math.js, line 812

ceil(value) → {integer}

This method is deprecated and should not be used. It may be removed in the future.

Do not use this function.

Round to the next whole number away from zero.

E.g. ceil(1.3) == 2, and ceil(-2.3) == -3.

Parameters
Name Type Description
value number

Any number.

Returns
integer -

The rounded value of that number.

Deprecated:
Source code: math/Math.js, line 981

ceilTo(value, place, base) → {number}

Parameters
Name Type Description
value number

The value to round.

place number

The place to round to.

base number

The base to round in... default is 10 for decimal.

Returns
number -
Source code: math/Math.js, line 295

chanceRoll(chance) → {boolean}

This method is deprecated and should not be used. It may be removed in the future.

Generate a random bool result based on the chance value.

Returns true or false based on the chance value (default 50%). For example if you wanted a player to have a 30% chance of getting a bonus, call chanceRoll(30) - true means the chance passed, false means it failed.

Parameters
Name Type Description
chance number

The chance of receiving the value. A number between 0 and 100 (effectively 0% to 100%).

Returns
boolean -

True if the roll passed, or false otherwise.

Deprecated:
  • 2.2.0 - Use Phaser.Utils.chanceRoll
Source code: math/Math.js, line 422

chanceRoll(chance) → {boolean}

Generate a random bool result based on the chance value.

Returns true or false based on the chance value (default 50%). For example if you wanted a player to have a 30% chance of getting a bonus, call chanceRoll(30) - true means the chance passed, false means it failed.

Parameters
Name Type Description
chance number

The chance of receiving the value. A number between 0 and 100 (effectively 0% to 100%).

Returns
boolean -

True if the roll passed, or false otherwise.

Source code: utils/Utils.js, line 77

clamp(x, a, b) → {number}

Force a value within the boundaries by clamping x to the range [a, b].

Parameters
Name Type Description
x number
a number
b number
Returns
number -
Source code: math/Math.js, line 1130

clampBottom(x, a) → {number}

Clamp x to the range [a, Infinity). Roughly the same as Math.max(x, a), except for NaN handling.

Parameters
Name Type Description
x number
a number
Returns
number -
Source code: math/Math.js, line 1143

degToRad(degrees) → {number}

Convert degrees to radians.

Parameters
Name Type Description
degrees number

Angle in degrees.

Returns
number -

Angle in radians.

Source code: math/Math.js, line 1259

difference(a, b) → {number}

The (absolute) difference between two values.

Parameters
Name Type Description
a number
b number
Returns
number -
Source code: math/Math.js, line 919

distance(x1, y1, x2, y2) → {number}

Returns the euclidian distance between the two given set of coordinates.

Parameters
Name Type Description
x1 number
y1 number
x2 number
y2 number
Returns
number -

The distance between the two sets of coordinates.

Source code: math/Math.js, line 1077

distancePow(x1, y1, x2, y2, pow) → {number}

Returns the distance between the two given set of coordinates at the power given.

Parameters
Name Type Argument Default Description
x1 number
y1 number
x2 number
y2 number
pow number <optional>
2
Returns
number -

The distance between the two sets of coordinates.

Source code: math/Math.js, line 1096

distanceRounded(x1, y1, x2, y2) → {number}

This method is deprecated and should not be used. It may be removed in the future.

Returns the rounded distance between the two given set of coordinates.

Parameters
Name Type Description
x1 number
y1 number
x2 number
y2 number
Returns
number -

The distance between this Point object and the destination Point object.

Deprecated:
  • 2.2.0 - Do the rounding locally.
Source code: math/Math.js, line 1115

factorial(value) → {number}

Parameters
Name Type Description
value number

the number you want to evaluate

Returns
number -
Source code: math/Math.js, line 876

floor(value) → {integer}

This method is deprecated and should not be used. It may be removed in the future.

Do not use this function.

Round to the next whole number towards zero.

E.g. floor(1.7) == 1, and floor(-2.7) == -2.

Parameters
Name Type Description
value number

Any number.

Returns
integer -

The rounded value of that number.

Deprecated:
Source code: math/Math.js, line 965

floorTo(value, place, base) → {number}

Parameters
Name Type Description
value number

The value to round.

place number

The place to round to.

base number

The base to round in... default is 10 for decimal.

Returns
number -
Source code: math/Math.js, line 277

fuzzyCeil(val, epsilon) → {boolean}

Parameters
Name Type Argument Default Description
val number
epsilon number <optional>
(small value)
Returns
boolean -

ceiling(val-epsilon)

Source code: math/Math.js, line 69

fuzzyEqual(a, b, epsilon) → {boolean}

Two number are fuzzyEqual if their difference is less than epsilon.

Parameters
Name Type Argument Default Description
a number
b number
epsilon number <optional>
(small value)
Returns
boolean -

True if | a-b | <epsilon

Source code: math/Math.js, line 27

fuzzyFloor(val, epsilon) → {boolean}

Parameters
Name Type Argument Default Description
val number
epsilon number <optional>
(small value)
Returns
boolean -

floor(val-epsilon)

Source code: math/Math.js, line 81

fuzzyGreaterThan(a, b, epsilon) → {boolean}

a is fuzzyGreaterThan b if it is more than b - epsilon.

Parameters
Name Type Argument Default Description
a number
b number
epsilon number <optional>
(small value)
Returns
boolean -

True if a>b+epsilon

Source code: math/Math.js, line 55

fuzzyLessThan(a, b, epsilon) → {boolean}

a is fuzzyLessThan b if it is less than b + epsilon.

Parameters
Name Type Argument Default Description
a number
b number
epsilon number <optional>
(small value)
Returns
boolean -

True if a<b+epsilon

Source code: math/Math.js, line 41

getRandom(objects, startIndex, length) → {object}

This method is deprecated and should not be used. It may be removed in the future.

Fetch a random entry from the given array.

Will return null if there are no array items that fall within the specified range or if there is no item for the randomly choosen index.

Parameters
Name Type Description
objects any[]

An array of objects.

startIndex integer

Optional offset off the front of the array. Default value is 0, or the beginning of the array.

length integer

Optional restriction on the number of values you want to randomly select from.

Returns
object -

The random object that was selected.

Deprecated:
Source code: math/Math.js, line 931

interpolateFloat(a, b, weight) → {number}

This method is deprecated and should not be used. It may be removed in the future.

A one dimensional linear interpolation of a value.

Parameters
Name Type Description
a number
b number
weight number
Returns
number -
Deprecated:
Source code: math/Math.js, line 313

isEven(n) → {boolean}

Returns true if the number given is even.

Parameters
Name Type Description
n integer

The number to check.

Returns
boolean -

True if the given number is even. False if the given number is odd.

Source code: math/Math.js, line 587

isOdd(n) → {boolean}

Returns true if the number given is odd.

Parameters
Name Type Description
n integer

The number to check.

Returns
boolean -

True if the given number is odd. False if the given number is even.

Source code: math/Math.js, line 575

limitValue(value, min, max) → {number}

This method is deprecated and should not be used. It may be removed in the future.

Ensures the given value is between min and max inclusive.

Parameters
Name Type Description
value number

The value to limit.

min number

The minimum the value can be.

max number

The maximum the value can be.

Returns
number -

The limited value.

Deprecated:
Source code: math/Math.js, line 550

linear(p0, p1, t) → {number}

Calculates a linear (interpolation) value over t.

Parameters
Name Type Description
p0 number
p1 number
t number
Returns
number -
Source code: math/Math.js, line 852

linearInterpolation(v, k) → {number}

A Linear Interpolation Method, mostly used by Phaser.Tween.

Parameters
Name Type Description
v Array
k number
Returns
number -
Source code: math/Math.js, line 764

mapLinear(x, a1, a2, b1, b2) → {number}

Linear mapping from range <a1, a2> to range <b1, b2>

Parameters
Name Type Description
x number

the value to map

a1 number

first endpoint of the range <a1, a2>

a2 number

final endpoint of the range <a1, a2>

b1 number

first endpoint of the range <b1, b2>

b2 number

final endpoint of the range <b1, b2>

Returns
number -
Source code: math/Math.js, line 1170

max() → {number}

Variation of Math.max that can be passed either an array of numbers or the numbers as parameters.

Prefer the standard Math.max function when appropriate.

Returns
number -

The largest value from those given.

Source code: math/Math.js, line 631
See

maxAdd(value, amount, max) → {number}

Adds the given amount to the value, but never lets the value go over the specified maximum.

Parameters
Name Type Description
value number

The value to add the amount to.

amount number

The amount to add to the value.

max number

The maximum the value is allowed to be.

Returns
number -
Source code: math/Math.js, line 470

maxProperty() → {number}

Variation of Math.max that can be passed a property and either an array of objects or the objects as parameters. It will find the largest matching property value from the given objects.

Returns
number -

The largest value from those given.

Source code: math/Math.js, line 693

min() → {number}

Variation of Math.min that can be passed either an array of numbers or the numbers as parameters.

Prefer the standard Math.min function when appropriate.

Returns
number -

The lowest value from those given.

Source code: math/Math.js, line 599
See

minProperty() → {number}

Variation of Math.min that can be passed a property and either an array of objects or the objects as parameters. It will find the lowest matching property value from the given objects.

Returns
number -

The lowest value from those given.

Source code: math/Math.js, line 663

minSub(value, amount, min) → {number}

Subtracts the given amount from the value, but never lets the value go below the specified minimum.

Parameters
Name Type Description
value number

The base value.

amount number

The amount to subtract from the base value.

min number

The minimum the value is allowed to be.

Returns
number -

The new value.

Source code: math/Math.js, line 483

normalizeAngle(angleRad) → {number}

Normalizes an angle to the [0,2pi) range.

Parameters
Name Type Description
angleRad number

The angle to normalize, in radians.

Returns
number -

Returns the angle, fit within the [0,2pi] range, in radians.

Source code: math/Math.js, line 387

normalizeLatitude(lat) → {number}

This method is deprecated and should not be used. It may be removed in the future.

Normalizes a latitude to the [-90,90] range. Latitudes above 90 or below -90 are capped, not wrapped.

Parameters
Name Type Description
lat number

The latitude to normalize, in degrees.

Returns
number -

Returns the latitude, fit within the [-90,90] range.

Deprecated:
Source code: math/Math.js, line 400

normalizeLongitude(lng) → {number}

This method is deprecated and should not be used. It may be removed in the future.

Normalizes a longitude to the [-180,180] range. Longitudes above 180 or below -180 are wrapped.

Parameters
Name Type Description
lng number

The longitude to normalize, in degrees.

Returns
number -

Returns the longitude, fit within the [-180,180] range.

Deprecated:
Source code: math/Math.js, line 411

numberArray(start, end) → {number[]}

This method is deprecated and should not be used. It may be removed in the future.

Create an array representing the inclusive range of numbers (usually integers) in [start, end].

Parameters
Name Type Description
start number

The minimum value the array starts with.

end number

The maximum value the array contains.

Returns
number[] -

The array of number values.

Deprecated:
  • 2.2.0 - See Phaser.ArrayUtils.numberArray
Source code: math/Math.js, line 437

numberArray(start, end) → {number[]}

Create an array representing the inclusive range of numbers (usually integers) in [start, end]. This is equivalent to numberArrayStep(start, end, 1).

Parameters
Name Type Description
start number

The minimum value the array starts with.

end number

The maximum value the array contains.

Returns
number[] -

The array of number values.

Source code: utils/ArrayUtils.js, line 214

numberArrayStep(start, end, step) → {Array}

This method is deprecated and should not be used. It may be removed in the future.

Create an array of numbers (positive and/or negative) progressing from start up to but not including end by advancing by step.

If start is less than stop a zero-length range is created unless a negative step is specified.

Certain values for start and end (eg. NaN/undefined/null) are coerced to 0; for forward compatibility make sure to pass in actual numbers.

Parameters
Name Type Argument Default Description
start number

The start of the range.

end number

The end of the range.

step number <optional>
1

The value to increment or decrement by.

Returns
Array -

Returns the new array of numbers.

Deprecated:
  • 2.2.0 - See Phaser.ArrayUtils.numberArrayStep
Source code: math/Math.js, line 450

numberArrayStep(start, end, step) → {Array}

Create an array of numbers (positive and/or negative) progressing from start up to but not including end by advancing by step.

If start is less than stop a zero-length range is created unless a negative step is specified.

Certain values for start and end (eg. NaN/undefined/null) are currently coerced to 0; for forward compatibility make sure to pass in actual numbers.

Parameters
Name Type Argument Default Description
start number

The start of the range.

end number

The end of the range.

step number <optional>
1

The value to increment or decrement by.

Returns
Array -

Returns the new array of numbers.

Source code: utils/ArrayUtils.js, line 236
Example
Phaser.Math.numberArrayStep(4);
// => [0, 1, 2, 3]

Phaser.Math.numberArrayStep(1, 5);
// => [1, 2, 3, 4]

Phaser.Math.numberArrayStep(0, 20, 5);
// => [0, 5, 10, 15]

Phaser.Math.numberArrayStep(0, -4, -1);
// => [0, -1, -2, -3]

Phaser.Math.numberArrayStep(1, 4, 0);
// => [1, 1, 1]

Phaser.Math.numberArrayStep(0);
// => []

percent(a, b, base) → {number}

Work out what percentage value a is of value b using the given base.

Parameters
Name Type Argument Default Description
a number

The value to work out the percentage for.

b number

The value you wish to get the percentage of.

base number <optional>
0

The base value.

Returns
number -

The percentage a is of b, between 0 and 1.

Source code: math/Math.js, line 1226

radToDeg(radians) → {number}

Convert degrees to radians.

Parameters
Name Type Description
radians number

Angle in radians.

Returns
number -

Angle in degrees

Source code: math/Math.js, line 1270

randomSign() → {number}

This method is deprecated and should not be used. It may be removed in the future.

Randomly returns either a 1 or -1.

Returns
number -

Either 1 or -1

Deprecated:
  • 2.2.0 - Use Phaser.Utils.randomChoice or other
Source code: math/Math.js, line 564

removeRandom(objects, startIndex, length) → {object}

This method is deprecated and should not be used. It may be removed in the future.

Removes a random object from the given array and returns it.

Will return null if there are no array items that fall within the specified range or if there is no item for the randomly choosen index.

Parameters
Name Type Description
objects any[]

An array of objects.

startIndex integer

Optional offset off the front of the array. Default value is 0, or the beginning of the array.

length integer

Optional restriction on the number of values you want to randomly select from.

Returns
object -

The random object that was removed.

Deprecated:
Source code: math/Math.js, line 948

reverseAngle(angleRad) → {number}

Reverses an angle.

Parameters
Name Type Description
angleRad number

The angle to reverse, in radians.

Returns
number -

Returns the reverse angle, in radians.

Source code: math/Math.js, line 377

roundAwayFromZero(value) → {integer}

Round to the next whole number away from zero.

Parameters
Name Type Description
value number

Any number.

Returns
integer -

The rounded value of that number.

Source code: math/Math.js, line 997

roundTo(value, place, base) → {number}

Round to some place comparative to a base, default is 10 for decimal place. The place is represented by the power applied to base to get that place.

e.g. 2000/7 ~= 285.714285714285714285714 ~= (bin)100011101.1011011011011011

roundTo(2000/7,3) === 0
roundTo(2000/7,2) == 300
roundTo(2000/7,1) == 290
roundTo(2000/7,0) == 286
roundTo(2000/7,-1) == 285.7
roundTo(2000/7,-2) == 285.71
roundTo(2000/7,-3) == 285.714
roundTo(2000/7,-4) == 285.7143
roundTo(2000/7,-5) == 285.71429

roundTo(2000/7,3,2)  == 288       -- 100100000
roundTo(2000/7,2,2)  == 284       -- 100011100
roundTo(2000/7,1,2)  == 286       -- 100011110
roundTo(2000/7,0,2)  == 286       -- 100011110
roundTo(2000/7,-1,2) == 285.5     -- 100011101.1
roundTo(2000/7,-2,2) == 285.75    -- 100011101.11
roundTo(2000/7,-3,2) == 285.75    -- 100011101.11
roundTo(2000/7,-4,2) == 285.6875  -- 100011101.1011
roundTo(2000/7,-5,2) == 285.71875 -- 100011101.10111

Note what occurs when we round to the 3rd space (8ths place), 100100000, this is to be assumed because we are rounding 100011.1011011011011011 which rounds up.

Parameters
Name Type Description
value number

The value to round.

place number

The place to round to.

base number

The base to round in... default is 10 for decimal.

Returns
number -
Source code: math/Math.js, line 231

shear(n) → {number}

Parameters
Name Type Description
n number
Returns
number -

n mod 1

Source code: math/Math.js, line 122

shift(array) → {any}

This method is deprecated and should not be used. It may be removed in the future.

Moves the element from the start of the array to the end, shifting all items in the process.

Parameters
Name Type Description
array any[]

The array to shift/rotate. The array is modified.

Returns
any -

The shifted value.

Deprecated:
Source code: math/Math.js, line 1049

shuffleArray(array) → {any[]}

This method is deprecated and should not be used. It may be removed in the future.

Shuffles the data in the given array into a new order.

Parameters
Name Type Description
array any[]

The array to shuffle

Returns
any[] -

The array

Deprecated:
Source code: math/Math.js, line 1066

sign(x) → {integer}

A value representing the sign of the value: -1 for negative, +1 for positive, 0 if value is 0.

This works differently from Math.sign for values of NaN and -0, etc.

Parameters
Name Type Description
x number
Returns
integer -

An integer in {-1, 0, 1}

Source code: math/Math.js, line 1213

sinCosGenerator(length, sinAmplitude, cosAmplitude, frequency) → {Object}

Generate a sine and cosine table simultaneously and extremely quickly. Based on research by Franky of scene.at

The parameters allow you to specify the length, amplitude and frequency of the wave. Once you have called this function you should get the results via getSinTable() and getCosTable(). This generator is fast enough to be used in real-time.

Parameters
Name Type Description
length number

The length of the wave

sinAmplitude number

The amplitude to apply to the sine table (default 1.0) if you need values between say -+ 125 then give 125 as the value

cosAmplitude number

The amplitude to apply to the cosine table (default 1.0) if you need values between say -+ 125 then give 125 as the value

frequency number

The frequency of the sine and cosine table data

Returns
Object -

Returns the table data.

Source code: math/Math.js, line 1009

smootherstep(x, min, max) → {number}

Smootherstep function as detailed at http://en.wikipedia.org/wiki/Smoothstep

Parameters
Name Type Description
x number
min number
max number
Returns
number -
Source code: math/Math.js, line 1199

smoothstep(x, min, max) → {number}

Smoothstep function as detailed at http://en.wikipedia.org/wiki/Smoothstep

Parameters
Name Type Description
x number
min number
max number
Returns
number -
Source code: math/Math.js, line 1185

snapTo(input, gap, start) → {number}

Snap a value to nearest grid slice, using rounding.

Example: if you have an interval gap of 5 and a position of 12... you will snap to 10 whereas 14 will snap to 15.

Parameters
Name Type Argument Description
input number

The value to snap.

gap number

The interval gap of the grid.

start number <optional>

Optional starting offset for gap.

Returns
number -
Source code: math/Math.js, line 131

snapToCeil(input, gap, start) → {number}

Snap a value to nearest grid slice, using ceil.

Example: if you have an interval gap of 5 and a position of 12... you will snap to 15. As will 14 will snap to 15... but 16 will snap to 20.

Parameters
Name Type Argument Description
input number

The value to snap.

gap number

The interval gap of the grid.

start number <optional>

Optional starting offset for gap.

Returns
number -
Source code: math/Math.js, line 183

snapToFloor(input, gap, start) → {number}

Snap a value to nearest grid slice, using floor.

Example: if you have an interval gap of 5 and a position of 12... you will snap to 10. As will 14 snap to 10... but 16 will snap to 15

Parameters
Name Type Argument Description
input number

The value to snap.

gap number

The interval gap of the grid.

start number <optional>

Optional starting offset for gap.

Returns
number -
Source code: math/Math.js, line 157

snapToInArray(input, arr, sort) → {number}

This method is deprecated and should not be used. It may be removed in the future.

Snaps a value to the nearest value in an array.

Parameters
Name Type Description
input number
arr number[]
sort boolean

True if the array needs to be sorted.

Returns
number -
Deprecated:
Source code: math/Math.js, line 209

truncate(n) → {integer}

This method is deprecated and should not be used. It may be removed in the future.
Parameters
Name Type Description
n number
Returns
integer -
Deprecated:
  • 2.2.0 - Use `Math.trunc` (now with polyfill)
Source code: math/Math.js, line 112

within(a, b, tolerance) → {boolean}

Checks if two values are within the given tolerance of each other.

Parameters
Name Type Description
a number

The first number to check

b number

The second number to check

tolerance number

The tolerance. Anything equal to or less than this is considered within the range.

Returns
boolean -

True if a is <= tolerance of b.

Source code: math/Math.js, line 1156
See
  • Phaser.Math.fuzzyEqual

wrap(value, min, max) → {number}

Ensures that the value always stays between min and max, by wrapping the value around.

If max is not larger than min the result is 0.

Parameters
Name Type Description
value number

The value to wrap.

min number

The minimum the value is allowed to be.

max number

The maximum the value is allowed to be, should be larger than min.

Returns
number -

The wrapped value.

Source code: math/Math.js, line 496

wrapAngle(angle, radians) → {number}

Keeps an angle value between -180 and +180; or -PI and PI if radians.

Parameters
Name Type Argument Default Description
angle number

The angle value to wrap

radians boolean <optional>
false

Set to true if the angle is given in radians, otherwise degrees is expected.

Returns
number -

The new angle value; will be the same as the input angle if it was within bounds.

Source code: math/Math.js, line 723

wrapValue(value, amount, max) → {number}

Adds value to amount and ensures that the result always stays between 0 and max, by wrapping the value around.

Values must be positive integers, and are passed through Math.abs. See Phaser.Math#wrap for an alternative.

Parameters
Name Type Description
value number

The value to add the amount to.

amount number

The amount to add to the value.

max number

The maximum the value is allowed to be.

Returns
number -

The wrapped value.

Source code: math/Math.js, line 527