Public Properties
-
<constant> ANGLE_DOWN : integer
-
The Angle (in degrees) a Game Object needs to be set to in order to face down.
-
<constant> ANGLE_LEFT : integer
-
The Angle (in degrees) a Game Object needs to be set to in order to face left.
-
<constant> ANGLE_NORTH_EAST : integer
-
The Angle (in degrees) a Game Object needs to be set to in order to face north east.
-
<constant> ANGLE_NORTH_WEST : integer
-
The Angle (in degrees) a Game Object needs to be set to in order to face north west.
-
<constant> ANGLE_RIGHT : integer
-
The Angle (in degrees) a Game Object needs to be set to in order to face right.
-
<constant> ANGLE_SOUTH_EAST : integer
-
The Angle (in degrees) a Game Object needs to be set to in order to face south east.
-
<constant> ANGLE_SOUTH_WEST : integer
-
The Angle (in degrees) a Game Object needs to be set to in order to face south west.
-
<constant> ANGLE_UP : integer
-
The Angle (in degrees) a Game Object needs to be set to in order to face up.
-
<constant> AUTO : integer
-
AUTO renderer - picks between WebGL or Canvas based on device.
-
<constant> BITMAPDATA : integer
-
Game Object type.
-
<constant> BITMAPTEXT : integer
-
Game Object type.
-
<constant> blendModes
-
Various blend modes supported by Pixi.
IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.
- Source code: Phaser.js (Line 499)
Properties:
Name Type Description blendModes.NORMAL
Number blendModes.ADD
Number blendModes.MULTIPLY
Number blendModes.SCREEN
Number blendModes.OVERLAY
Number blendModes.DARKEN
Number blendModes.LIGHTEN
Number blendModes.COLOR_DODGE
Number blendModes.COLOR_BURN
Number blendModes.HARD_LIGHT
Number blendModes.SOFT_LIGHT
Number blendModes.DIFFERENCE
Number blendModes.EXCLUSION
Number blendModes.HUE
Number blendModes.SATURATION
Number blendModes.COLOR
Number blendModes.LUMINOSITY
Number -
<constant> BOTTOM_CENTER : integer
-
A constant representing a bottom-center alignment or position.
-
<constant> BOTTOM_LEFT : integer
-
A constant representing a bottom-left alignment or position.
-
<constant> BOTTOM_RIGHT : integer
-
A constant representing a bottom-right alignment or position.
-
<constant> BUTTON : integer
-
Game Object type.
-
<constant> CANVAS : integer
-
Canvas Renderer.
-
<constant> CANVAS_FILTER : integer
-
Game Object type.
-
<constant> CENTER : integer
-
A constant representing a center alignment or position.
-
<constant> CIRCLE : integer
-
Game Object type.
-
<constant> CREATURE : integer
-
Game Object type.
-
<constant> DOWN : integer
-
Direction constant.
-
<constant> ELLIPSE : integer
-
Game Object type.
-
<constant> EMITTER : integer
-
Game Object type.
-
<constant> GAMES :array
-
An array of Phaser game instances.
-
<constant> GRAPHICS : integer
-
Game Object type.
-
<constant> GROUP : integer
-
Game Object type.
-
<constant> HEADLESS : integer
-
Headless renderer (not visual output)
-
<constant> HORIZONTAL : integer
-
A horizontal orientation
-
<constant> IMAGE : integer
-
Game Object type.
-
<constant> LANDSCAPE : integer
-
A landscape orientation
-
<constant> LEFT : integer
-
Direction constant.
-
<constant> LEFT_BOTTOM : integer
-
A constant representing a left-bottom alignment or position.
-
<constant> LEFT_CENTER : integer
-
A constant representing a left-center alignment or position.
-
<constant> LEFT_TOP : integer
-
A constant representing a left-top alignment or position.
-
<constant> LINE : integer
-
Game Object type.
-
<constant> MATRIX : integer
-
Game Object type.
-
<constant> NONE : integer
-
Direction constant.
-
<constant> PENDING_ATLAS : integer
-
Game Object type.
-
<constant> POINT : integer
-
Game Object type.
-
<constant> POINTER : integer
-
Game Object type.
-
<constant> POLYGON : integer
-
Game Object type.
-
<constant> PORTRAIT : integer
-
A portrait orientation
-
<constant> RECTANGLE : integer
-
Game Object type.
-
<constant> RENDERTEXTURE : integer
-
Game Object type.
-
<constant> RETROFONT : integer
-
Game Object type.
-
<constant> RIGHT : integer
-
Direction constant.
-
<constant> RIGHT_BOTTOM : integer
-
A constant representing a right-bottom alignment or position.
-
<constant> RIGHT_CENTER : integer
-
A constant representing a right-center alignment or position.
-
<constant> RIGHT_TOP : integer
-
A constant representing a right-top alignment or position.
-
<constant> ROPE : integer
-
Game Object type.
-
<constant> ROUNDEDRECTANGLE : integer
-
Game Object type.
-
<constant> scaleModes
-
The scale modes that are supported by Pixi.
The DEFAULT scale mode affects the default scaling mode of future operations.
It can be re-assigned to either LINEAR or NEAREST, depending upon suitability. -
<constant> SPRITE : integer
-
Game Object type.
-
<constant> SPRITEBATCH : integer
-
Game Object type.
-
<constant> TEXT : integer
-
Game Object type.
-
<constant> TILEMAP : integer
-
Game Object type.
-
<constant> TILEMAPLAYER : integer
-
Game Object type.
-
<constant> TILESPRITE : integer
-
Game Object type.
-
<constant> TOP_CENTER : integer
-
A constant representing a top-center alignment or position.
-
<constant> TOP_LEFT : integer
-
A constant representing a top-left alignment or position.
-
<constant> TOP_RIGHT : integer
-
A constant representing a top-right alignment or position.
-
<constant> UP : integer
-
Direction constant.
-
<constant> VERSION : string
-
The Phaser version number.
-
<constant> VERTICAL : integer
-
A vertical orientation
-
<constant> VIDEO : integer
-
Game Object type.
-
<constant> WEBGL : integer
-
WebGL Renderer.
-
<constant> WEBGL_FILTER : integer
-
Game Object type.
Public Methods
-
displayList(displayObject)
-
Call this function from the Dev Tools console.
It will scan the display list and output all of the Objects it finds, and their renderOrderIDs.
Note Requires a browser that supports console.group and console.groupEnd (such as Chrome)
Parameters
Name Type Argument Description displayObject
Object <optional>
The displayObject level display object to start from. Defaults to the World.
- Source code: utils/Debug.js (Line 844)
-
emit(eventName) → {Boolean}
-
Emit an event to all registered event listeners.
Parameters
Name Type Description eventName
String The name of the event.
Returns
Boolean -Indication if we've emitted an event.
- Source code: plugins/path/EventTarget.js (Line 54)
-
listeners(eventName) → {Array}
-
Return a list of assigned event listeners.
Parameters
Name Type Description eventName
String The events that should be listed.
Returns
Array -An array of listener functions
- Source code: plugins/path/EventTarget.js (Line 41)
-
mixin(object)
-
Mixes in the properties of the EventTarget prototype onto another object
Parameters
Name Type Description object
Object The obj to mix into
- Source code: plugins/path/EventTarget.js (Line 34)
-
off(eventName, callback)
-
Remove event listeners.
Parameters
Name Type Description eventName
String The event we want to remove.
callback
function The listener that we need to find.
- Source code: plugins/path/EventTarget.js (Line 143)
-
on(eventName, callback)
-
Register a new EventListener for the given event.
Parameters
Name Type Description eventName
String Name of the event.
callback
Functon fn Callback function.
- Source code: plugins/path/EventTarget.js (Line 107)
-
once(eventName, callback)
-
Add an EventListener that's only called once.
Parameters
Name Type Description eventName
String Name of the event.
callback
function Callback function.
- Source code: plugins/path/EventTarget.js (Line 124)
-
Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.()
-
The total number of PathPoints in this Path.
- Source code: plugins/path/Path.js (Line 536)
-
removeAllListeners(eventName)
-
Remove all listeners or only the listeners for the specified event.
Parameters
Name Type Description eventName
String The event you want to remove all listeners for.
- Source code: plugins/path/EventTarget.js (Line 173)
-
stopImmediatePropagation()
-
Stops the propagation of events to sibling listeners (no longer calls any listeners).
- Source code: plugins/path/EventTarget.js (Line 277)
-
stopPropagation()
-
Stops the propagation of events up the scene graph (prevents bubbling).
- Source code: plugins/path/EventTarget.js (Line 268)
Type Definitions
-
DisplayObject
-
A display object is any object that can be rendered in the Phaser/pixi.js scene graph.
This includes Phaser.Group (groups are display objects!),
Phaser.Sprite, Phaser.Button, Phaser.Text
as well as PIXI.DisplayObject and all derived types.- Source code: core/Group.js (Line 2958)