new TilingSprite(texture, width, height)
A tiling sprite is a fast way of rendering a tiling image
Parameters
Name | Type | Description |
---|---|---|
texture |
PIXI.Texture | the texture of the tiling sprite |
width |
Number | the width of the tiling sprite |
height |
Number | the height of the tiling sprite |
- Source code: pixi/extras/TilingSprite.js (Line 5)
Extends
Public Properties
-
anchor :Point
-
The anchor sets the origin point of the texture.
The default is 0,0 this means the texture's origin is the top left
Setting than anchor to 0.5,0.5 means the textures origin is centered
Setting the anchor to 1,1 would mean the textures origin points will be the bottom right corner- Inherited From
- Source code: pixi/display/Sprite.js (Line 17)
-
blendMode : number
-
The blend mode to be applied to the sprite
- Default Value
- PIXI.blendModes.NORMAL;
- Source code: pixi/extras/TilingSprite.js (Line 86)
-
canvasBuffer :PIXICanvasBuffer
-
The CanvasBuffer object that the tiled texture is drawn to.
- Source code: pixi/extras/TilingSprite.js (Line 95)
-
[readonly] children : Array.<DisplayObject>
-
[read-only] The array of children of this container.
Type
- Array.<DisplayObject>
- Inherited From
- Source code: pixi/display/DisplayObjectContainer.js (Line 17)
-
exists : boolean
-
Controls if this Sprite is processed by the core Phaser game loops and Group loops.
- Inherited From
- Default Value
- true
- Source code: pixi/display/Sprite.js (Line 103)
-
height : number
-
The height of the tiling sprite
- Source code: pixi/extras/TilingSprite.js (Line 27)
-
height : number
-
The height of the TilingSprite, setting this will actually modify the scale to achieve the value set
- Source code: pixi/extras/TilingSprite.js (Line 535)
-
ignoreChildInput : boolean
-
If
ignoreChildInput
isfalse
it will allow this objects children to be considered as valid for Input events.If this property is
true
then the children will not be considered as valid for Input events.Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down.
- Inherited From
- Source code: pixi/display/DisplayObjectContainer.js (Line 26)
-
refreshTexture : boolean
-
If true the TilingSprite will run generateTexture on its next render pass.
This is set by the likes of Phaser.LoadTexture.setFrame.- Default Value
- true
- Source code: pixi/extras/TilingSprite.js (Line 119)
-
renderable : boolean
-
Whether this sprite is renderable or not
- Default Value
- true
- Source code: pixi/extras/TilingSprite.js (Line 59)
-
shader : PIXI.AbstractFilter
-
The shader that will be used to render this Sprite.
Set to null to remove a current shader.- Inherited From
- Default Value
- null
- Source code: pixi/display/Sprite.js (Line 93)
-
texture : PIXI.Texture
-
The texture that the sprite is using
- Inherited From
- Source code: pixi/display/Sprite.js (Line 28)
-
textureDebug : boolean
-
If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually
debug the texture being used.- Source code: pixi/extras/TilingSprite.js (Line 77)
-
tilePattern :PIXITexture
-
The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL).
- Source code: pixi/extras/TilingSprite.js (Line 111)
-
tilePosition :Point
-
The offset position of the image that is being tiled
- Source code: pixi/extras/TilingSprite.js (Line 51)
-
tileScale :Point
-
The scaling of the image that is being tiled
- Source code: pixi/extras/TilingSprite.js (Line 35)
-
tileScaleOffset :Point
-
A point that represents the scale of the texture object
- Source code: pixi/extras/TilingSprite.js (Line 43)
-
tilingTexture :PIXITexture
-
An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture.
- Source code: pixi/extras/TilingSprite.js (Line 103)
-
tint : number
-
The tint applied to the sprite. This is a hex value
- Default Value
- 0xFFFFFF
- Source code: pixi/extras/TilingSprite.js (Line 68)
-
tintedTexture :Canvas
-
A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
- Inherited From
- Default Value
- null
- Source code: pixi/display/Sprite.js (Line 73)
-
width : number
-
The width of the sprite, setting this will actually modify the scale to achieve the value set
- Source code: pixi/extras/TilingSprite.js (Line 517)
-
width : number
-
The width of the tiling sprite
- Source code: pixi/extras/TilingSprite.js (Line 19)
Public Methods
-
addChild(child) → {DisplayObject}
-
Adds a child to the container.
Parameters
Name Type Description child
DisplayObject The DisplayObject to add to the container
Returns
The child that was added.
- Inherited From
- Source code: pixi/display/DisplayObjectContainer.js (Line 42)
-
addChildAt(child, index) → {DisplayObject}
-
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters
Name Type Description child
DisplayObject The child to add
index
Number The index to place the child in
Returns
The child that was added.
- Inherited From
- Source code: pixi/display/DisplayObjectContainer.js (Line 55)
-
contains(child) → {Boolean}
-
Determines whether the specified display object is a child of the DisplayObjectContainer instance or the instance itself.
Parameters
Name Type Description child
DisplayObject -
Returns
Boolean -- Inherited From
- Source code: pixi/display/DisplayObjectContainer.js (Line 449)
-
generateTilingTexture(forcePowerOfTwo, renderSession)
-
Parameters
Name Type Description forcePowerOfTwo
Boolean Whether we want to force the texture to be a power of two
renderSession
RenderSession -
- Source code: pixi/extras/TilingSprite.js (Line 332)
-
getBounds() → {Rectangle}
-
Returns the framing rectangle of the sprite as a PIXI.Rectangle object
Returns
Rectangle -the framing rectangle
- Source code: pixi/extras/TilingSprite.js (Line 417)
-
getChildAt(index) → {DisplayObject}
-
Returns the child at the specified index
Parameters
Name Type Description index
Number The index to get the child from
Returns
The child at the given index, if any.
- Inherited From
- Source code: pixi/display/DisplayObjectContainer.js (Line 153)
-
getChildIndex(child) → {Number}
-
Returns the index position of a child DisplayObject instance
Parameters
Name Type Description child
DisplayObject The DisplayObject instance to identify
Returns
Number -The index position of the child display object to identify
- Inherited From
- Source code: pixi/display/DisplayObjectContainer.js (Line 112)
-
getLocalBounds() → {Rectangle}
-
Retrieves the non-global local bounds of the Sprite as a rectangle. The calculation takes all visible children into consideration.
Returns
Rectangle -The rectangular bounding area
- Inherited From
- Source code: pixi/display/Sprite.js (Line 315)
-
removeChild(child) → {DisplayObject}
-
Removes a child from the container.
Parameters
Name Type Description child
DisplayObject The DisplayObject to remove
Returns
The child that was removed.
- Inherited From
- Source code: pixi/display/DisplayObjectContainer.js (Line 171)
-
removeChildAt(index) → {DisplayObject}
-
Removes a child from the specified index position.
Parameters
Name Type Description index
Number The index to get the child from
Returns
The child that was removed.
- Inherited From
- Source code: pixi/display/DisplayObjectContainer.js (Line 191)
-
removeChildren(beginIndex, endIndex)
-
Removes all children from this container that are within the begin and end indexes.
Parameters
Name Type Description beginIndex
Number The beginning position. Default value is 0.
endIndex
Number The ending position. Default value is size of the container.
- Inherited From
- Source code: pixi/display/DisplayObjectContainer.js (Line 213)
-
setChildIndex(child, index)
-
Changes the position of an existing child in the display object container
Parameters
Name Type Description child
DisplayObject The child DisplayObject instance for which you want to change the index number
index
Number The resulting index number for the child display object
- Inherited From
- Source code: pixi/display/DisplayObjectContainer.js (Line 132)
-
setTexture(texture, destroy)
-
Sets the texture of the sprite. Be warned that this doesn't remove or destroy the previous
texture this Sprite was using.Parameters
Name Type Argument Default Description texture
PIXI.Texture The PIXI texture that is displayed by the sprite
destroy
Boolean <optional>
false Call Texture.destroy on the current texture before replacing it with the new one?
- Inherited From
- Source code: pixi/display/Sprite.js (Line 163)
-
swapChildren(child, child2)
-
Swaps the position of 2 Display Objects within this container.
Parameters
Name Type Description child
DisplayObject -
child2
DisplayObject -
- Inherited From
- Source code: pixi/display/DisplayObjectContainer.js (Line 85)