new Particles(game)
Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.
Parameters
Name | Type | Description |
---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
- Source code: particles/Particles.js (Line 14)
Classes
Public Properties
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emitters : Object
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Internal emitters store.
- Source code: particles/Particles.js (Line 24)
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game : Phaser.Game
-
A reference to the currently running Game.
- Source code: particles/Particles.js (Line 19)
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ID : number
-
-
- Source code: particles/Particles.js (Line 30)
Public Methods
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add(emitter) → {Phaser.Emitter}
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Adds a new Particle Emitter to the Particle Manager.
Parameters
Name Type Description emitter
Phaser.Emitter The emitter to be added to the particle manager.
Returns
Phaser.Emitter -The emitter that was added.
- Source code: particles/Particles.js (Line 36)
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remove(emitter)
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Removes an existing Particle Emitter from the Particle Manager.
Parameters
Name Type Description emitter
Phaser.Emitter The emitter to remove.
- Source code: particles/Particles.js (Line 50)
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<internal> update()
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Called by the core game loop. Updates all Emitters who have their exists value set to true.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source code: particles/Particles.js (Line 61)