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Constructor

PIXI. Sprite

new Sprite(texture)

The Sprite object is the base for all textured objects that are rendered to the screen

Parameters
Name Type Description
texture PIXI.Texture

The texture for this sprite

A sprite can be created directly from an image like this : var sprite = new PIXI.Sprite.fromImage('assets/image.png'); yourStage.addChild(sprite); then obviously don't forget to add it to the stage you have already created

Source code: pixi/display/Sprite.js (Line 5)

Extends

Public Properties

anchor :Point

The anchor sets the origin point of the texture. The default is 0,0 this means the texture's origin is the top left Setting than anchor to 0.5,0.5 means the textures origin is centered Setting the anchor to 1,1 would mean the textures origin points will be the bottom right corner

Source code: pixi/display/Sprite.js (Line 22)

blendMode : number

The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.

Warning: You cannot have a blend mode and a filter active on the same Sprite. Doing so will render the sprite invisible.

Default Value
  • PIXI.blendModes.NORMAL;
Source code: pixi/display/Sprite.js (Line 87)

[readonly] children : Array.<DisplayObject>

[read-only] The array of children of this container.

Type
Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 17)

exists : boolean

Controls if this Sprite is processed by the core Phaser game loops and Group loops.

Default Value
  • true
Source code: pixi/display/Sprite.js (Line 107)

height : number

The height of the sprite, setting this will actually modify the scale to achieve the value set

Source code: pixi/display/Sprite.js (Line 148)

ignoreChildInput : boolean

If ignoreChildInput is false it will allow this objects children to be considered as valid for Input events.

If this property is true then the children will not be considered as valid for Input events.

Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 26)

shader : PIXI.AbstractFilter

The shader that will be used to render the texture to the stage. Set to null to remove a current shader.

Default Value
  • null
Source code: pixi/display/Sprite.js (Line 98)

texture : PIXI.Texture

The texture that the sprite is using

Source code: pixi/display/Sprite.js (Line 33)

tint : number

The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

Default Value
  • 0xFFFFFF
Source code: pixi/display/Sprite.js (Line 59)

tintedTexture :Canvas

A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

Default Value
  • null
Source code: pixi/display/Sprite.js (Line 78)

width : number

The width of the sprite, setting this will actually modify the scale to achieve the value set

Source code: pixi/display/Sprite.js (Line 129)

Public Methods

addChild(child) → {DisplayObject}

Adds a child to the container.

Parameters
Name Type Description
child DisplayObject

The DisplayObject to add to the container

Returns

The child that was added.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 102)

addChildAt(child, index) → {DisplayObject}

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Parameters
Name Type Description
child DisplayObject

The child to add

index Number

The index to place the child in

Returns

The child that was added.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 114)

getBounds(matrix) → {Rectangle}

Returns the bounds of the Sprite as a rectangle. The bounds calculation takes the worldTransform into account.

It is important to note that the transform is not updated when you call this method. So if this Sprite is the child of a Display Object which has had its transform updated since the last render pass, those changes will not yet have been applied to this Sprites worldTransform. If you need to ensure that all parent transforms are factored into this getBounds operation then you should call updateTransform on the root most object in this Sprites display list first.

Parameters
Name Type Description
matrix Matrix

the transformation matrix of the sprite

Returns
Rectangle -

the framing rectangle

Source code: pixi/display/Sprite.js (Line 203)

getChildAt(index) → {DisplayObject}

Returns the child at the specified index

Parameters
Name Type Description
index Number

The index to get the child from

Returns

The child at the given index, if any.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 205)

getChildIndex(child) → {Number}

Returns the index position of a child DisplayObject instance

Parameters
Name Type Description
child DisplayObject

The DisplayObject instance to identify

Returns
Number -

The index position of the child display object to identify

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 170)

getLocalBounds() → {Rectangle}

Retrieves the non-global local bounds of the displayObjectContainer as a rectangle. The calculation takes all visible children into consideration.

Returns
Rectangle -

The rectangular bounding area

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 383)

removeChild(child) → {DisplayObject}

Removes a child from the container.

Parameters
Name Type Description
child DisplayObject

The DisplayObject to remove

Returns

The child that was removed.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 222)

removeChildAt(index) → {DisplayObject}

Removes a child from the specified index position.

Parameters
Name Type Description
index Number

The index to get the child from

Returns

The child that was removed.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 237)

removeChildren(beginIndex, endIndex)

Removes all children from this container that are within the begin and end indexes.

Parameters
Name Type Description
beginIndex Number

The beginning position. Default value is 0.

endIndex Number

The ending position. Default value is size of the container.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 255)

removeStageReference()

Removes the current stage reference from the container and all of its children.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 428)

setChildIndex(child, index)

Changes the position of an existing child in the display object container

Parameters
Name Type Description
child DisplayObject

The child DisplayObject instance for which you want to change the index number

index Number

The resulting index number for the child display object

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 187)

setStageReference(stage)

Sets the containers Stage reference. This is the Stage that this object, and all of its children, is connected to.

Parameters
Name Type Description
stage Stage

the stage that the container will have as its current stage reference

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 412)

setTexture(texture, destroy)

Sets the texture of the sprite. Be warned that this doesn't remove or destroy the previous texture this Sprite was using.

Parameters
Name Type Argument Default Description
texture PIXI.Texture

The PIXI texture that is displayed by the sprite

destroy Boolean <optional>
false

Call Texture.destroy on the current texture before replacing it with the new one?

Source code: pixi/display/Sprite.js (Line 167)

swapChildren(child, child2)

Swaps the position of 2 Display Objects within this container.

Parameters
Name Type Description
child DisplayObject

-

child2 DisplayObject

-

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 145)