Public Properties
-
<constant> AUTO : integer
-
AUTO renderer - picks between WebGL or Canvas based on device.
-
<constant> BITMAPDATA : integer
-
Game Object type.
-
<constant> BITMAPTEXT : integer
-
Game Object type.
-
<constant> blendModes
-
Various blend modes supported by Pixi.
IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.
- Source code: Phaser.js (Line 325)
Properties:
Name Type Description blendModes.NORMAL
Number blendModes.ADD
Number blendModes.MULTIPLY
Number blendModes.SCREEN
Number blendModes.OVERLAY
Number blendModes.DARKEN
Number blendModes.LIGHTEN
Number blendModes.COLOR_DODGE
Number blendModes.COLOR_BURN
Number blendModes.HARD_LIGHT
Number blendModes.SOFT_LIGHT
Number blendModes.DIFFERENCE
Number blendModes.EXCLUSION
Number blendModes.HUE
Number blendModes.SATURATION
Number blendModes.COLOR
Number blendModes.LUMINOSITY
Number -
<constant> BUTTON : integer
-
Game Object type.
-
<constant> CANVAS : integer
-
Canvas Renderer.
-
<constant> CANVAS_FILTER : integer
-
Game Object type.
-
<constant> CIRCLE : integer
-
Game Object type.
-
<constant> CREATURE : integer
-
Game Object type.
-
<constant> DOWN : integer
-
Direction constant.
-
<constant> ELLIPSE : integer
-
Game Object type.
-
<constant> EMITTER : integer
-
Game Object type.
-
<constant> GAMES :array
-
An array of Phaser game instances.
-
<constant> GRAPHICS : integer
-
Game Object type.
-
<constant> GROUP : integer
-
Game Object type.
-
<constant> HEADLESS : integer
-
Headless renderer (not visual output)
-
<constant> IMAGE : integer
-
Game Object type.
-
<constant> LEFT : integer
-
Direction constant.
-
<constant> LINE : integer
-
Game Object type.
-
<constant> MATRIX : integer
-
Game Object type.
-
<constant> NONE : integer
-
Direction constant.
-
<constant> PENDING_ATLAS : integer
-
Game Object type.
-
<constant> POINT : integer
-
Game Object type.
-
<constant> POINTER : integer
-
Game Object type.
-
<constant> POLYGON : integer
-
Game Object type.
-
<constant> RECTANGLE : integer
-
Game Object type.
-
<constant> RENDERTEXTURE : integer
-
Game Object type.
-
<constant> RETROFONT : integer
-
Game Object type.
-
<constant> RIGHT : integer
-
Direction constant.
-
<constant> ROPE : integer
-
Game Object type.
-
<constant> ROUNDEDRECTANGLE : integer
-
Game Object type.
-
<constant> scaleModes
-
The scale modes that are supported by Pixi.
The DEFAULT scale mode affects the default scaling mode of future operations. It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.
-
<constant> SPRITE : integer
-
Game Object type.
-
<constant> SPRITEBATCH : integer
-
Game Object type.
-
<constant> TEXT : integer
-
Game Object type.
-
<constant> TILEMAP : integer
-
Game Object type.
-
<constant> TILEMAPLAYER : integer
-
Game Object type.
-
<constant> TILESPRITE : integer
-
Game Object type.
-
<constant> UP : integer
-
Direction constant.
-
<constant> VERSION : string
-
The Phaser version number.
-
<constant> VIDEO : integer
-
Game Object type.
-
<constant> WEBGL : integer
-
WebGL Renderer.
-
<constant> WEBGL_FILTER : integer
-
Game Object type.
Type Definitions
-
DisplayObject
-
A display object is any object that can be rendered in the Phaser/pixi.js scene graph.
This includes Phaser.Group (groups are display objects!), Phaser.Sprite, Phaser.Button, Phaser.Text as well as PIXI.DisplayObject and all derived types.
- Source code: core/Group.js (Line 2291)