Public Properties
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<constant> AUTO : integer
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AUTO renderer - picks between WebGL or Canvas based on device.
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<constant> BITMAPDATA : integer
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Game Object type.
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<constant> BITMAPTEXT : integer
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Game Object type.
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<constant> blendModes
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Various blend modes supported by Pixi.
IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.
- Source code: Phaser.js (Line 325)
Properties:
Name Type Description blendModes.NORMAL
Number blendModes.ADD
Number blendModes.MULTIPLY
Number blendModes.SCREEN
Number blendModes.OVERLAY
Number blendModes.DARKEN
Number blendModes.LIGHTEN
Number blendModes.COLOR_DODGE
Number blendModes.COLOR_BURN
Number blendModes.HARD_LIGHT
Number blendModes.SOFT_LIGHT
Number blendModes.DIFFERENCE
Number blendModes.EXCLUSION
Number blendModes.HUE
Number blendModes.SATURATION
Number blendModes.COLOR
Number blendModes.LUMINOSITY
Number -
<constant> BUTTON : integer
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Game Object type.
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<constant> CANVAS : integer
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Canvas Renderer.
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<constant> CANVAS_FILTER : integer
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Game Object type.
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<constant> CIRCLE : integer
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Game Object type.
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<constant> CREATURE : integer
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Game Object type.
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<constant> DOWN : integer
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Direction constant.
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<constant> ELLIPSE : integer
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Game Object type.
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<constant> EMITTER : integer
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Game Object type.
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<constant> GAMES :array
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An array of Phaser game instances.
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<constant> GRAPHICS : integer
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Game Object type.
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<constant> GROUP : integer
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Game Object type.
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<constant> HEADLESS : integer
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Headless renderer (not visual output)
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<constant> IMAGE : integer
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Game Object type.
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<constant> LEFT : integer
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Direction constant.
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<constant> LINE : integer
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Game Object type.
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<constant> MATRIX : integer
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Game Object type.
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<constant> NONE : integer
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Direction constant.
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<constant> PENDING_ATLAS : integer
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Game Object type.
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<constant> POINT : integer
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Game Object type.
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<constant> POINTER : integer
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Game Object type.
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<constant> POLYGON : integer
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Game Object type.
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<constant> RECTANGLE : integer
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Game Object type.
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<constant> RENDERTEXTURE : integer
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Game Object type.
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<constant> RETROFONT : integer
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Game Object type.
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<constant> RIGHT : integer
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Direction constant.
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<constant> ROPE : integer
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Game Object type.
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<constant> ROUNDEDRECTANGLE : integer
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Game Object type.
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<constant> scaleModes
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The scale modes that are supported by Pixi.
The DEFAULT scale mode affects the default scaling mode of future operations. It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.
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<constant> SPRITE : integer
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Game Object type.
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<constant> SPRITEBATCH : integer
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Game Object type.
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<constant> TEXT : integer
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Game Object type.
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<constant> TILEMAP : integer
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Game Object type.
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<constant> TILEMAPLAYER : integer
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Game Object type.
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<constant> TILESPRITE : integer
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Game Object type.
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<constant> UP : integer
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Direction constant.
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<constant> VERSION : string
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The Phaser version number.
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<constant> VIDEO : integer
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Game Object type.
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<constant> WEBGL : integer
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WebGL Renderer.
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<constant> WEBGL_FILTER : integer
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Game Object type.
Type Definitions
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DisplayObject
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A display object is any object that can be rendered in the Phaser/pixi.js scene graph.
This includes Phaser.Group (groups are display objects!), Phaser.Sprite, Phaser.Button, Phaser.Text as well as PIXI.DisplayObject and all derived types.
- Source code: core/Group.js (Line 2269)