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These archived docs are for Phaser 2.4.4 Phaser 3 docs can be found on newdocs.phaser.io.
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Constructor

Phaser. Stage

new Stage(game)

The Stage controls root level display objects upon which everything is displayed. It also handles browser visibility handling and the pausing due to loss of focus.

Parameters
Name Type Description
game Phaser.Game

Game reference to the currently running game.

Source code: core/Stage.js (Line 16)

Extends

Public Properties

alpha : number

The opacity of the object.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 46)

backgroundColor : number | string

Gets and sets the background color of the stage. The color can be given as a number: 0xff0000 or a hex string: '#ff0000'

Type
  • number | string
Source code: core/Stage.js (Line 369)

cacheAsBitmap : boolean

Set if this display object is cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects. To remove simply set this property to 'null'

Inherited From
Source code: pixi/display/DisplayObject.js (Line 355)

[readonly] children : Array.<DisplayObject>

[read-only] The array of children of this container.

Type
Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 17)

currentRenderOrderID : number

Reset each frame, keeps a count of the total number of objects updated.

Source code: core/Stage.js (Line 60)

disableVisibilityChange : boolean

By default if the browser tab loses focus the game will pause. You can stop that behaviour by setting this property to true.

Source code: core/Stage.js (Line 35)

exists : boolean

If exists is true the Stage and all children are updated, otherwise it is skipped.

Default Value
  • true
Source code: core/Stage.js (Line 41)

filterArea :Rectangle

The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle

Inherited From
Source code: pixi/display/DisplayObject.js (Line 164)

filters : Array.<Filter>

Sets the filters for the displayObject. IMPORTANT: This is a webGL only feature and will be ignored by the Canvas renderer.

To remove filters simply set this property to 'null'.

You cannot have a filter and a multiply blend mode active at the same time. Setting a filter will reset this objects blend mode to NORMAL.

Type
  • Array.<Filter>
Inherited From
Source code: pixi/display/DisplayObject.js (Line 307)

game : Phaser.Game

A reference to the currently running Game.

Source code: core/Stage.js (Line 21)

height : number

The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 61)

hitArea :Rectangle | Circle | Ellipse | Polygon

This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)

Type
  • Rectangle | Circle | Ellipse | Polygon
Inherited From
Source code: pixi/display/DisplayObject.js (Line 62)

mask : PIXI.Graphics

Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 282)

name : string

The name of this object.

Default Value
  • _stage_root
Source code: core/Stage.js (Line 29)

[readonly] parent : PIXI.DisplayObjectContainer

[read-only] The display object container that contains this display object.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 79)

pivot :Point

The pivot point of the displayObject that it rotates around

Inherited From
Source code: pixi/display/DisplayObject.js (Line 30)

position :Point

The coordinate of the object relative to the local coordinates of the parent.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 14)

renderable : boolean

Can this object be rendered

Inherited From
Source code: pixi/display/DisplayObject.js (Line 71)

rotation : number

The rotation of the object in radians.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 38)

scale :Point

The scale factor of the object.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 22)

smoothed : boolean

Enable or disable texture smoothing for all objects on this Stage. Only works for bitmap/image textures. Smoothing is enabled by default. Set to true to smooth all sprites rendered on this Stage, or false to disable smoothing (great for pixel art)

Source code: core/Stage.js (Line 389)

visible : boolean

The visibility of the object.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 54)

width : number

The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 32)

[readonly] worldAlpha : number

[read-only] The multiplied alpha of the displayObject

Inherited From
Source code: pixi/display/DisplayObject.js (Line 97)

[readonly] worldPosition :Point

The position of the Display Object based on the world transform. This value is updated at the end of updateTransform and takes all parent transforms into account.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 116)

[readonly] worldRotation : number

The rotation of the Display Object, in radians, based on the world transform. This value is updated at the end of updateTransform and takes all parent transforms into account.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 136)

[readonly] worldScale :Point

The scale of the Display Object based on the world transform. This value is updated at the end of updateTransform and takes all parent transforms into account.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 126)

worldVisible : boolean

[read-only] Indicates if the sprite is globally visible.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 258)

x : number

The position of the displayObject on the x axis relative to the local coordinates of the parent.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 719)

y : number

The position of the displayObject on the y axis relative to the local coordinates of the parent.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 737)

Public Methods

addChild(child) → {PIXI.DisplayObject}

Adds a child to the container.

Parameters
Name Type Description
child PIXI.DisplayObject

The DisplayObject to add to the container

Returns

The child that was added.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 91)

addChildAt(child, index) → {PIXI.DisplayObject}

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Parameters
Name Type Description
child PIXI.DisplayObject

The child to add

index Number

The index to place the child in

Returns

The child that was added.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 103)

checkVisibility()

Starts a page visibility event listener running, or window.onpagehide/onpageshow if not supported by the browser. Also listens for window.onblur and window.onfocus.

Source code: core/Stage.js (Line 224)

destroy()

Destroys the Stage and removes event listeners.

Source code: core/Stage.js (Line 349)

generateTexture(resolution, scaleMode, renderer) → {PIXI.Texture}

Useful function that returns a texture of the displayObject object that can then be used to create sprites This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.

Parameters
Name Type Description
resolution Number

The resolution of the texture being generated

scaleMode Number

See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values

renderer PIXI.CanvasRenderer | PIXI.WebGLRenderer

The renderer used to generate the texture.

Returns

a texture of the graphics object

Inherited From
Source code: pixi/display/DisplayObject.js (Line 542)

getBounds() → {Rectangle}

Retrieves the bounds of the displayObjectContainer as a rectangle. The bounds calculation takes all visible children into consideration.

Returns
Rectangle -

The rectangular bounding area

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 307)

getChildAt(index) → {PIXI.DisplayObject}

Returns the child at the specified index

Parameters
Name Type Description
index Number

The index to get the child from

Returns

The child at the given index, if any.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 194)

getChildIndex(child) → {Number}

Returns the index position of a child DisplayObject instance

Parameters
Name Type Description
child PIXI.DisplayObject

The DisplayObject instance to identify

Returns
Number -

The index position of the child display object to identify

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 159)

getLocalBounds() → {Rectangle}

Retrieves the non-global local bounds of the displayObjectContainer as a rectangle. The calculation takes all visible children into consideration.

Returns
Rectangle -

The rectangular bounding area

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 367)

<internal> parseConfig(config)

Parses a Game configuration object.

Parameters
Name Type Description
config object

The configuration object to parse.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source code: core/Stage.js (Line 96)

postUpdate()

This is called automatically before the renderer runs and after the plugins have updated. In postUpdate this is where all the final physics calculatations and object positioning happens. The objects are processed in the order of the display list. The only exception to this is if the camera is following an object, in which case that is updated first.

Source code: core/Stage.js (Line 167)

preUpdate()

This is called automatically after the plugins preUpdate and before the State.update. Most objects have preUpdate methods and it's where initial movement and positioning is done.

Source code: core/Stage.js (Line 133)

removeChild(child) → {PIXI.DisplayObject}

Removes a child from the container.

Parameters
Name Type Description
child PIXI.DisplayObject

The DisplayObject to remove

Returns

The child that was removed.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 211)

removeChildAt(index) → {PIXI.DisplayObject}

Removes a child from the specified index position.

Parameters
Name Type Description
index Number

The index to get the child from

Returns

The child that was removed.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 226)

removeChildren(beginIndex, endIndex)

Removes all children from this container that are within the begin and end indexes.

Parameters
Name Type Description
beginIndex Number

The beginning position. Default value is 0.

endIndex Number

The ending position. Default value is size of the container.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 244)

removeStageReference()

Removes the current stage reference from the container and all of its children.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 407)

setBackgroundColor(color)

Sets the background color for the Stage.

The color can be given as a hex string ('#RRGGBB'), a CSS color string ('rgb(r,g,b)'), or a numeric value (0xRRGGBB).

An alpha channel is not supported and will be ignored.

If you've set your game to be transparent then calls to setBackgroundColor are ignored.

Parameters
Name Type Description
color number | string

The color of the background.

Source code: core/Stage.js (Line 322)

setChildIndex(child, index)

Changes the position of an existing child in the display object container

Parameters
Name Type Description
child PIXI.DisplayObject

The child DisplayObject instance for which you want to change the index number

index Number

The resulting index number for the child display object

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 176)

setStageReference(stage)

Sets the containers Stage reference. This is the Stage that this object, and all of its children, is connected to.

Parameters
Name Type Description
stage Stage

the stage that the container will have as its current stage reference

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 391)

swapChildren(child, child2)

Swaps the position of 2 Display Objects within this container.

Parameters
Name Type Description
child PIXI.DisplayObject

-

child2 PIXI.DisplayObject

-

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 134)

toGlobal(position) → {Point}

Calculates the global position of the display object

Parameters
Name Type Description
position Point

The world origin to calculate from

Returns
Point -

A point object representing the position of this object

Inherited From
Source code: pixi/display/DisplayObject.js (Line 576)

toLocal(position, from) → {Point}

Calculates the local position of the display object relative to another point

Parameters
Name Type Argument Description
position Point

The world origin to calculate from

from PIXI.DisplayObject <optional>

The DisplayObject to calculate the global position from

Returns
Point -

A point object representing the position of this object

Inherited From
Source code: pixi/display/DisplayObject.js (Line 590)

update()

This is called automatically after the State.update, but before particles or plugins update.

Source code: core/Stage.js (Line 151)

updateCache()

Generates and updates the cached sprite for this object.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 566)

updateTransform()

Updates the transforms for all objects on the display list. This overrides the Pixi default as we don't need the interactionManager, but do need the game property check.

Source code: core/Stage.js (Line 207)

visibilityChange(event)

This method is called when the document visibility is changed.

Parameters
Name Type Description
event Event

Its type will be used to decide whether the game should be paused or not.

Source code: core/Stage.js (Line 284)