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Phaser.Physics.P2. RotationalSpring

new RotationalSpring(world, bodyA, bodyB, restAngle, stiffness, damping)

Creates a rotational spring, connecting two bodies. A spring can have a resting length, a stiffness and damping.

Name Type Argument Default Description
world Phaser.Physics.P2

A reference to the P2 World.

bodyA p2.Body

First connected body.

bodyB p2.Body

Second connected body.

restAngle number <optional>

The relative angle of bodies at which the spring is at rest. If not given, it's set to the current relative angle between the bodies.

stiffness number <optional>

Stiffness of the spring. A number >= 0.

damping number <optional>

Damping of the spring. A number >= 0.

Source code: physics/p2/RotationalSpring.js (Line 19)

Public Properties

data :p2.RotationalSpring

The actual p2 spring object.

Source code: physics/p2/RotationalSpring.js (Line 49)

game : Phaser.Game

Local reference to game.

Source code: physics/p2/RotationalSpring.js (Line 24)

world : Phaser.Physics.P2

Local reference to P2 World.

Source code: physics/p2/RotationalSpring.js (Line 29)