new LockConstraint(world, bodyA, bodyB, offset, angle, maxForce)
Locks the relative position between two bodies.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
world |
Phaser.Physics.P2 | A reference to the P2 World. |
||
bodyA |
p2.Body | First connected body. |
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bodyB |
p2.Body | Second connected body. |
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offset |
Array |
<optional> |
The offset of bodyB in bodyA's frame. The value is an array with 2 elements matching x and y, i.e: [32, 32]. |
|
angle |
number |
<optional> |
0 | The angle of bodyB in bodyA's frame. |
maxForce |
number |
<optional> |
The maximum force that should be applied to constrain the bodies. |
- Source code: physics/p2/LockConstraint.js (Line 19)
Public Properties
-
game : Phaser.Game
-
Local reference to game.
- Source code: physics/p2/LockConstraint.js (Line 28)
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world : Phaser.Physics.P2
-
Local reference to P2 World.
- Source code: physics/p2/LockConstraint.js (Line 33)