new Key(game, keycode)
If you need more fine-grained control over the handling of specific keys you can create and use Phaser.Key objects.
Parameters
Name | Type | Description |
---|---|---|
game |
Phaser.Game | Current game instance. |
keycode |
number | The key code this Key is responsible for. |
- Source code: input/Key.js (Line 15)
Public Properties
-
altKey : boolean
-
The down state of the ALT key, if pressed at the same time as this key.
- Source code: input/Key.js (Line 51)
-
ctrlKey : boolean
-
The down state of the CTRL key, if pressed at the same time as this key.
- Source code: input/Key.js (Line 57)
-
duration : number
-
If the key is down this value holds the duration of that key press and is constantly updated. If the key is up it holds the duration of the previous down session. The number of milliseconds this key has been held down for.
- Source code: input/Key.js (Line 76)
-
[readonly] event : Object
-
Stores the most recent DOM event.
- Source code: input/Key.js (Line 33)
-
game : Phaser.Game
-
A reference to the currently running game.
- Source code: input/Key.js (Line 20)
-
isDown : boolean
-
The "down" state of the key. This will remain
true
for as long as the keyboard thinks this key is held down.- Source code: input/Key.js (Line 39)
-
isUp : boolean
-
The "up" state of the key. This will remain
true
for as long as the keyboard thinks this key is up.- Default Value
- true
- Source code: input/Key.js (Line 45)
-
keyCode : number
-
The keycode of this key.
- Source code: input/Key.js (Line 93)
-
onDown : Phaser.Signal
-
This Signal is dispatched every time this Key is pressed down. It is only dispatched once (until the key is released again).
- Source code: input/Key.js (Line 98)
-
onHoldCallback : Function
-
A callback that is called while this Key is held down. Warning: Depending on refresh rate that could be 60+ times per second.
- Source code: input/Key.js (Line 103)
-
onHoldContext : Object
-
The context under which the onHoldCallback will be called.
- Source code: input/Key.js (Line 108)
-
onUp : Phaser.Signal
-
This Signal is dispatched every time this Key is released. It is only dispatched once (until the key is pressed and released again).
- Source code: input/Key.js (Line 113)
-
repeats : number
-
If a key is held down this holds down the number of times the key has 'repeated'.
- Source code: input/Key.js (Line 88)
-
shiftKey : boolean
-
The down state of the SHIFT key, if pressed at the same time as this key.
- Source code: input/Key.js (Line 63)
-
timeDown : number
-
The timestamp when the key was last pressed down. This is based on Game.time.now.
- Source code: input/Key.js (Line 68)
-
timeUp : number
-
The timestamp when the key was last released. This is based on Game.time.now.
- Source code: input/Key.js (Line 82)
Public Methods
-
downDuration(duration) → {boolean}
-
Returns
true
if the Key was pressed down within theduration
value given, orfalse
if it either isn't down, or was pressed down longer ago than then given duration.Parameters
Name Type Argument Default Description duration
number <optional>
50 The duration within which the key is considered as being just pressed. Given in ms.
Returns
boolean -True if the key was pressed down within the given duration.
- Source code: input/Key.js (Line 253)
-
<internal> processKeyDown(event)
-
Called automatically by Phaser.Keyboard.
Parameters
Name Type Description event
KeyboardEvent The DOM event that triggered this.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source code: input/Key.js (Line 154)
-
<internal> processKeyUp(event)
-
Called automatically by Phaser.Keyboard.
Parameters
Name Type Description event
KeyboardEvent The DOM event that triggered this.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source code: input/Key.js (Line 191)
-
reset(hard)
-
Resets the state of this Key.
This sets isDown to false, isUp to true, resets the time to be the current time, and enables the key. In addition, if it is a "hard reset", it clears clears any callbacks associated with the onDown and onUp events and removes the onHoldCallback.
Parameters
Name Type Argument Default Description hard
boolean <optional>
true A soft reset won't reset any events or callbacks; a hard reset will.
- Source code: input/Key.js (Line 222)
-
<internal> update()
-
Called automatically by Phaser.Keyboard.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source code: input/Key.js (Line 131)
-
upDuration(duration) → {boolean}
-
Returns
true
if the Key was pressed down within theduration
value given, orfalse
if it either isn't down, or was pressed down longer ago than then given duration.Parameters
Name Type Argument Default Description duration
number <optional>
50 The duration within which the key is considered as being just released. Given in ms.
Returns
boolean -True if the key was released within the given duration.
- Source code: input/Key.js (Line 269)