These archived docs are for Phaser 2.4.3 Phaser 3 docs can be found on
Phaser CE docs can be found on the Phaser CE Documentation site.


Phaser.Component. Animation

new Animation()

The Animation Component provides a play method, which is a proxy to the method.

Source code: gameobjects/components/Animation.js (Line 12)

Public Methods

play(name, frameRate, loop, killOnComplete) → {Phaser.Animation}

Plays an Animation.

The animation should have previously been created via animations.add.

If the animation is already playing calling this again won't do anything. If you need to reset an already running animation do so directly on the Animation object itself or via AnimationManager.stop.

Name Type Argument Default Description
name string

The name of the animation to be played, e.g. "fire", "walk", "jump". Must have been previously created via 'AnimationManager.add'.

frameRate number <optional>

The framerate to play the animation at. The speed is given in frames per second. If not provided the previously set frameRate of the Animation is used.

loop boolean <optional>

Should the animation be looped after playback. If not provided the previously set loop value of the Animation is used.

killOnComplete boolean <optional>

If set to true when the animation completes (only happens if loop=false) the parent Sprite will be killed.


A reference to playing Animation.

Source code: gameobjects/components/Animation.js (Line 31)