new RenderTexture(width, height, renderer, scaleMode, resolution)
A RenderTexture is a special texture that allows any Pixi display object to be rendered to it.
Hint: All DisplayObjects (i.e. Sprites) that render to a RenderTexture should be preloaded otherwise black rectangles will be drawn instead.
A RenderTexture takes a snapshot of any Display Object given to its render method. The position and rotation of the given Display Objects is ignored. For example:
var renderTexture = new PIXI.RenderTexture(800, 600); var sprite = PIXI.Sprite.fromImage("spinObj_01.png"); sprite.position.x = 800/2; sprite.position.y = 600/2; sprite.anchor.x = 0.5; sprite.anchor.y = 0.5; renderTexture.render(sprite);
The Sprite in this case will be rendered to a position of 0,0. To render this sprite at its actual position a DisplayObjectContainer should be used:
var doc = new PIXI.DisplayObjectContainer(); doc.addChild(sprite); renderTexture.render(doc); // Renders to center of renderTexture
Parameters
Name | Type | Description |
---|---|---|
width |
Number | The width of the render texture |
height |
Number | The height of the render texture |
renderer |
PIXI.CanvasRenderer | PIXI.WebGLRenderer | The renderer used for this RenderTexture |
scaleMode |
Number | See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values |
resolution |
Number | The resolution of the texture being generated |
- Source code: pixi/textures/RenderTexture.js, line 5
Extends
Public Properties
-
baseTexture : PIXI.BaseTexture
-
The base texture object that this texture uses
- Source code: pixi/textures/RenderTexture.js, line 78
-
crop : PIXI.Rectangle
-
This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering, irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)
- Source code: pixi/textures/RenderTexture.js, line 69
-
frame : PIXI.Rectangle
-
The framing rectangle of the render texture
- Source code: pixi/textures/RenderTexture.js, line 61
-
height : number
-
The height of the render texture
- Source code: pixi/textures/RenderTexture.js, line 45
-
noFrame : boolean
-
Does this Texture have any frame data assigned to it?
- Inherited From
- Source code: pixi/textures/Texture.js, line 24
-
renderer : PIXI.CanvasRenderer | PIXI.WebGLRenderer
-
The renderer this RenderTexture uses. A RenderTexture can only belong to one renderer at the moment if its webGL.
Type
- Source code: pixi/textures/RenderTexture.js, line 99
-
requiresUpdate : boolean
-
This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
- Inherited From
- Source code: pixi/textures/Texture.js, line 75
-
resolution : number
-
The Resolution of the texture.
- Source code: pixi/textures/RenderTexture.js, line 53
-
trim : PIXI.Rectangle
-
The texture trim data.
- Inherited From
- Source code: pixi/textures/Texture.js, line 59
-
valid : boolean
-
- Source code: pixi/textures/RenderTexture.js, line 125
-
width : number
-
The with of the render texture
- Source code: pixi/textures/RenderTexture.js, line 37
Public Methods
-
clear()
-
Clears the RenderTexture.
- Source code: pixi/textures/RenderTexture.js, line 171
-
destroy(destroyBase)
-
Destroys this texture
Parameters
Name Type Description destroyBase
Boolean Whether to destroy the base texture as well
- Inherited From
- Source code: pixi/textures/Texture.js, line 149
-
getBase64() → {String}
-
Will return a a base64 encoded string of this texture. It works by calling RenderTexture.getCanvas and then running toDataURL on that.
Returns
String -A base64 encoded string of the texture.
- Source code: pixi/textures/RenderTexture.js, line 291
-
getCanvas() → {HTMLCanvasElement}
-
Creates a Canvas element, renders this RenderTexture to it and then returns it.
Returns
HTMLCanvasElement -A Canvas element with the texture rendered on.
- Source code: pixi/textures/RenderTexture.js, line 302
-
getImage() → {Image}
-
Will return a HTML Image of the texture
Returns
Image -- Source code: pixi/textures/RenderTexture.js, line 278
-
resize(width, height, updateBase)
-
Resizes the RenderTexture.
Parameters
Name Type Description width
Number The width to resize to.
height
Number The height to resize to.
updateBase
Boolean Should the baseTexture.width and height values be resized as well?
- Source code: pixi/textures/RenderTexture.js, line 137
-
setFrame(frame)
-
Specifies the region of the baseTexture that this texture will use.
Parameters
Name Type Description frame
PIXI.Rectangle The frame of the texture to set it to
- Inherited From
- Source code: pixi/textures/Texture.js, line 162