Throw the ball and hit the burgers, but avoid the dudes.
A fun but brutally challenging platformer. Wall jump your way to the end, and avoid everything!
A tutorial on how to handle client synchronization in real-time multiplayer games like Phaser Quest.
An article explaining how the server keeps track of the latency of all connected players in Phaser Quest.
This match 3 game has beautiful graphics, bouncy animation, and is dripping with sugary charm.
Explore the world, find better equipment, fight monsters and defeat the final boss - alone or with friends.
The latest version of Phaser CE is now released, including lots of fixes, updates and new features.
How to make a game using P2 physics to create non-rectangular collision.
Continue flying upwards, without touching the cactus, in this epic and addictive hot air balloon game!
Loon Physics is a P2 Physics Body Editor, that exports the physics data to json for Phaser.
A tutorial on how to smoothly transition from one Phaser State to another.
Collect the eggs, avoid the foxes, and see how high you can get in this super-cute Easter game.
The final tutorial in the series on making responsive games, this time offering different layouts per orientation.
Advanced Phaser Game Dev Course, Phaser RPG Game Dev Course, Mobile Game Dev Course and many others at massively reduced prices.
An Easter themed shuffle game. Keep your eye on the eggs as they zoom around.
The second tutorial in the series on making responsive games.
Sink or swim in this massively multiplayer bubble shooting ship game.
Part 1 in a new series of tutorials on how to Make a responsive Phaser game.
How long can you balance a spinning plate on a stick? In this fun physics action game.
The complete 'Make a platformer' games workshop is now available online.
You are the ladybug Euphrosine and you must run, jump, climb and float to collect 10 dots on your back.
A new tutorial series on creating a game like Pudi, a mixture of match-3 and Tetris.
How far can you go? Just tap to change direction and dodge the obstacles.
A project aimed to help you when building Phaser plugins.
The game of solitaire played with 2 decks at once - plus the developers making-of article.
In part 3 the card code created so far is turned in to a simple game.
Swap and combine even-colored cookies in this delicious match 3 game.
You're a tired office worker who just can't stop snoozing. Don't let the boss catch you.
A plugin to integrate Web Workers into your game, for offloading CPU intensive work.
A new tutorial on various types of collision handling and responses.
A mathematical game about adding numbers - it's a lot more fun than it sounds, really!
A wonderful and challenging two button platformer, can you rescue the love of your life?!
In part 2 of the series the card textures are made to work on mobile GPUs.
Get the complete source code to the great pipe rotating puzzle game.
An interesting combination of Snake and Minesweeper!
Seamlessly adds in the ability to underline text in a Phaser Text object.
One Man. Infinite Molotovs.
After several months of hard work, with loads of new features and updates, we have published the latest version of Phaser Community Edition.
An interesting mix of the classic game Asteroids with an educational study tool.
The first part of a new series about creating card games in Phaser, in this part: deck management.
A minimal and addictive cushion stacking game for iOS!
A day long web based game development course held in Manchester, UK.
Easily visually debug a Particle Emitter with this handy plugin.
The latest game in the Game52 project, one game per week for a year, is a line based puzzler.
The Drag and Match engine update is completed with object pooling, removable tiles and combos.
The Drag and Match engine is updated with a valid move feature and movement undo.
Click the characters to repeat the sequence of sounds and movement. Click, don't blink!
It's zombie killing time in this awesome and relentless drive 'em up!
How to make a multiplayer online game with Phaser, Socket.io and Node.js.
Control a submarine lost in a deep-sea maze, using just the sonar to see what's around.