Seasoned dev or complete beginner? We've got learning resources for you. Documentation, books, videos and stacks of 3rd party tutorials. Keep coming back because new content is added daily!

Online Code Editor

The Phaser Sandbox allows you to code games in your browser without having to download or install anything.

The powerful editor features Phaser code assists, JavaScript snippets and lots of the features you've come to love in editors like Sublime and Brackets.

Latest Tutorials

The Phaser community is great at sharing knowledge. Here are the most recent tutorials:

thumb
tutorial
27th July 2017

A great tutorial on creating a streamlined workflow for building standalone games.

thumb
tutorial
26th July 2017

A comprehensive boilerplate used by one of the largest Phaser game publishers in the world.

thumb
tutorial
21st July 2017

A comprehensive multi-part tutorial on making your own endless runner game.

thumb
tutorial
19th July 2017

In part 3 of the tutorial series the game is evolved further, adding in players and bots.

thumb
tutorial
18th July 2017

In this update to the game a player character is added, assets are recycled and arrays are removed.

thumb
tutorial
17th July 2017

A tutorial on updating a previous prototype for the latest version of Phaser and new controls.

thumb
tutorial
13th July 2017

Part 2 of the tutorial series focuses on adding the snake into the game.

thumb
tutorial
12th July 2017

A tutorial on dealing with handling audio decoding in your games.

thumb
tutorial
10th July 2017

Learn how to create the hit game Slither with Phaser in part 1 of this new series.

thumb
tutorial

Learn about creating hexagonal tile based games in this comprehensive Tuts+ tutorial.

thumb
tutorial

A 9 part video series on creating a simple Phaser game from scratch.

thumb
tutorial

In Part 7 of this new video based tutorial course learn about adding sounds and music into your games.

thumb
tutorial
30th June 2017

A great beginners guide to using Timers in Phaser games.

thumb
tutorial
29th June 2017

Re-creating a fun iOS platformer in Phaser CE.

thumb
tutorial
28th June 2017

An interview with Max Rose, author of the Phaser created mobile game Frosty and Friends.

thumb
tutorial
27th June 2017

In Part 6 of this new video based tutorial course learn about adding Artificial Intelligence to your games.

thumb
tutorial
23rd June 2017

Rapid Game Development with PhaserJS and Node for Modern Browsers.

thumb
tutorial
21st June 2017

A module for reducing neighboring tiles into a single shape (a polygon "hull")

thumb
tutorial
20th June 2017

How to add wall jumping to your games in a few lines of code.

thumb
tutorial
19th June 2017

An interesting challenge: Create a complete game in under 1 hour. See the results and code here.

thumb
tutorial
16th June 2017

A tutorial on creating complex objects: the combination of varying parent and child elements.

thumb
tutorial
15th June 2017

In this new installment the game is made more fair, with better object placement and optimizations.

thumb
tutorial
14th June 2017

A great tutorial on creating vehicles and a landscape to drive on in P2 Physics.

thumb
tutorial
13th June 2017

In Part 5 of this new video based tutorial course learn about Tilemaps and Layers.

thumb
tutorial
12th June 2017

The tutorial continues, adding spikes, death and more features to the game.

thumb
tutorial

The tutorial series continues, this time adding diamonds and real object pooling into the mix.

thumb
tutorial

A beautiful showcase of the new Particle Emitter features in Phaser CE 2.8.

thumb
tutorial

A small open-source library for loading and parsing Aseprite files.

thumb
tutorial

How to prepare build and wrap your EXE file for Steam.

thumb
tutorial

A new tutorial series on creating an endless climber action game using Arcade Physics.

Official Tutorials

Here's a collection of official Phaser tutorials:

thumb
Performance
25th November 2016

How to take advantage of the new features in Phaser CE to improve game rendering performance.

thumb
Motion
2nd March 2015

This time we're exploring a way to create waveforms, or paths for your baddies to follow.

thumb
shoot-em-up
23rd February 2015

The whole point of a shoot-em-up is of course shooting things. For this you need bullets. Lots of them.

thumb
Action
13th February 2015

You are standing back to back. You take 10 paces, turn and reach for your guns. How quick are you? Can you shoot first?