Seasoned dev or complete beginner? We've got learning resources for you. Documentation, books, videos and stacks of 3rd party tutorials. Keep coming back because new content is added daily!

Online Code Editor

The Phaser Sandbox allows you to code games in your browser without having to download or install anything.

The powerful editor features Phaser code assists, JavaScript snippets and lots of the features you've come to love in editors like Sublime and Brackets.

Latest Tutorials

The Phaser community is great at sharing knowledge. Here are the most recent tutorials:

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23rd June 2017

Rapid Game Development with PhaserJS and Node for Modern Browsers.

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21st June 2017

A module for reducing neighboring tiles into a single shape (a polygon "hull")

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tutorial
20th June 2017

How to add wall jumping to your games in a few lines of code.

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tutorial
19th June 2017

An interesting challenge: Create a complete game in under 1 hour. See the results and code here.

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tutorial
16th June 2017

A tutorial on creating complex objects: the combination of varying parent and child elements.

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tutorial
15th June 2017

In this new installment the game is made more fair, with better object placement and optimizations.

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14th June 2017

A great tutorial on creating vehicles and a landscape to drive on in P2 Physics.

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tutorial
13th June 2017

In Part 5 of this new video based tutorial course learn about Tilemaps and Layers.

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12th June 2017

The tutorial continues, adding spikes, death and more features to the game.

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The tutorial series continues, this time adding diamonds and real object pooling into the mix.

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A beautiful showcase of the new Particle Emitter features in Phaser CE 2.8.

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A small open-source library for loading and parsing Aseprite files.

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How to prepare build and wrap your EXE file for Steam.

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A new tutorial series on creating an endless climber action game using Arcade Physics.

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31st May 2017

A procedural dungeon generator plugin for Phaser, with easy visual and room configuration settings.

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29th May 2017

A self-contained, self-updating progress bar that can be attached to a Sprite or created statically.

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tutorial
26th May 2017

An open source 88 key piano with mouse and keyboard support.

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tutorial
24th May 2017

In Part 4 of this new video based tutorial course learn about sprite groups and factory functions.

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tutorial
22nd May 2017

A short tutorial on configuring IntelliSense for Phaser in Visual Studio Code.

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tutorial
19th May 2017

This Phaser plugin helps make your game responsive and free of black bars.

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tutorial
18th May 2017

Create a 10 level prototype based on the hit iOS game Zhed.

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17th May 2017

A player controlled Game Object with movement controls based on Link from the Zelda games.

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tutorial
16th May 2017

In Part 3 of this new video based tutorial course learn about collision detection and user input.

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tutorial
15th May 2017

A player controlled Game Object with built-in movement, jumping and health handling.

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tutorial
12th May 2017

In Part 2 of the series you learn how to add pickups, triggers and path finding.

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11th May 2017

Part 1 of a new TutsPlus series on creating isometric game worlds in Phaser.

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10th May 2017

从零到一:用Phaser.js写意地开发小游戏(Chapter 1 - 认识Phaser.js)

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9th May 2017

In Part 2 of this new video based tutorial course it looks at interacting with your game.

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5th May 2017

A plugin to integrate both Google Adx and A4G video pre-roll ads into your games.

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4th May 2017

In this part of the series the game swaps from using hardcoded level data to loading it in from Tiled.

Official Tutorials

Here's a collection of official Phaser tutorials:

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Performance
25th November 2016

How to take advantage of the new features in Phaser CE to improve game rendering performance.

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Motion
2nd March 2015

This time we're exploring a way to create waveforms, or paths for your baddies to follow.

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shoot-em-up
23rd February 2015

The whole point of a shoot-em-up is of course shooting things. For this you need bullets. Lots of them.

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Action
13th February 2015

You are standing back to back. You take 10 paces, turn and reach for your guns. How quick are you? Can you shoot first?