Seasoned dev or complete beginner? We've got learning resources for you. Documentation, books, videos and stacks of 3rd party tutorials. Keep coming back because new content is added daily!

Online Code Editor

The Phaser Sandbox allows you to code games in your browser without having to download or install anything.

The powerful editor features Phaser code assists, JavaScript snippets and lots of the features you've come to love in editors like Sublime and Brackets.

Latest Tutorials

The Phaser community is great at sharing knowledge. Here are the most recent tutorials:

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28th April 2017

Emanuele takes his Sokoban game and adds swipe controls and Phaser CE support.

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26th April 2017

Level up your Phaser games with ES6 in this new tutorial.

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25th April 2017

A tutorial about constraining wheels to a truck, increasing grip, and creating a bouncy chassis effect.

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24th April 2017

How to create a nice neon effect for a title screen.

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18th April 2017

In this tutorial you'll learn how to make your MMO scale better, using Phaser Quest as an example.

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17th April 2017

A tutorial on how to handle client synchronization in real-time multiplayer games like Phaser Quest.

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14th April 2017

An article explaining how the server keeps track of the latency of all connected players in Phaser Quest.

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13th April 2017

How to make a game using P2 physics to create non-rectangular collision.

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11th April 2017

A tutorial on how to smoothly transition from one Phaser State to another.

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10th April 2017

The final tutorial in the series on making responsive games, this time offering different layouts per orientation.

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The second tutorial in the series on making responsive games.

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Part 1 in a new series of tutorials on how to Make a responsive Phaser game.

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The complete 'Make a platformer' games workshop is now available online.

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A new tutorial series on creating a game like Pudi, a mixture of match-3 and Tetris.

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A project aimed to help you when building Phaser plugins.

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31st March 2017

In part 3 the card code created so far is turned in to a simple game.

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30th March 2017

A plugin to integrate Web Workers into your game, for offloading CPU intensive work.

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29th March 2017

A new tutorial on various types of collision handling and responses.

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28th March 2017

In part 2 of the series the card textures are made to work on mobile GPUs.

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27th March 2017

Get the complete source code to the great pipe rotating puzzle game.

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23rd March 2017

The first part of a new series about creating card games in Phaser, in this part: deck management.

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21st March 2017

The Drag and Match engine update is completed with object pooling, removable tiles and combos.

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20th March 2017

The Drag and Match engine is updated with a valid move feature and movement undo.

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17th March 2017

How to make a multiplayer online game with Phaser, Socket.io and Node.js.

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14th March 2017

The Drag and Match engine continues to be updated, this time with tweens smoothing things out.

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13th March 2017

Visually display details about any object in your game, with multiple display configuration options.

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Inspect, view and modify masses of Sprite properties from a nice visual UI.

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The Drag and Match engine gets updated for Phaser 2.6 in the first part of this new tutorial series.

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In part 6 of the video series the differences between Text and Bitmap Text are explored.

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A plugin to visually inspect and modify common game settings in real time.

Official Tutorials

Here's a collection of official Phaser tutorials:

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Performance
25th November 2016

How to take advantage of the new features in Phaser CE to improve game rendering performance.

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Motion
2nd March 2015

This time we're exploring a way to create waveforms, or paths for your baddies to follow.

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shoot-em-up
23rd February 2015

The whole point of a shoot-em-up is of course shooting things. For this you need bullets. Lots of them.

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Action
13th February 2015

You are standing back to back. You take 10 paces, turn and reach for your guns. How quick are you? Can you shoot first?

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