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A comprehensive tutorial with example code on how to create texture atlases for Phaser 3 with Texture Packer.

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19th July 2019

A short tutorial and demo game showing how to load and save player progress with Local Storage.

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18th July 2019

How to add drop-down HTML forms to your Phaser Games.

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17th July 2019

Create a Phaser Leaderboard. In this part add user authentication and MongoDB connection login.

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16th July 2019

A tutorial on re-creating the One Tap RPG game using Phaser 3 and Matter Physics.

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15th July 2019

Part 8 of the animated video series on getting started with Phaser 3, this time learn about custom classes.

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12th July 2019

How to add HTML button DOM elements into your Phaser Games and control them.

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11th July 2019

The Stick Hero game is evolved, adding in coins and the ability to flip vertically to collect them.

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10th July 2019

Create a Phaser Leaderboard with User Authentication using Node.js + Express + MongoDB.

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Recreating the Stick Hero game in just a few lines of code and no physics.

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Part 7 of the animated video series on getting started with Phaser 3, this time learn about keyboard input.

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An open source turn-based game system built with Phaser 3.

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How to create a text input UI component, with a downloadable class file and examples.

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In Part 6 of the series support for playing in full-screen mode is included.

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In part two the template is expanded further, with pre-built title, options and credits scenes.

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Part 6 of the animated video series on getting started with Phaser 3, this time learn about the different physics systems on offer.

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28th June 2019

How a beginner developer took on the challenge of creating his own game from scratch in Phaser and what he learned on the way.

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27th June 2019

In part two the template is expanded further, with pre-built title, options and credits scenes.

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26th June 2019

Part 5 of the animated video series on getting started with Phaser 3, this time sprite sheets and clickable sprites are introduced.

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25th June 2019

Drag the string to the goal as you learn how to create this update of a classic Flash game.

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24th June 2019

How to create a parallax scrolling effect with Tile Sprites, including pixel art assets to download.

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21st June 2019

Part 4 of the animated video series on getting started with Phaser 3, this time all about moving images.

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20th June 2019

In part 3 learn how to add client side logic for handling player input and collectibles.

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19th June 2019

Adding deadly fire to the game and making it more fun to play by reducing the players hitbox.

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18th June 2019

In the next part of this series Emanuele adds in a scrolling parallax background.

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17th June 2019

Carrying on from the Gravity tutorial it's time to make things jump!

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14th June 2019

In part 2 of the series learn how to add Socket.io and server logic for adding and removing players.

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13th June 2019

A JavaScript class to handle same-game logic and a Phaser 3 implementation example.

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11th June 2019

A blog post detailing the process of converting a legacy Flash game to HTML5 and the tools available.

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10th June 2019

A mini tutorial all about using gravity and sound effects in Arcade Physics.

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A new tutorial on how to reduce the file size of your Phaser bundle by creating a custom build.

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Learn how to create a Phaser game with Quest using their online tool and art templates.

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Extending existing classes can be very powerful. In this tutorial learn the basics of how to extend a Sprite in Phaser 3.

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26th April 2019

A helper library for creating destructible 2D terrain complete with collision checks and examples.

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25th April 2019

Start with setting up a dev environment and moving to coding a game in TypeScript in this beginners tutorial.

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24th April 2019

Build a game like Block It in less than 100 lines of code in this new tutorial.

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23rd April 2019

A new tutorial on creating 2D skeletal animations using Creature and Phaser 3.

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22nd April 2019

In the next part of this series a new class is created that can generically handle any match 3 grid system.

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18th April 2019

Emanuele Feronato starts a new tutorial series on creating a Match 3 game using ES6.

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16th April 2019

In part three of the series textures and coins are included in the game.

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15th April 2019

In the second part of the series player animation and customizations are added.

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A brand new tutorial covering setting-up in app purchases in Facebook Instant Games.

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Codecademy have just launched their first two Phaser courses covering the creation of several games spread over 4 hours worth of content.

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Part 3 of the animated video series on getting started with Phaser 3, this time using Game Objects.

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A tutorial on creating a simple multiplayer game with Phaser 3 and Socket.io, with Phaser headless running on the Authoritative Server.

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Grow a square so it will fit perfectly into the hole in this code-based tutorial.

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How to create an Endless Runner style game using just a few lines of code and Arcade Physics.

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A comprehensive guide on using Perlin Noise to generate an infinite terrain that loads in chunks around the player.

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A Phaser 3 shader that applies a toon shading effect to a Scene, with edge and color level inputs.

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In part 2 of the tutorial creating a game like Color Jump coins and comments are added into the source code.

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Build a HTML5 game like “Color Jump” using Phaser 3 and Matter physics, introducing some ES6 features.