A great tutorial on creating a streamlined workflow for building standalone games.
A comprehensive boilerplate used by one of the largest Phaser game publishers in the world.
A comprehensive multi-part tutorial on making your own endless runner game.
In part 3 of the tutorial series the game is evolved further, adding in players and bots.
In this update to the game a player character is added, assets are recycled and arrays are removed.
A tutorial on updating a previous prototype for the latest version of Phaser and new controls.
Part 2 of the tutorial series focuses on adding the snake into the game.
A tutorial on dealing with handling audio decoding in your games.
Learn how to create the hit game Slither with Phaser in part 1 of this new series.
Learn about creating hexagonal tile based games in this comprehensive Tuts+ tutorial.
A 9 part video series on creating a simple Phaser game from scratch.
In Part 7 of this new video based tutorial course learn about adding sounds and music into your games.
A great beginners guide to using Timers in Phaser games.
Re-creating a fun iOS platformer in Phaser CE.
An interview with Max Rose, author of the Phaser created mobile game Frosty and Friends.
In Part 6 of this new video based tutorial course learn about adding Artificial Intelligence to your games.
Rapid Game Development with PhaserJS and Node for Modern Browsers.
A module for reducing neighboring tiles into a single shape (a polygon "hull")
How to add wall jumping to your games in a few lines of code.
An interesting challenge: Create a complete game in under 1 hour. See the results and code here.
A tutorial on creating complex objects: the combination of varying parent and child elements.
In this new installment the game is made more fair, with better object placement and optimizations.
A great tutorial on creating vehicles and a landscape to drive on in P2 Physics.
In Part 5 of this new video based tutorial course learn about Tilemaps and Layers.
The tutorial continues, adding spikes, death and more features to the game.
The tutorial series continues, this time adding diamonds and real object pooling into the mix.
A beautiful showcase of the new Particle Emitter features in Phaser CE 2.8.
A small open-source library for loading and parsing Aseprite files.
How to prepare build and wrap your EXE file for Steam.
A new tutorial series on creating an endless climber action game using Arcade Physics.
A procedural dungeon generator plugin for Phaser, with easy visual and room configuration settings.
A self-contained, self-updating progress bar that can be attached to a Sprite or created statically.
An open source 88 key piano with mouse and keyboard support.
In Part 4 of this new video based tutorial course learn about sprite groups and factory functions.
A short tutorial on configuring IntelliSense for Phaser in Visual Studio Code.
This Phaser plugin helps make your game responsive and free of black bars.
Create a 10 level prototype based on the hit iOS game Zhed.
A player controlled Game Object with movement controls based on Link from the Zelda games.
In Part 3 of this new video based tutorial course learn about collision detection and user input.
A player controlled Game Object with built-in movement, jumping and health handling.
In Part 2 of the series you learn how to add pickups, triggers and path finding.
Part 1 of a new TutsPlus series on creating isometric game worlds in Phaser.
从零到一：用Phaser.js写意地开发小游戏（Chapter 1 - 认识Phaser.js）
In Part 2 of this new video based tutorial course it looks at interacting with your game.
A plugin to integrate both Google Adx and A4G video pre-roll ads into your games.
In this part of the series the game swaps from using hardcoded level data to loading it in from Tiled.
Part 1 of a new video based tutorial course on making a Phaser game.
The game is evolved, adding unlimited Undos and level solving.
Emanuele takes his Sokoban game and adds swipe controls and Phaser CE support.
Level up your Phaser games with ES6 in this new tutorial.