The first part of a new series about creating card games in Phaser, in this part: deck management.
The Drag and Match engine update is completed with object pooling, removable tiles and combos.
The Drag and Match engine is updated with a valid move feature and movement undo.
How to make a multiplayer online game with Phaser, Socket.io and Node.js.
The Drag and Match engine continues to be updated, this time with tweens smoothing things out.
Visually display details about any object in your game, with multiple display configuration options.
Inspect, view and modify masses of Sprite properties from a nice visual UI.
The Drag and Match engine gets updated for Phaser 2.6 in the first part of this new tutorial series.
In part 6 of the video series the differences between Text and Bitmap Text are explored.
A plugin to visually inspect and modify common game settings in real time.
A great little Sprite rotation control for easily rotating Sprites by dragging.
A tutorial on tweeting with Twitter within your Phaser games.
A simple tutorial on how to fade an object between two colors.
A plugin that allows you to have seamless translations in your game.
Josh Morony is back with a new 15 minute tutorial video on the anatomy of a Phaser project.
How to install and set-up the Fenix web server for local Phaser game dev.
In part 4 of the String Avoider series the game gets a graphical overhaul.
A 3 part tutorial on using the Graphics features to draw all kinds of interesting shapes.
A Phaser Starter Project with NPM, Webpack, TypeScript and more!
A new plugin to help with grid / tile based movement and physics, with loads of cool features.
A tutorial from Envato Tuts all about the new Camera Features in Phaser.
A plugin to generate bar graphs from an array of numbers, with a simple API and flexible options.
The team at Jscrambler have released a tutorial on creating a puzzle game, then encrypting it with their service.
A tutorial on creating a random boolean balancer class, to allow for more even distribution of 'random' values in your games.
A great tutorial on merging images with your Bitmap Fonts, allowing you to easily display them without worrying about text sizing or wrapping.
In this tutorial you'll learn how to create a 2.5D top-down game, with multiple layers, moving and collision detection.
This new component allows you to simulate vertical and horizontal scrolling to a Phaser.Group, with lots of configuration options to set.
The Phaser Manifest Loader lets you easily load assets that have been compressed and fingerprinted by webpack.
In part 3 of the String Avoider series, the scissors power-up is added to the game.
In the second of the tutorial series, the String Avoider game is optimized for mobile devices.
A series of tutorial videos about re-creating the Atari classic in Phaser.
Emanuele describes updating his String Avoider game for Phaser 2.6.2.
A nice template package that allows you to easily wrap Phaser games with Electron, to create desktop apps.
Save game information in a clean format that also exports saving to local storage, cookies or a RESTful API.
Get the entire source code, fully commented, to the game Just Jump, ready packaged for app stores.
A quick and easy way to create a web server for testing Phaser projects using golang.
IOGrid is an IO game engine / framework built using SocketCluster and Phaser.
Filmed at JS Kongress last November, Martin Splitt walks you through building a game with Phaser.
Part 1 of a new tutorial series on making an RPG Game.
Emanuele shares his performance results from changing the use of TileSprites in his game.
A new floating text effect UI component with lots of configuration options.
The fourth part of the tutorial series adds colors and backgrounds to the game.
The third part of the tutorial series adds particle explosions.
The second part of the tutorial series adds in deadly obstacles.
A tutorial on creating a series of nodes connected with lines, and tweening them around.
Explode skeletons and learn how to make the particles slide across the floor beneath them.
Learn how to create spell based special effects including a Magic Bolt, Ice Cage and Fire Storm.
Part 1 of a new video tutorial series on re-creating the classic game in Phaser.
A Cordova / PhoneGap TypeScript template set-up for easy internationalization.
The original Space is Key Tutorial freshly updated for Phaser 2.6.