Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.


We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.


Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.


Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.


Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.


Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.


A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.


Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.


Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.


Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!


Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

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Issue 136

News & Tutorials
Phaser Backer Examples January 2019
rexUI Plugins
Creating a Phaser 3 Template
Introduction to Phaser 3 Graphics games made with Phaser

Unikitty - Save the Kingdom!
Toby's Adventures
Flow Mania
Minako vs. Zombies



The first in a series of long-form tutorials covering the process of creating a Facebook Instant Game with Phaser 3.


A comprehensive tutorial with example code on how to create texture atlases for Phaser 3 with Texture Packer.


A brand new release of the premiere Phaser IDE is now out, including hundreds of new features and built-in tools.


Creating an 8-bit adventure game using Phaser that you can control via the Microsoft Bot Framework.


A comprehensive guide to using the Facebook Instant Games Plugin in Phaser 3.


A brand new tutorial covering the all important basics from a Phaser 2 veteran.


With TypeScript, Socket.IO, and Phaser in this new book from O'Reilly.


Can Unikitty and her friends save the Kingdom from the Doom Lords? in this fantastic platformer-action game.


Part 1 of a tutorial on creating a common Phaser template that you can re-use across all of your projects.


A powerful set of UI plugins for Phaser 3 that includes Grid Tables, Textboxes, Pop-up Menus, Labels and many more.


The problem is simple: Just connect the dots of the same color, creating a flow between them. However, they cannot overlap!


Guide the fox to collect all the pizza, while using the special powers to smash and jump through this puzzle platform game.


A video introduction to the Phaser 3 Graphics Game Object and how to use it.


There are over 1280 games made with Phaser on Here is how to add yours to the list.


Ninjas, saving the world from a zombie invasion? What more could you ask for?!


The January Phaser Backer Examples are now available including animated Tile Sprites and Pointer followers.


Bounce around the screen, collecting stars and avoiding the baddies in this Minions / Star Wars cross-over.


In this furiously addictive game can you park your car on an empty parking spot without hitting other cars or obstacles?


A free web based texture atlas creator for Phaser 3.


Protect the dojo from the waves of attackers in this addictive upgrade / fighting game.


A look back at the news and numbers of Phaser in 2018 and what the New Year holds.


How Lucas Knight stepped out of the box when designing his latest game and found Emojis!

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.


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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

Join the Community

Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites: