Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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HTML5

ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.

Preloader

We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.

Physics

Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.

Sprites

Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.

Groups

Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.

Animation

Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.

Particles

A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.

Cameras

Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.

Input

Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.

Sound

Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!

Tilemaps

Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

LATEST NEWS

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A comprehensive tutorial with example code on how to create texture atlases for Phaser 3 with Texture Packer.

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The first in a series of long-form tutorials covering the process of creating a Facebook Instant Game with Phaser 3.

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10th May 2021

A tutorial on creating a continuous side scrolling effect using Tile Sprites.

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7th May 2021

How to create light and darkness using ray casting and polygon visibility.

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7th May 2021

An authentic recreation of the classic game of billiards with super-smooth gameplay, smart AI and lovely graphics.

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6th May 2021

How fast are you at solitaire on steroids?!

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5th May 2021

How to quickly test your Phaser 3 game on Mobile Devices, straight from the development server.

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4th May 2021

Defeat waves of invading aliens, while protecting the astronauts in this Williams arcade classic remake.

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3rd May 2021

Creating a Multiplayer Drawing Game with Phaser and MongoDB.

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30th April 2021

Easily browse the Phaser API and Examples using this new online tool from the author of Phaser Editor.

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30th April 2021

Learn how to use Object Pools with Matter.js Physics bodies in Phaser 3.

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29th April 2021

Join Pearl the mermaid as she guides you on an adventure through more than 700 splashy levels in this beautiful undersea match 3.

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28th April 2021

Learn how to make the game Bricks using Arcade Physics and Tweens.

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27th April 2021

Work your way to fortune and prosperity as you merge the super-cute piggie banks together in this addictive game.

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26th April 2021

Gain an insight into your display list, Game Objects and more with this UI debugging tool.

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23rd April 2021

This tutorial builds upon earlier with a dedicated class for re-usability and integration with the Game Object Factory.

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22nd April 2021

Choose from 4 characters and take-on Corey MF Taylor in this album tie-in brawler.

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21st April 2021

Learn about how to add “Radial gravity” or “Planet gravity” to your games with Arcade Physics.

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21st April 2021

Your very own Virtual Stream Pet.

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20th April 2021

Your six cities are being attacked by an endless barrage of ballistic missiles. It's up to you, commander, to protect them.

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19th April 2021

Maintaining a Geolocation Specific Game Leaderboard with Phaser and MongoDB.

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16th April 2021

Build a game like “A Life of Logic” with Phaser 3.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.

QUICK START GUIDE

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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

Join the Community
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Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites:

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