Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canves and WebGL powered browser games.
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HTML5

ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile. Phaser uses and contributes towards the excellent Pixi.js library for rendering.

Preloader

We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.

Physics

Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Ninja Physics for advanced tile support and p2.js - a full-body system with springs, constraints and advanced polygon support.

Sprites

Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.

Groups

Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.

Animation

Phaser supports classic Sprite Sheets with a fixed frame size, Texture Packer and Flash CS6/CC JSON files (both Hash and Array formats) and Starling XML files. All of these can be used to easily create animation for Sprites.

Particles

An Arcade Particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.

Camera

Phaser has a built-in Game World. Objects can be placed anywhere within the world and you've got access to a powerful Camera to look into that world. Pan around and follow Sprites with ease.

Input

Talk to a Phaser.Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Multi-touch, Mouse, Keyboard and lots of useful functions allow you to code custom gesture recognition.

Sound

Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming and volume. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!

Tilemaps

Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support.

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Battle Tested

Phaser has been used to create hundreds of games, receiving millions of plays a month. And Version 2 is the most stable and bug-free one yet. We're not saying it is 100% perfect, but we use it for our client work every day, issues get resolved fast and we stay on-top of the changing browser landscape.

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LATEST NEWS

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24th March 2017

Seamlessly adds in the ability to underline text in a Phaser Text object.

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24th March 2017

One Man. Infinite Molotovs.

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23rd March 2017

After several months of hard work, with loads of new features and updates, we have published the latest version of Phaser Community Edition.

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23rd March 2017

An interesting mix of the classic game Asteroids with an educational study tool.

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23rd March 2017

The first part of a new series about creating card games in Phaser, in this part: deck management.

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22nd March 2017

A minimal and addictive cushion stacking game for iOS!

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22nd March 2017

A day long web based game development course held in Manchester, UK.

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22nd March 2017

Easily visually debug a Particle Emitter with this handy plugin.

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21st March 2017

The latest game in the Game52 project, one game per week for a year, is a line based puzzler.

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21st March 2017

The Drag and Match engine update is completed with object pooling, removable tiles and combos.

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20th March 2017

The Drag and Match engine is updated with a valid move feature and movement undo.

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20th March 2017

Click the characters to repeat the sequence of sounds and movement. Click, don't blink!

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17th March 2017

It's zombie killing time in this awesome and relentless drive 'em up!

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17th March 2017

How to make a multiplayer online game with Phaser, Socket.io and Node.js.

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16th March 2017

Control a submarine lost in a deep-sea maze, using just the sonar to see what's around.

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16th March 2017

Easily add sloped tile support to your games with the updated version of this essential plugin.

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15th March 2017

A plugin that easily allows you to out the contents of the Phaser Cache to the browser console.

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15th March 2017

Avoid the angry YouTubers in this fun one-button mini game for the Gamee platform.

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14th March 2017

Drag, drop, flip and rotate the pieces so that they fill the grid in this charming puzzle game.

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14th March 2017

The Drag and Match engine continues to be updated, this time with tweens smoothing things out.

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Brand new content is added daily. From game releases, to videos and tutorials.

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2. Setup

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