Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canves and WebGL powered browser games.
image description
HTML5

ufoPhaser Features

mobile phone
WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile. Phaser uses and contributes towards the excellent Pixi.js library for rendering.

Preloader

We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.

Physics

Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Ninja Physics for advanced tile support and p2.js - a full-body system with springs, constraints and advanced polygon support.

Sprites

Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.

Groups

Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.

Animation

Phaser supports classic Sprite Sheets with a fixed frame size, Texture Packer and Flash CS6/CC JSON files (both Hash and Array formats) and Starling XML files. All of these can be used to easily create animation for Sprites.

Particles

An Arcade Particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.

Camera

Phaser has a built-in Game World. Objects can be placed anywhere within the world and you've got access to a powerful Camera to look into that world. Pan around and follow Sprites with ease.

Input

Talk to a Phaser.Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Multi-touch, Mouse, Keyboard and lots of useful functions allow you to code custom gesture recognition.

Sound

Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming and volume. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!

Tilemaps

Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support.

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Battle Tested

Phaser has been used to create hundreds of games, receiving millions of plays a month. And Version 2 is the most stable and bug-free one yet. We're not saying it is 100% perfect, but we use it for our client work every day, issues get resolved fast and we stay on-top of the changing browser landscape.

LATEST NEWS

thumb
tutorial
29th March 2015

Exploding sprites with Phaser and Shatter.js

thumb
tutorial
28th March 2015

How to scale your endless runner game to play it on mobile devices

thumb
news
28th March 2015

An Chinese translation of the Phaser site

thumb
news
26th March 2015

Faster, smaller and more configurable than ever before!

thumb
news
25th March 2015

A great new WYSIWYG Phaser Game Editor

thumb
news
24th March 2015

Please help test this new release of Phaser

thumb
tutorial
24th March 2015

Creating a Shop with Purchasable Items in a Phaser Game

thumb
news
24th March 2015

A minimalist game based on the Spring Ninja tutorial

thumb
game
23rd March 2015

A classic scrolling shooter

thumb
news
23rd March 2015

Save your games to Android with one click!

thumb
news
23rd March 2015

Demonstration from Kings and Kastles

thumb
game
22nd March 2015

How a teacher develops math games for his students

thumb
tutorial
21st March 2015

Part 2 of this tutorial covers smooth following

thumb
game
20th March 2015

Baby Games for your baby or toddler

thumb
tutorial
18th March 2015

Creating and using Bitmap Fonts

thumb
tutorial
18th March 2015

Part 1 of this tutorial from gameboxZ

thumb
tutorial
17th March 2015

Prototype of an endless runner game like Spring Ninja

thumb
meetup
17th March 2015

At Playcrafting NYC on May 18th

thumb
tutorial
16th March 2015

Advanced: Building composite maps in Phaser using Tiled

thumb
tutorial
15th March 2015

Part 1 of this tutorial covers zooming into the world

The Phaser community is both huge and prolific.
Brand new content is added daily, from game releases to videos and tutorials.

QUICK START GUIDE

github mascot

1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
IDE icons

2. Setup

Get started with our guides:

sublime icon JavaScript visual studio icon TypeScript (VS)
rocketman

3. Create!

Share your game and get support from our friendly community.

Join the Community
border

Phaser Made Games

border