Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canves and WebGL powered browser games.
image description
HTML5

ufoPhaser Features

mobile phone
WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile. Phaser uses and contributes towards the excellent Pixi.js library for rendering.

Preloader

We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.

Physics

Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Ninja Physics for advanced tile support and p2.js - a full-body system with springs, constraints and advanced polygon support.

Sprites

Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.

Groups

Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.

Animation

Phaser supports classic Sprite Sheets with a fixed frame size, Texture Packer and Flash CS6/CC JSON files (both Hash and Array formats) and Starling XML files. All of these can be used to easily create animation for Sprites.

Particles

An Arcade Particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.

Camera

Phaser has a built-in Game World. Objects can be placed anywhere within the world and you've got access to a powerful Camera to look into that world. Pan around and follow Sprites with ease.

Input

Talk to a Phaser.Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Multi-touch, Mouse, Keyboard and lots of useful functions allow you to code custom gesture recognition.

Sound

Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming and volume. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!

Tilemaps

Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support.

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Version 3 coming

Phaser v2 has been used to create thousands of games, receiving hundreds of millions of plays. Version 3 is in active development and will be released Q4 2017. We are working on it full-time and are dedicated to making it the best version possible.

8400+ developers read our weekly newsletter

Issue 108

News & Tutorials

Phaser Boilerplate 1.3
Mario Platformer Tutorial
Chroma Key Tutorial
Phaser Tutorial for Beginners
Rubble Games Blog
GameAnalytics for Phaser

Games

Rogue Fable II
Jigsaw Puzzle
Hobo Digital Space Invaders
Zehkiflorn
pickupon


LATEST NEWS

thumb
news

The new Phaser CE release includes BitmapData polygon drawing, lots of new Point methods, fixes, updates and TS and doc enhancements.

thumb
tutorial

All of the slides and code from a recent talk and workshop on creating real-time games.

thumb
tutorial

3 new tutorials on creating physics enabled sprites in Phaser 3.

thumb
game

Deep beneath the sea, lies a magnificent treasure waiting to be found in this match 3 hexagon adventure!

thumb
tutorial

The Phaser runtimes for this top-end skeletal animation system get an update.

thumb
game

Can you destroy the castle and defeat the King by solving these chess puzzles in this great game?

thumb
tutorial

A visual tutorial on how to set-up Vim for Phaser development.

thumb
game

A candy-cane, ginger bread, Christmas stocking filled match 3 game.

thumb
tutorial

The Risky Steps game is reskinned and updated with the full source code available.

thumb
game

A browser based version of the classic game Chickenfoot Dominoes. Can you win the round by scoring the lowest?

thumb
game

Lose yourself in this superbly playable rogue-like with 6 characters, 7 zones and loads of items to collect.

thumb
news

A quick and easy boilerplate for your Phaser projects, now updated with new plugins added.

thumb
tutorial

A comprehensive tutorial on creating a platformer game using Phaser Editor.

thumb
game

A fun 404 page that offers up an accurate rendition of the classic Space Invaders.

thumb
blog

Read about the game development behing Zombie Cannon Attack and other Phaser games.

thumb
game

The phenomenally successful jigsaw game comes to Facebook Messenger.

thumb
game

A lovely interactive animated web site inspired by 90s screensavers.

thumb
tutorial

How Phaser was used with chroma key techniques for a video project.

thumb
game

An infographic bot designed for visualizing your Slack team map.

thumb
tutorial

A comprehensive 20 part Phaser beginners tutorial in Polish.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.

QUICK START GUIDE

github mascot

1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
IDE icons

2. Setup

Get started with our guides:

sublime icon JavaScript visual studio icon TypeScript (VS)
rocketman

3. Create!

Share your game and get support from our friendly community.

Join the Community
border

Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites:

border