Phaser News from 2017

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In the second part of the tutorial series deadly holes are added into play.

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A story driven cross between an RPG and a platformer.

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news

The community edition of Phaser CE includes fixes across the input classes and new documentation updates.

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This new endless runner is fully documented and ready to adapt or re-skin for your own purposes.

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A frustratingly brilliant pixel-perfect action game. Rescue the other copters, if you can.

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Pocket sized debug module that displays FPS and drawcalls in any DOM (text) element.

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Meet the universe with this colorful puzzle game.

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Slink your way around the tricky levels and munch all the apples in this one-button action puzzle game.

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Introduction to Axial Coordinates for Hexagonal Tile-Based Games.

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Fly around the universe destroying enemy ships and asteroids, using the experience to upgrade.

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A plugin to easily create dialog trees with actors, choices, answers and more.

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In the final part of the tutorial series food is added for the snakes to eat.

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A cute mash-up of Flappy Bird and Pong. See how long you can bounce the ball.

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In part 6 of the tutorial series the snakes are given shadows that can easily change color.

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Pocket the balls in the time given in this beautifully crafted arcade billiards game.

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news

The community edition of Phaser 2 is enhanced with much better docs layout, Firefox fixes and template updates.

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game

A tiny pocket-sized version of the game Gauntlet, in 64x64 pixels.

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This essential plugin gets a new release with improved debugging, heuristics and object pooling.

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Want to try out Phaser 3 with ES6 + Webpack and Live Reload? Grab this new bootstrap.

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A 2D multiplayer online racing game. Pick your car, track and opponents and race to victory.

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Each player controls a tentacle and must work together to feed burgers to the ever hungry mouth!

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conference

Attend the Phaser presentation at the Spotlight Web Games conference this October.

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The results are in from the first Phaser hackathon and there are some great entries!

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Avoid the blocks that drop from the sky by tilting your phone - simple but addictive fun!

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Easily add blazing fast nine slice scaling support into your Phaser games.

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It's your first trip to LA, so be a total tourist: hit the beach, see the sites... and eat tasty humans!

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A great little time trial skiing game in just 64x64 pixels.

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news

This new point release adds a new Ionic template and addresses some TypeScript bugs.

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A set of UI components include progress bar, toast and a toggle slider.

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game

Catch the loops and gems as you fall from the sky and avoid everything else!

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A fun kids game that teaches them about drawing numbers.

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The third part of the endless runner tutorial series sorts out the jumping.

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The second part of the tutorial series on making your own endless runner game.

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Control the spikes so the ball doesn't hit them - a nice inverse of a popular mechanic.

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A short tutorial on faking the swipe gesture in Phaser games.

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An 80s inspired shoot-em-up created for Homes.com, one of the top real estate sites in the US.

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Sat in front of an ancient computer terminal can you work out how to power the town?

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A comprehensive tutorial on remixing a multiplayer Phaser game on Glitch.

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Spot the differences in the scenes as the cute characters get themselves into all kinds of problems!

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A tutorial on creating a prototype based on the hit mobile game Flipping Legend.

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Can you grapple from planet to planet in this highly addictive LD39 entry?

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news

A package that allows you to use RobotlegsJS with Phaser CE.

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Fly in space among the endless barriers and see how far you can get.

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In part 5 of the tutorial series eyes are added to the snakes.

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A fast-paced steamroller RTS. Harvest, build, attack, defend and conquer your opponents in this epic new game.

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Updating a 3 year old prototype to take advantage of cached Tweens.

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Can you save the citizens from the hazardous situations they appear to have got stuck in?!

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A fantastic and comprehensive tutorial on creating multiplayer games with PubNub and Phaser.

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A tutorial on managing jumping on enemies using Arcade Physics.

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Jump as fast as you can, or go slow, and avoid touching anything.