Read about the game development behing Zombie Cannon Attack and other Phaser games.
A great look at how the interactive story book was created, and the challenges it posed.
Mike Dwyer’s First Game and New Projects.
Crucial Pain – The Story Of Its Creation.
A look at using Cocoon.io with Phaser
Built with Phaser
All levels now implemented in this classic remake
A LD32 post-mortem about taking part in the game jam
Benjamin Horn explains how he approached the build
Start your engines
A Mac Screen Saver built with Phaser
From The Botanist Game Blog
By Paolo Di Stefano
Game Engines and Using the Intel XDK for Game Development
Rotate Space – #30daydev. Day 2
Experimenting new graphics for the planets
Dad and son remake Blocky Roads
How and where to learn
Faster and better than ever!
Using Phaser by Erik Wittern
Avrora cover Quintus and Phaser
Making an HTML5 knockoff of Chinese arcade game knockoffs with Phaser
lIKEADEV Blog by Peter Jankowski
Why it’s Hello World of course
TempaLabs explaining the move to HTML5 game dev
Links for attendees of Code Liberations HTML5 Game Dev Workshop
How to set-up Phaser, TypeScript and Brackets
A nice guide on using WebStorm with Phaser.
A session at the Scotland JS Conference
Make a game like Space is Key
Part 3 of using Phaser with the NetBeans IDE.
Part 2 of using Phaser with the NetBeans IDE.
Part 1 of using Phaser with the NetBeans IDE.
A detailed overview of how to learn Phaser from GameDevTuts+
Over 20 games made with Phaser were entered!