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A great look at how the interactive story book was created, and the challenges it posed.

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Mike Dwyer’s First Game and New Projects.

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Crucial Pain – The Story Of Its Creation.

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A look at using Cocoon.io with Phaser

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Built with Phaser

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14th May 2015

All levels now implemented in this classic remake

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24th April 2015

A LD32 post-mortem about taking part in the game jam

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14th March 2015

Benjamin Horn explains how he approached the build

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Start your engines

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A Mac Screen Saver built with Phaser

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From The Botanist Game Blog

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By Paolo Di Stefano

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Game Engines and Using the Intel XDK for Game Development

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Rotate Space – #30daydev. Day 2

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Experimenting new graphics for the planets

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Dad and son remake Blocky Roads

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How and where to learn

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Faster and better than ever!

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Using Phaser by Erik Wittern

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Avrora cover Quintus and Phaser

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Making an HTML5 knockoff of Chinese arcade game knockoffs with Phaser

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16th June 2014

lIKEADEV Blog by Peter Jankowski

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26th May 2014

Why it’s Hello World of course

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15th May 2014

TempaLabs explaining the move to HTML5 game dev

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10th May 2014

Links for attendees of Code Liberations HTML5 Game Dev Workshop

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14th April 2014

How to set-up Phaser, TypeScript and Brackets

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A nice guide on using WebStorm with Phaser.

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11th March 2014

A session at the Scotland JS Conference

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Make a game like Space is Key

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Part 3 of using Phaser with the NetBeans IDE.

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Part 2 of using Phaser with the NetBeans IDE.

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Part 1 of using Phaser with the NetBeans IDE.

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A detailed overview of how to learn Phaser from GameDevTuts+

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Over 20 games made with Phaser were entered!