Benjamin Horn explains how he approached the build

Article by Richard Davey. Posted on 14th Mar 2015.   @photonstorm

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"For a long time I’ve been meaning to try out Phaser. I’ve so far always built my own game engines, everything from rendering engine, physics, animations and controllers, but this time I wanted to see how it is on the other side, where you’re only bothered with building the actual game mechanics.

I decided to keep my first phaser game really simple. And what’s more simple than the original Snake game?"

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