
Arcade Expansion Packs
Whole kinds of arcade game: their rules, rounds, enemies and scoring, ready for your art.
- 109 packs
- 13 free
- 7 new this week
109 packs in Arcade
AbilitiesCastable abilities as data, with resource costs, target checks, windups, charges, cooldowns, interruption and timed effect delivery, independent of sprites and input.Arcadev3.0.0-3Free
Actor movement chipsThe movement behaviours arcade enemies are made of, seek, flee, orbit, home, patrol and wander, plus motion, splitting, timers and hyperspace, for anything with a position and velocity.Arcade · 2Dv3.0.0-2Free
Arena roomsSeeded rooms for top-down action games, walled grids with obstacles in five styles and every cell reachable, plus the flow fields and wall sliding that bodies need.Arcade · 2Dv3.0.0-1Free
Asteroid fieldThe complete rules of the inertial rock-blasting space shooter, with splitting rocks, waves, a drifting ship, saucers, hyperspace or a shield, hunters and lives, as data you can reshape.Arcade · 2Dv3.0.0-3Free
Auto-fire horde survivalThe rules of a survivors-like, with weapons that fire on their own, a swarm from a spawn table, experience gems, level-up drafts, chests, evolutions and bosses.Arcade · 2Dv3.0.0-1Pro
Autorun Platformer 2DOne-button platform courses where the hero runs by itself and the player only jumps, with pause pads, wall reversals, coin routes and seeded levels that come with a proven route.Arcade · 2Dv3.0.0-4Pro
Brick-collecting stair raceA stack-and-build race where runners collect bricks of their colour, pave staircases one step at a time, knock smaller stacks over and race rivals to the top.Arcade · 2Dv3.0.0-3Pro
Bubble trapBubbles as a mechanic for any platform game, which trap enemies, float on air currents, pop in chains and carry riders, plus special bubbles that release water, fire and lightning.Arcade · 2Dv3.0.0-1Pro
Bubble-capture cave roundsA complete 100-round configuration of the 1986 arcade bubble-trapping platformer for the enemy-capture rules, with every round's air currents, monsters, timings, items, letters and final boss as exported tables.Arcade · 2Dv3.0.0-1Pro
Cave flyerThe session of a cave-flying thrust game, with a ship that shoots, shields and beams up fuel, defences that shoot back, doors, bombs, lives, and objectives written as rules.Arcade · 2Dv3.0.0-3Pro
Cockpit instrumentsLine-art cockpit readouts for vector games, from bars, dials and lamps to a radar scope, a scanner strip, a map screen, a gunsight and a lives tally.Arcade · 2Dv3.0.0-3Pro
Combat RulesThe numbers behind a fight: damage, healing, armour, elemental resistance, shields and timed status effects, resolved in a fixed order with an event for everything that happened.Arcadev3.0.0-3Pro
Control feelsFive arcade control profiles, an inertial ship, an eight-way mover, a spinner, a trackball and a geared road car, that turn your game's input into movement with a particular feel.Arcade · 2Dv3.0.0-1Free
Corridor shooterNewA complete first-person corridor shooter as rules: generated floors with doors, keys and secret walls, enemies that patrol, hear and chase, guns, pickups, lives and a tally.Arcadev3.0.0-0Pro
Corridor shooter enemiesNewEnemy AI for first-person corridor games: guards that stand or patrol, see and hear the player, chase through doors, aim, attack, flinch and fall.Arcadev3.0.0-0Pro
Cover shooterThe rules of a light-gun stop-and-shoot game: the camera moves from stop to stop, enemies pop up, and the player shoots, ducks behind cover, reloads and races the timer.Arcade · 3Dv3.0.0-3Pro
Creature zooWildlife and monsters for a 3D landscape, from flocks and dragons to burrowing worms and sea creatures, each kind a data record that the zoo moves and makes choices for.Arcade · 3Dv3.0.0-0Pro
Crowd cannon and multiplier gatesA crowd-cannon battle: slide a cannon, fire a stream of units through multiplying gates, and wear down an enemy base before its thickening waves wear you down.Arcade · 2Dv3.0.0-1Pro
Crowd runner with number gatesA crowd runner: steer a crowd up a lane through number gates, past saws and pits and through enemy crowds, to a staircase tower or a boss.Arcade · 2Dv3.0.0-1Pro
Cruise flightAn easy first-person flight model for flying low over a landscape: fly where you look, at a cruise speed that holds, over ground you never crash into.Arcade · 3Dv3.0.0-1Pro
Destructible coverShields, walls and breakable terrain made of cells with their own materials and health, that shots trace through and explosions chip away by stencil, radius or rectangle.Arcade · 2Dv3.0.0-3Pro
Dig and trapHoles dug in a side-view level's floors as a weapon: enemies fall in and are held, then climb out, are crushed as it refills, or are knocked through.Arcade · 2Dv3.0.0-3Pro
Dig combatTop-down digging arcade combat: tunnel through the earth, harpoon and pump enemies or throw a bouncing ball, drop rocks and apples on them, and clear round after round.Arcade · 2Dv3.0.0-3Pro
Drawing and gesture recognitionTurns pointer movement into clean strokes, recognises hand-drawn shapes with no training, and replays recorded drawings at any speed.Arcade · 2Dv3.0.0-3Pro
Drop towerA ball bounces down a tower of round platforms cut into safe, deadly and open sectors, and the player turns the tower or holds to smash through.Arcadev3.0.0-3Pro
Encounter directorPlans timed, warned hazards across lanes, by seed or by hand, and plays them back, always leaving a safe lane and always time to reach it.Arcade · 2Dv3.0.0-3Pro
Endless lane crossingAn endless lane-crossing hopper: hop across grass, roads of traffic, rivers of logs and lily pads, and railways, on a strip of rows generated from a grammar of data.Arcade · 3Dv3.0.0-3Free
Endless runner coreThe run under any endless runner, with seeded chunks laid ahead, a speed ramp, stumbles and crashes, distance and coin scoring and timed power-ups, in 2D or 3D.Arcadev3.0.0-1Pro
Enemy captureThe session of a single-screen capture-and-clear platformer: trap enemies, finish them off for chained scores and fruit, beat the hurry-up and clear round after round.Arcade · 2Dv3.0.0-3Pro
ExcavationDiggable terrain for real-time digging games: bodies tunnel through earth, others follow the tunnels or ghost through the dirt, and rocks fall when undermined.Arcade · 2Dv3.0.0-3Pro
Falling-boulder cavesThe rules of the falling-rock cave game, where a digger collects a quota of diamonds while boulders fall and roll, creatures follow walls and an amoeba grows.Arcade · 2Dv3.0.0-1Pro
First-person bossesNewBoss fights for first-person shooters: phases set by health, with volleys, rings of shots, charges, slams, summons and teleports, each with a warning.Arcadev3.0.0-0Pro
First-person weaponsNewThe weapons of a first-person shooter as rules: melee, hitscan and projectile guns with rates, ammunition, pellets, spread, falloff and switching.Arcadev3.0.0-0Pro
Flight formation shooterA fixed shooter whose enemies fly in along flight paths, sway in formation and peel off to dive with escorts, with tractor-beam captures, rescues and challenging stages.Arcade · 2Dv3.0.0-1Pro
Floor-bump platform roundsA single-screen bump-and-kick platformer as data: enemies pour from pipes, you bump the floor beneath them to flip them, then kick them away for a rising chain.Arcade · 2Dv3.0.0-1Pro
Girder-climb platform roundsA single-screen girder-climbing platformer as data: four stages of girders, conveyors, lifts and rivets, with rolling barrels, fireballs, springs, hammers and a bonus timer.Arcade · 2Dv3.0.0-1Pro
Glass corridorThe rules of a first-person glass-breaking run on real rigid bodies, with balls as ammunition and a generator that proves every level can be won.Arcade · 3Dv3.0.0-1Pro
Grid bombs and blastsBombs on a tile grid and the bomb-maze games built from them, with chain blasts, soft blocks, power-ups, monsters, bots, a fifty-stage campaign and battle matches.Arcade · 2Dv3.0.0-3Pro
Grid dungeon crawlerNewA real-time first-person dungeon crawler that moves a cell at a time: a party in rows, rune spells, monsters on the grid, and levers, plates, pits and stairs.Arcadev3.0.0-0Pro
Grid kickSliding-block rules on a tile grid, where a kicked block slides until it is stopped, from the bare mechanic up to a whole arcade maze game with enemies, eggs and stuns.Arcade · 2Dv3.0.0-3Pro
Helicopter assaultThe rules of a helicopter gunship shooter flown in two views of one sprite-scaling camera, overhead among rising towers and behind the craft between them, with bosses.Arcade · 2Dv3.0.0-1Pro
Horror directorNewRules for slow first-person horror: paced jump scares, a dying torch, hiding spots, a racing heart, and a stalker that hunts by sound and hates the light.Arcadev3.0.0-0Pro
Interaction rulesOne table of what happens when one kind of thing meets another, with overlap rules, extra conditions and named verbs, over plain objects with a position and a kind.Arcade · 2Dv3.0.0-0Pro
InventoryItem stacks, containers with slot and weight limits, equipment slots and currency, changed only in all-or-nothing transactions that keep the inventory valid.Arcadev3.0.0-3Pro
Jet combatThe rules of an into-the-screen jet combat shooter, where the whole view rolls with the banking jet, with barrel rolls, a vulcan, lock-on missiles and enemies from ahead and behind.Arcade · 2Dv3.0.0-3Pro
Jetpack corridor runnerThe rules of a one-button endless jetpack runner, where you hold to fly a corridor past zappers, lasers and missiles, collect coins and ride vehicles that take a hit.Arcade · 2Dv3.0.0-3Pro
Key-and-door tile puzzlesThe rules of the top-down tile-effect puzzle, where the player collects chips to open the exit through keys and doors, water, fire, ice, force floors, blocks, bombs, teleports and monsters.Arcade · 2Dv3.0.0-1Pro
Lander missionsThe rules of landing games on a thrusting-craft flight model, in two sets: touchdowns on lit pads with fuel as your life, and taxi runs carrying passengers between pads.Arcade · 2Dv3.0.0-3Pro
Lane crossing to home baysComplete rules for a lane-crossing game on a board you describe: rows of traffic and river, platforms that carry and dive, and home bays to fill, every board certified crossable.Arcade · 2Dv3.0.0-5Pro
Light gunAiming and shooting for gun games, with a crosshair, triggers, weapons, magazines and reloads, hit regions, shields, protected targets and accuracy, in 2D or 3D.Arcadev3.0.0-3Pro
Mana conquestThe rules of a flying wizard conquest game over a wrapping, deformable land, with spells, mana orbs, balloons, growing castles, creatures and rival wizards.Arcade · 3Dv3.0.0-1Pro
Marching fleet shooterThe rules of a fixed-screen rack shooter, with a marching fleet that speeds up as it thins, typed alien shots from targeting tables, a mystery saucer and eroding shields.Arcade · 2Dv3.0.0-1Pro
Maze chaseThe rules of a dot-eating maze chase, with arcade cornering, wrap tunnels, four ghost personalities, a ghost house, bonus fruit, level tables and a maze generator.Arcade · 2Dv3.0.0-3Free
Maze room shooterThe rules of a room-to-room maze shooter, with electrified walls generated from each room's coordinates, robots that escalate with your score, and a pursuer who cannot be destroyed.Arcade · 2Dv3.0.0-1Pro
Melee CombatClose-combat timing for 2D games, with startup, active and recovery phases, combo windows, one hit per swing, blocking, parries, knockback and a duel bot.Arcade · 2Dv3.0.0-3Pro
Missile defenceThe rules of a missile interception game, with batteries firing at a crosshair, explosions that chain, falling waves of splitting warheads, smart bombs and fliers, and cities to protect.Arcade · 2Dv3.0.0-3Pro
Offroad courseThe rules of a pseudo-3D off-road racer seen from behind, with a carried-over clock, time gates, point gates, flags in order, jumps, two-wheel stunts and crashes.Arcade · 2Dv3.0.0-1Pro
Paddle and brick rulesOne rules engine for bat-and-ball duels and brick breakers, with swept ball contacts, rally speed rules, serves, brick rounds, capsules, lasers, enemies and a fallible computer opponent.Arcade · 2Dv3.0.0-3Free
Planet rescue missionsRescue objectives for a gravity cave-flyer, where you blast open factories, land so the walkers inside can board, and dock under a mothership to deliver them.Arcade · 2Dv3.0.0-1Pro
Platform enemiesEnemy behaviours and spawners for side-view arcade platform games, from patrols and ladder-climbing chasers to rolling barrels, hoppers, flip-and-recover creatures, pipes and throwers.Arcade · 2Dv3.0.0-3Pro
Platform hazardsEnemy projectiles, invincible chasers and extra enemy behaviours for single-screen platform games, from lobbed bombs and boomerang bottles to wall-to-wall flyers, sentries and bosses.Arcade · 2Dv3.0.0-1Pro
Platform mapThe level model for side-view arcade platform games, a grid of floors, one-way platforms, ladders, bars and hazards that answers movement and AI questions and takes edits as you play.Arcade · 2Dv3.0.0-2Pro
Platform moversMoving surfaces for arcade platform games, from ping-pong platforms and looping elevators to switching conveyors, level swings, crumbling bridges and blinking steps.Arcade · 2Dv3.0.0-2Pro
Platform roundsThe round rules of a side-view arcade platform game, with objectives, bonus timers, hammers, bumps and kicks, POW blocks, spawns, stage sequences, lives and difficulty, built from data.Arcade · 2Dv3.0.0-3Pro
Platform walkerArcade platform movement for players and enemies alike, with walking, fixed or variable jumps, falls, ladders, bars, screen wrap and riding moving platforms, all driven by simple intents.Arcade · 2Dv3.0.0-3Pro
Platformer 2DA manual platformer motor on a rigid-body solver, with slopes, conveyors, swinging decks, seesaws, crates and switches, and seeded courses that come with a replay proving they can be cleared.Arcade · 2Dv3.0.0-4Free
Playfield shapes and edgesTurns a playfield's edges and shape into rules, with wrapping screens, bounce or kill per edge, gravity wells, a web of lanes, depth planes, a room graph and shield rings.Arcade · 2Dv3.0.0-3Pro
Polygon railThe rules of an on-rails polygon shooter where the ship flies itself and the player is the gunner, with missions, enemy waves, forks, doors, guarded bosses, shield energy and continues.Arcade · 3Dv3.0.0-3Pro
Projectile PatternsAimed, fan, ring, spiral, burst and staged volleys of projectiles, with swept hits, piercing, ricochet, homing and graze events, independent of any renderer.Arcade · 2Dv3.0.0-3Free
Pseudo-3D roadThe projected road of the sprite-scaling arcade racers, laid from straights, curves and hills and handed back as quads to draw, with perspective-correct placement of everything beside it.Arcade · 2Dv3.0.0-1Pro
Rail routeThe shared machinery of on-rails and first-person shooters, an authored camera route with holds and branches, targets at depth, a crosshair aim ray, a gun, shootable enemy shots and shields.Arcade · 2D and 3Dv3.0.0-3Pro
Reactor and pod-tow rulesTwo cave-flying objectives as separate rules, a reactor to stun and sabotage and a pod to tow out to orbit, plus a six-planet preset of the 1986 home-computer classic.Arcade · 2Dv3.0.0-1Pro
Rescue raidsThe rules of side-on rescue games, where you fly over a wrapping or bounded world protecting or collecting people and bringing them to safety while enemies hunt them.Arcade · 2Dv3.0.0-3Pro
Rim shootersThe rules of tube and rim shooters, where a claw moves round the near rim of a web of lanes and shoots down them at enemies climbing up from the far end.Arcade · 2Dv3.0.0-3Pro
Road assaultCombat rally rules for a pseudo-3D road, where you drive rally after rally on a fuel gauge, shoot or dodge enemy cars, turrets and mines, and catch weapons a support jet drops.Arcade · 2Dv3.0.0-0Pro
Road combatTop-down road-combat driving rules, a car and a boat driven up a forking road and river while enemy vehicles ram, slash, shoot and bomb, with a weapons van and civilians.Arcade · 2Dv3.0.0-3Pro
Road pursuitPolice chase rules for a pseudo-3D road, where you catch a getaway car against the clock, ram it until its damage meter is full and make the arrest.Arcade · 2Dv3.0.0-1Pro
Road racerThe rules of pseudo-3D road racers seen from behind the car or bike, with branching routes, circuits and qualifying, the clock and checkpoints, traffic, rivals, crashes, scoring and endings.Arcade · 2Dv3.0.0-3Pro
Rooftop Runner 2DForward-only rooftop running with tap-or-hold jumps, rising speed and obstacles, on seeded courses that come with a replay proving they can be cleared, finite or streamed without end.Arcade · 2Dv3.0.0-3Pro
Room-clearing shooter runsA room-clearing roguelite shooter, where the hero moves to dodge and stops to shoot, each cleared room opens the next, and skill drafts reshape the arrows level by level.Arcade · 2Dv3.0.0-1Pro
Rope swinging coursesRope-swinging courses on real 2D physics, where a runner walks, jumps, fires a rope, swings, reels and climbs through gates, over pits and hazards, to the goal.Arcade · 2Dv3.0.0-4Pro
Run ProgressionThe meta-game of a roguelike run, with a seeded branching map to a boss, reward drafts, shops, weapon evolutions and unlocks that outlive each run.Arcadev3.0.0-2Pro
Scaled depthA sprite-scaling pseudo-3D world for into-the-screen games, with a pitching and rolling camera, scanline ground patterns, objects that come from the horizon and swept collision.Arcade · 2Dv3.0.0-4Free
Scaler runnerRules for third-person into-the-screen shooters, with free flight or running, rapid fire, scenery to dodge, formations, segmented dragons, shielded bosses and bonus rides.Arcade · 2Dv3.0.0-3Pro
Scores, lives and high scoresThe numbers a game keeps about its players, with score, lives and draining meters, extra-life awards, one-time warnings, a high-score table with initials entry, and player turns.Arcadev3.0.0-0Free
Scrolling shootersComplete rules for vertical and horizontal scrolling shooters, with stage scripts, formations, terrain, air and ground targets, upgradable weapons, trailing Options, bosses and checkpoints.Arcade · 2Dv3.0.0-3Pro
Scrolling stagesDistance-keyed stages for scrolling games, with named sections and checkpoints, obstacles that fire by distance, floor-and-roof terrain and a seeded cavern generator.Arcade · 2Dv3.0.0-3Pro
Sector shooterNewA complete 2.5D first-person shooter as rules: stairs, lifts and slime, armour, keys and powers, rockets, exploding barrels, jump pads and bosses, with a classic set and a fast modern one.Arcadev3.0.0-0Pro
Segmented shooterRules for field shooters where a splitting chain of segments snakes down through a mushroom field, with hazards as data, poison dives, bombs, raids, lives and wave cycles.Arcade · 2Dv3.0.0-3Pro
Shooting galleryRules for 2D gun games, scrolling or static, with scripted enemies that flash before they fire, hostages and escorted parties, kill quotas, bosses and a map of missions.Arcade · 2Dv3.0.0-3Pro
Sky circuitKart racing on elevated roller-coaster circuits, with a full field of rival drivers, jumps off crests and kickers, falls off unguarded edges, laps, places and qualifying.Arcade · 2Dv3.0.0-1Pro
Slingshot siegeA physics demolition game on real rigid bodies, where shots slung at wood, glass and stone structures bring them down, with seeded levels each proven winnable.Arcade · 3Dv3.0.0-1Pro
Snake and maze-snake rulesGrid snake games as configurable sessions, with buffered turns, food on free cells, speed curves, wall policies, authored maze waves, a clock, lives and scoring.Arcade · 2Dv3.0.0-3Free
Snow rollA snowball capture mechanic for any platform game, where thrown snow turns enemies into snowballs to push, kick and roll into crushing chains.Arcade · 2Dv3.0.0-1Pro
Snow-capture tower floorsA complete single-screen snowball platformer of ten floors and a boss, configured for the enemy capture game, with kicked chains, potions, money rain and a word to spell.Arcade · 2Dv3.0.0-1Pro
Stack timingOne-tap tower-stacking rules, where a slab sweeps over the tower, the overhang is trimmed away and perfect drops snap on and build a streak.Arcadev3.0.0-3Pro
StealthGuards that see, hear, grow suspicious, remember where they last saw you, search and radio each other, for top-down stealth games in 2D.Arcade · 2Dv3.0.0-7Pro
Swallow-and-grow arenaA swallow-and-grow io game: holes roam a city made from a seed, swallow whatever fits, widen level by level and eat smaller rivals, in timed, solo and battle rounds.Arcade · 2Dv3.0.0-3Pro
Swipe cutSlice-the-flying-fruit rules, where targets and bombs fly on arcs, swiped strokes cut them, combos score and a bomb or too many misses ends the round.Arcadev3.0.0-3Pro
Three-lane 3D runnerThe rules of an endless lane runner seen from behind, where you swipe between lanes, jump, roll and run the roofs of trains, collecting coins and power-ups.Arcade · 3Dv3.0.0-3Pro
Thrust craftThe flight model for landers and cave flyers, with rotate-and-thrust craft, fuel, gravity wells, graded landings, landing gear, a tractor beam and towed loads.Arcade · 2Dv3.0.0-3Pro
Torus landA seeded landscape over a sea that wraps at every edge, with ground queries for the rules and earthquakes, volcanoes and craters that reshape it in play.Arcade · 3Dv3.0.0-0Pro
Track racerThe complete rules of top-down, single-screen circuit racing, with computer drivers, laps, upgrades, hazards, jumps, bridges and armed cars, in one deterministic session.Arcade · 2Dv3.0.0-3Pro
Trail-wall duelsThe rules of grid trail games, where riders move at once leaving walls behind them, with buffered turns, crash and derez rules, best-of-N matches and bots that fight for territory.Arcade · 2Dv3.0.0-3Pro
Turning-path 3D runnerThe rules of an endless 3D runner on a path that turns and forks, with swipes to take corners, tilt to steer, jumps, slides, gaps, chasers and power-ups.Arcade · 3Dv3.0.0-3Pro
Vehicle handlingArcade handling for cars, bikes, karts and boats, with gears, boosts, grip, skids, spins, surfaces, lean, jumps and knock-back, on a road or a top-down plane.Arcade · 2Dv3.0.0-3Pro
Wave arena shooterThe rules of a single-screen arena shooter with eight-way movement and independent eight-way fire, waves of enemy families from every side, and people to rescue.Arcade · 2Dv3.0.0-1Pro
Waves, difficulty and goalsTimed wave plans, difficulty curves that rise with the level, and win and lose goals a HUD can draw, as plain state for any game of waves or levels.Arcadev3.0.0-0Pro
Wire cockpitThe rules of a first-person vector cockpit shooter, with dogfights, a tower-covered surface, a trench run, walkers and asteroid fields as stages a mission is built from.Arcade · 2Dv3.0.0-3Pro


