Phaser AE

Snow roll

Pro packv3.0.0-12DArcade

Snow that turns enemies into snowballs, and snowballs that roll: thrown snow covers an enemy until it is trapped, the player pushes or kicks the ball, and it rolls down the level crushing everything in its path in a chain. It works in any platform game built on the platform packs, not only a single-screen arcade one.

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Released October 19, 2026 · updated October 20, 2026

Snow roll: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

What it does

The player throws snow, which arcs under gravity and adds a unit of cover to the enemy it hits. When the cover is full the enemy is a snowball; left alone it sheds snow a unit at a time and frees the enemy, so the player has to keep it topped up or act. Walking into a snowball pushes it slowly; firing at one kicks it. fire does the right thing: it kicks the resting snowball in front of the player, and otherwise throws snow.

A kicked snowball is the enemy's own walker body, so it rolls, falls and rides lifts and belts like anything else in the world. It rebounds off walls up to a set number of times, crushes enemies it meets in a chain whose kills are numbered for scoring, sets resting snowballs rolling into the same chain, and carries any player it meets along unharmed before releasing them with a moment of immunity. It shatters on a wall of the row you choose, by default the bottom floor. Enemies you mark as tough, such as bosses, are struck by a snowball instead of being covered.

Features

  • Snow cover — thrown snow with speed, range, gravity and size, covering an enemy unit by unit to a full snowball.
  • Melting — snowballs shed cover over time and free their enemy unless topped up.
  • Push and kick — slow pushes by walking, fast kicks by firing, with one fire call choosing between kick and throw.
  • Rolling chains — rebounds, crushes and resting snowballs set rolling, with chain ids and kill numbers for scoring.
  • Carried players — snowballs sweep players along unharmed and release them with immunity.
  • Tough enemies — bosses take hits from snowballs rather than being covered.
  • Events and snapshots — thrown, snowball, melted, kicked, rebound, crushed, shattered, chain-end and more, plus snapshot and restore.

Good for

  • Single-screen snowball platformers that trap enemies and kick them in chains, in the style of Snow Bros.
  • Other platform games that want a freezing or rolling capture, such as a snowball rolled down girder levels.
  • Push-the-frozen-enemy puzzles, where pushing trapped enemies into place is the challenge.
  • Boss fights where snowballed minions are kicked into a boss that takes hits.

Make it yours

The pack factory has no options; settings go to createSnow, and snowSettings gives the defaults. You set the throw (speed, range, gravity, size, life), the cover needed for a full snowball (default 4) and each shot's power, the melt and hold times, the ball's size, kick speed, push speed and gravity, the rebounds allowed (default 8), the row a snowball shatters on (the bottom row by default, or never), how long a roll can last, whether players are carried and for how long they are immune, and a cap on shots. configure changes settings mid-game, and isTough decides which enemies take hits instead.

Two different uses: the arcade structure, where enemy-capture and snow-tower put the mechanic into ten floors with scores, drops and a boss; and a girder platformer where one hard throw (high power, cover of 1) freezes an enemy at once, snowballs never shatter and rebound only twice, and a rolled snowball is a weapon down the slopes.

A quick look

A snowball controller with four hits to freeze and a faster kick, and the fire button:

const snow = SR.createSnow({ world, enemies, settings: { cover: 4, kickSpeed: 230 }, isTough: (id) => id === bossId });
snow.fire("p1");   // kick the resting snowball in front, otherwise throw snow

Works with

Good to know

  • Snowballs push nothing but other snowballs, because the walker has no body-to-body collision.
  • A snowball is the enemy's own walker body, so it rides lifts and belts like any other body.
  • It draws nothing; your game draws the shots, covers and snowballs from its state and events.

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