Phaser AE

Snow-capture tower floors

Pro packv3.0.0-12DArcade

A complete single-screen snowball platformer, in the style of the 1990 arcade game: ten floors, snow that traps enemies, kicked snowballs that crush in chains, and a boss on the tenth floor. It is a configuration of the `enemy-capture` session, so the whole game is one preset call.

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Released October 19, 2026 · updated October 20, 2026

Snow-capture tower floors: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

What it does

snowBrosPreset returns a configuration that enemy-capture plays as a whole game. The ten floors are 16 by 13 cells with ledges two cells apart, walls at the sides and a solid bottom floor. Snow covers an enemy in four hits and sheds a unit every 1.2 seconds unhit, and a full snowball holds for 5.5 seconds. A kicked snowball rebounds up to eight times, crushes enemies for 500, 1,000, 2,000, 4,000 and 8,000 points in a chain, carries players along unharmed and shatters against a wall on the bottom floor.

The arcade extras are in the preset too. Every kill drops food or a potion; potions make the player faster, throw stronger snow, throw further, or turn the player into an invincible balloon that flies and kills what it touches for eight seconds. A single kick that clears a floor rains four money bags worth 10,000 each, and every third time a face appears instead, bringing four letter creatures that spell S-N-O-W for an extra life. After 40 seconds a pumpkin head arrives to hurry the player, followed by up to three homing ghosts. On the tenth floor the boss holds the right side, hops and summons minions, and the player kicks snowballed minions into it.

Features

  • Ten floors and a boss — authored single-screen floors, with the boss floor optional.
  • Snow capture — four hits to cover, melting over time, pushing and kicking.
  • Chain scoring — rolling kills worth 500 doubling to 8,000.
  • Drops and potions — food for points and four potions for speed, power, range and a flying balloon.
  • Money rain and letters — a bonus for clearing a floor with one kick, and a word to spell for an extra life.
  • Hurry-up enemies — a pumpkin head after 40 seconds, then homing ghosts.
  • Exported parts — floors, enemy kinds, shots and the map legend for games of your own.

Good for

  • Single-screen snowball platformers of floors and a boss, in the style of Snow Bros.
  • A starting point for your own snowball game, reusing its floors, monsters or tables.
  • Arcade collections that need a complete, playable capture platformer out of the box.

Make it yours

The pack factory has no options. The preset takes the difficulty (which also sets the boss's hits: 10 on Arcade, 7 on Normal, 5 on Easy), the start floor, the number of players, starting lives, whether to include the boss floor, a seed and a mode in which players never die. Because the result is a plain enemy-capture configuration, any part of it (snow settings, scoring, drops, timings, floors) can be changed before the game starts, and snowBrosFloors, snowBrosKinds, SNOW_BROS_SHOTS and SNOW_BROS_LEGEND are there to build a different game from.

Two different uses: the full arcade run of ten floors with the boss on Arcade difficulty; and a nine-floor practice loop with no boss, two players, five lives and invulnerability turned on.

A quick look

The whole game from the capture session and the preset:

const EC = game.enemyCapture, ST = game.snowTower;
const g = EC.createCaptureGame(ST.snowBrosPreset({ difficulty: 'normal', boss: true }));

Works with

  • enemy-capture — required: the session that plays this configuration.
  • snow-roll — the snowball mechanic it uses, for snowballs without the arcade structure.

Good to know

  • The floors are authored in the original's style, not its layouts, and every number (cover hits, melt and hold times, speeds, chain values, drops, potion times, pumpkin timing, extra-life score) is an estimate from play.
  • It covers ten floors and one boss; the original's longer floor table and later bosses are not included.
  • For a capture game of your own design, start from enemy-capture's configuration rather than this preset.

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