Phaser AE

Metal UI skin

Free packv3.0.0-32DLookUpdated

Brushed chrome: a banded face, a bevel lit from above, a slow glint and an engraved caption, on dark steel windows. The metal look for every widget in a game, in any anodised colour.

This is a Free pack. Every phaser.io account can use it in their games.

Released October 18, 2026 · updated October 21, 2026

Metal UI skin: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

What it does

Set game.ui.theme = 'metal' and every widget the ui pack draws wears it: buttons in every colour, rounded-square icon buttons, windows and title bars, sliders, toggles, progress bars, checkboxes, radios, text fields and lists. A button's colour is mixed with steel grey, so colours anodise the metal rather than hide it. Its face runs through three stops with fine vertical brushing and a band of gloss, under a bevel lit from above and a dark rim, and a narrow glint sweeps across every six seconds. The caption is engraved: dark, upper case, letter-spaced, with a light edge beneath. It is style data, not images, and one button style fits every height.

Features

  • Brushed steel — a three-stop face, fine vertical brush lines and a band of gloss.
  • A lit bevel and a slow glint — light from above, and a narrow shine every six seconds.
  • Engraved captions — upper-case Orbitron, letter-spaced, pressed into the metal.
  • Anodised colours — every named colour as tinted steel, plus good, warn, bad and flat.
  • Steel windows — dark, brushed and bevelled, with an inner line; the speech box matches.

Good for

  • Sci-fi games, with steel consoles and menus.
  • Racing games with a hard, mechanical front end.
  • Military games that want plain, engraved controls.
  • Industrial games, all brushed plates and bevels.

Make it yours

The options are color (grey by default), surface for panels, grooves and boxes (a slate grey), accent for title bars, slider fills, knobs, dots and selected rows, radius (8, or 'pill'), depth (5), roles, extra colors and designHeight; the material has no trim. Keep plain grey steel with an orange accent for an industrial game, or anodise the buttons blue with teal accents for a sci-fi console.

A quick look

// manifest: … typography, ui, ui-skins, ui-skin-metal
game.ui.theme = 'metal';
game.ui.button({ text: 'PLAY', style: 'good', icon: 'play', onClick: start });   // sized to its caption and icon
game.ui.button({ h: 72, icon: 'settings', style: 'icon' });                     // the icon button
game.skins.use({ material: 'metal', color: 'pink', name: 'pink-metal' });     // another colour, live

Works with

Good to know

  • The window body is always dark steel; the colour options change the buttons, title bars, panels and accents.
  • Button captions are always upper case in this skin.
  • The options recolour and reshape the look but do not change it; for another, compose another skin.
  • Orbitron comes from the CDN when the skin is first chosen, and covers Latin, Greek and Cyrillic.

Changes

3.0.0-3 (2026-10-21)

  • Fixed: the skin's font, Orbitron, loads a re-baked copy with fewer specks at sharp corners and where strokes cross, which showed in large titles and buttons.

More Look packs

Show all →