Phaser AE

Cartoon UI skin

Free packv3.0.0-32DLookUpdated

A thick ink outline, a hard offset shadow the button jumps onto when pressed, and comic lettering: the cartoon look for every widget in a game, on cream windows outlined in the same ink.

This is a Free pack. Every phaser.io account can use it in their games.

Released October 18, 2026 · updated October 21, 2026

Cartoon UI skin: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

What it does

Set game.ui.theme = 'cartoon' and every widget the ui pack draws wears it. A button is a flat face of colour with a faint band of gloss, a 4 px ink outline and a hard shadow offset down and to the right. Under the pointer it lifts a pixel and its shadow grows; pressed, it jumps down onto its shadow. There is no lip by default: the shadow does that job. Windows are cream and panels white, outlined in ink with hard shadows of their own, and the labels, list rows, checkboxes and fields inside them are inked too. The round icon button is a rounded square here, to match. It is style data, not images, and one button style fits every height.

Features

  • Ink outlines — every button, window, panel, box and field in one dark ink.
  • The comic press — a hard offset shadow, a lift on hover and a jump onto the shadow when pressed.
  • Bangers lettering — white captions with a thick ink stroke, spaced a little apart.
  • Cream windows — light cards with dark text and hard shadows.
  • A button per colour — default, good, warn, bad, flat and ten named colours, with a matching speech box.

Good for

  • Comic-book games, with comic lettering and inked panels.
  • Pop-art styles, with flat colour and heavy outlines.
  • Brawlers, with loud buttons that jump when pressed.
  • Games with ink-outlined art, so the menus match the sprites.

Make it yours

The options are color (yellow by default), accent for title bars, slider fills, knobs, dots and selected rows, radius (14, or 'pill'), depth (0), roles, extra colors and designHeight; the material has no trim. Keep yellow comic buttons for a comic brawler, or make pink pills with a mint colour added for a lighter pop-art game. Set depth above 0 to give the buttons a lip as well as their shadow.

A quick look

// manifest: … typography, ui, ui-skins, ui-skin-cartoon
game.ui.theme = 'cartoon';
game.ui.button({ text: 'PLAY', style: 'good', icon: 'play', onClick: start });   // sized to its caption and icon
game.ui.button({ h: 72, icon: 'settings', style: 'icon' });                     // the round icon button
game.skins.use({ material: 'cartoon', color: 'pink', name: 'pink-cartoon' });     // another colour, live

Works with

Good to know

  • The windows, panels, slider tracks and boxes are always cream and white in ink; the colour options change the buttons, title bars and accents.
  • The options recolour and reshape the look but do not change it; for another, compose another skin.
  • Bangers comes from the CDN when the skin is first chosen, and covers Latin, Greek and Cyrillic.
  • The caption stroke and extrusion redraw the text: fine on buttons, wasteful on a label rewritten every frame.

Changes

3.0.0-3 (2026-10-21)

  • Fixed: the skin's font, Bangers, loads a re-baked copy with fewer specks at sharp corners and where strokes cross, which showed in large titles and buttons.

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