Phaser News from July 2019

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19th July 2019

A short tutorial and demo game showing how to load and save player progress with Local Storage.

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18th July 2019

How to add drop-down HTML forms to your Phaser Games.

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17th July 2019

Create a Phaser Leaderboard. In this part add user authentication and MongoDB connection login.

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16th July 2019

A tutorial on re-creating the One Tap RPG game using Phaser 3 and Matter Physics.

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15th July 2019

Part 8 of the animated video series on getting started with Phaser 3, this time learn about custom classes.

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12th July 2019

How to add HTML button DOM elements into your Phaser Games and control them.

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11th July 2019

The Stick Hero game is evolved, adding in coins and the ability to flip vertically to collect them.

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10th July 2019

Create a Phaser Leaderboard with User Authentication using Node.js + Express + MongoDB.

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Recreating the Stick Hero game in just a few lines of code and no physics.

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Part 7 of the animated video series on getting started with Phaser 3, this time learn about keyboard input.

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An open source turn-based game system built with Phaser 3.

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How to create a text input UI component, with a downloadable class file and examples.

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In Part 6 of the series support for playing in full-screen mode is included.

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In part two the template is expanded further, with pre-built title, options and credits scenes.

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Part 6 of the animated video series on getting started with Phaser 3, this time learn about the different physics systems on offer.