In part two the template is expanded further, with pre-built title, options and credits scenes.

Article by Richard Davey. Posted on 2nd Jul 2019.   @phaser_


From Phaser "In Part 1 and Part 2 of this tutorial, we continued building a Phaser project template that you can reuse and extend in any future project you work on. In the first two parts we:"

  • created the basic structure for our project
  • added the following scenes: boot, preloader, title, and options.

In Part 3 of this tutorial, we are going to continue working on our template by:

  • adding the logic for a global state
  • adding audio to our game
  • refactor some of our code into reusable components

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