In part two the template is expanded further, with pre-built title, options and credits scenes.
From Phaser Tutorials.com: "In Part 1 and Part 2 of this tutorial, we continued building a Phaser project template that you can reuse and extend in any future project you work on. In the first two parts we:"
- created the basic structure for our project
- added the following scenes: boot, preloader, title, and options.
In Part 3 of this tutorial, we are going to continue working on our template by:
- adding the logic for a global state
- adding audio to our game
- refactor some of our code into reusable components