Create a rope/swing prototype in less than 100 lines of code using Phaser and Matter.js.
Emanuele Feronato starts a new series of Matter Physics related tutorials: "Mikey Hooks is a great game. Fullstop.
I liked so much the way the player used the hook, and I built prototypes using Flash + Box2D, Flash + Nape (Nape seems to be discontinued), Phaser + Box2D and Unity.
No matter the language, engine or framework you are using to build your hooks, they will all rely on a constraint called distance joint.
A constraint on a system is a parameter that the system must obey. In this case, the constraint is a distance joint which says “no matter what happens, there must be a given distance between two bodies”.
And that’s all:"
Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices
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$19