Four HTML5 examples to show you the difference between frame based gameplay and time based gameplay.
Another new tutorial from Emanuele Feronato: "Normally, when you build a game, there is a routine which is called at each frame which updates the content to display.
Think about a platformer, with characters moving at each frame. Those characters have a speed, and they move towards a direction by a certain amount of pixels every frame.
Let’s see a simplified version of the circular endless runner I showed you during the last weeks:"