Physics using the P2 Physics Engine
"Now we are going to look at using the P2 Physics engine. Truth of the matter is, the experience is very similar to what we just experienced with Arcade physics. The biggest difference is P2 is more accurate, has greater options for simulation and critically, takes up more CPU power."
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices