Phaser Editor
- Introduction
- First steps
- Workbench
- Asset Pack Editor
- Scene Editor
- Code Editor
- Animations Editor
- Atlas Editor
- Miscellaneous
Welcome to the Phaser Editor documentation!
Phaser Editor is a powerful visual development tool for creating 2D games using the Phaser game engine. With its intuitive interface and extensive set of features, it allows developers of all skill levels to quickly and easily create high-quality games for desktop and mobile platforms. Whether you’re a beginner or an experienced developer, Phaser Editor provides everything you need to bring your game ideas to life.
Table of Contents
- Introduction
- First steps
- Workbench
- Asset Pack Editor
- Scene Editor
- Create a new Scene file
- Adding an object to the scene
- Inspector view
- Game Object types
- Scene properties
- Arcade Physics
- Sprite animations
- Spine animations
- Shader Effects
- Working with sprite-sheets
- Working with parent objects
- Object List
- Input
- Prefabs
- Creating a prefab file
- The prefab object
- Prefab user properties
- Creating a prefab user property
- Simple property type
- Option property type
- Color property type
- Expression property type
- Object Variable property type
- Object Constructor property type
- Event property type
- Key Code property type
- Texture Config property type
- Asset Key property type
- Animation Key property type
- Audio Key property type
- Scene Key property type
- Spine Skin Name property type
- Spine Animation Name property type
- Initializing other properties
- User properties in a prefab instance
- Creating a prefab instance
- Prefab instance display properties
- Prefab code generation
- Changing a property of a prefab instance
- Prefab variants
- Nested prefabs
- Adding children to a prefab instance
- Using a prefab as a black box
- Script Nodes
- User Components
- Manipulation tools
- Layout tools
- The scene compiler
- Miscellaneous
- Troubleshooting
- Code Editor
- Animations Editor
- Atlas Editor
- Miscellaneous