Samurai Greg and the Quest for the Golden Résumé is a side-scrolling platformer built with Phaser 4.1 and Laravel by Gregory Rzeczko, a senior software architect based in Nashville, Tennessee. Instead of a PDF, Gregory's professional history is delivered as a game: fight through levels themed around education, core technologies and professional experience, collect powerups that unlock codexes with real career information, and defeat the Demon Samurai to reclaim the Golden Résumé.

The Lore Behind the Game

Chapter I: The Quest Begins. Long ago, in the lands of Connecticut, a young warrior named Samurai Greg began his journey mastering the ancient arts of logic, code, and creation. Seeking greater challenges, he traveled to the towering kingdoms of New York City, where for nearly two decades he fought through the chaotic realms of enterprise systems, cloud architecture, AI, media, and high-traffic digital empires.

The Demon Samurai emerged from the shadows, corrupting balance across the land and sealing away the legendary Golden Résumé. Without it, the realm fell into disorder. Leaving behind the noise of New York, Samurai Greg journeyed south to Nashville, Tennessee, to prepare for one final quest.

How Samurai Greg Works as a Phaser 4 Game

Each level in the game corresponds to a section of Gregory's actual résumé: Education Foundation, Core Technologies, Professional Experience and more. Scattered through each level are powerup collectibles that, when picked up, surface a codex card with real information from his career, presented as an RPG item unlock with rarity tiers (Uncommon, Rare, and so on). Players can also visit the linked site for more detail on each codex.

Controls include WASD or arrow keys for movement, Space to jump, Shift or K to dash, X or J to attack, C or L to throw (with a limited supply of throws per life), and S or I to defend. The game tracks score, lives and time, and completed runs can be submitted to the Hall of Fame global leaderboard.

The stack behind the game is Phaser 4.1 for the game layer and Laravel for the backend, including the Hall of Fame leaderboard.

Why Build a Résumé as a Phaser Game?

The answer is in the premise: portfolios are boring. A playable résumé is harder to ignore than a PDF, more memorable than a portfolio site, and demonstrates the thing it's trying to sell, in this case, game development skills, by simply being itself. Gregory's background spans senior software architecture, creative direction, game development, music production, data science, AI, blockchain, and robotics. A game that makes you work to unlock each section is a fitting format for a career that broad.

Play Samurai Greg

Free to play in your browser. Fight through Gregory's career, collect every codex, and see if you've got what it takes to claim a spot in the Hall of Fame 🥷

Begin the Quest