Ryukai999 wanted to make an asteroids-style game. After experimenting with GameMaker, the pixel art style didn't feel right, so the project was shelved. Then came a different idea: what if instead of traditional sprites, the visuals were clean, code-generated geometric art? That decision led to Rogue Eternal, built with Phaser in about a month, entirely on an old Galaxy A14 5G using a text editor app.

How Rogue Eternal Was Built on a Phone

The setup was simple by necessity: a smartphone, a text IDE app and a Phaser account. The core game took about a week to build. Another week and a half went into tuning the player movement until it felt right. The generative art style, no sprites, just geometry and code, turned out to be both a practical choice and a visual one that Ryukai999 is genuinely happy with.

"By switching to a clean, minimal, generative art style, I finally found a visual look I was incredibly happy with."

50 Abilities and an Online Leaderboard

Progression is handled through JavaScript arrays linked to localStorage, so your progress saves between sessions. There are 50 custom temporary abilities to discover as you blast through asteroids. The game also has a live online leaderboard, so there is always a score to chase.

The game currently runs on mobile devices, with PC compatibility in active development.

"This is by far the best game I have ever made. As a relatively new developer working entirely on a smartphone, I even managed to surprise myself with what I could accomplish."

Play Rogue Eternal on itch.io

Free to play on mobile. Hit the button below and see if you can top the leaderboard 🏆

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