
If you grew up playing Lemmings, Kobots will feel instantly familiar. You've got a squad of small robots on a mission to pillage treasure, and they walk straight into walls, off ledges, and into trouble unless you do something about it. Your job is to place tools in the environment before they march to their doom.
Built with Phaser 3.90 for Gamedev.js Jam 2026 in 13 days, Kobots ranked #7 out of 495 entries and scored #7 in both Graphics and Audio from 71 ratings. One of five Phaser-built games to crack the top 13 overall.

How Kobots Works: Ropes, Ziplines and Fans
Three tools, one goal. A rope hangs from ceilings or thin platforms and lets your Kobots climb down. A zipline stretches sideways between floors or walls and sends them sliding across gaps. A fan sits on the floor and gives them a boost. Place each one by holding and dragging from a valid tile, then toggle them on or off once they're down.
The Kobots move on their own once the level starts, so the puzzle is really about setting up the right path before you hit play. It's that same satisfying Lemmings loop: watch them march, realize something's wrong, undo, rethink, try again. Updated with a medieval dungeon setting and pixel art that earned it a top-10 Graphics score across the whole jam.
Kobots: Built with Phaser 3.90 in 13 Days
Golen handled code and music, Naika did the art, and Mato took care of sound. The pixel art is tight and consistent throughout, which is reflected in the #7 Graphics score. The BeepBox soundtrack earned #7 in Audio. Not bad at all for 13 days of work.

Play Kobots
Kobots is free to play in your browser with no install needed. If you want to dig into how it was built, the full source code is up on GitHub. Give it a go and see how far your Kobots get.
