HEXSTORM: Tears of Arcadia just hit a big milestone: the steampunk tower defense game has been fully migrated to Phaser v4, making it one of the first games running on the new engine in a real production environment.

If you haven't heard of HEXSTORM before, it's a tower defense game where you command a flying frigate navigating through a hostile world. Your defenses run on an interconnected energy grid β€” lose one node and multiple systems can go down at once. Roguelike structure, permanent ship upgrades between missions, enemies attacking from all directions. It's a solid concept and it's been in development for a while.

HEXSTORM Is Now Running on Phaser v4

We launched Phaser v4 on April and Anton Chuev, the solo dev behind HEXSTORM, announced on May 7 that the game is already fully migrated and running on it. That makes it a great real-world example of a Phaser v4 game in active development, with a Steam release just around the corner.

Thinking about migrating your own project? Check out our Phaser 3 to Phaser 4 migration guide β€” most games need less work than you'd expect.

What Changed in This Update

Beyond the engine migration, Anton also shipped three other meaningful improvements:

πŸ–ΌοΈ 4K Art Upgrade

All key artwork assets have been upgraded to 4K resolution and refined. The hand-painted celestial aesthetic the game is known for now looks sharper than ever.

πŸ—ΊοΈ Terrain Texture Pass

Terrain textures received a dedicated visual overhaul, bringing more cohesion and atmosphere to the battlefield environments.

πŸ“– Mission Comic Builder

Anton built an internal tool to assemble mission comics faster, which means more story content per mission going forward.

Coming to Steam in Q2 2026

HEXSTORM: Tears of Arcadia is targeting a Q2 2026 release on Steam. Keep an eye on the Phaser news feed for updates as launch gets closer.

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