The Spinning Comet Escape is a browser clicker game where you land on a comet, mine resources, construct a base, and race to refuel your rocket before the unstable terrain makes it impossible. The goal is simple: get out. Getting there is not.
The Gameplay
You start with nothing and work your way up through a chain of buildings — generators, solar panels, fuel cells, chemical plants, and more — each feeding into the next. The comet keeps spinning, resources are scarce, and figuring out the right build order is half the challenge. It's a space game that rewards patience and planning over reflexes. Average session is about half an hour.

Built with Phaser and Three.js
What makes The Spinning Comet Escape technically interesting is how it was put together. Phaser handles the scenes and UI, while Three.js runs the central game viewport as an external object. It's an unusual combination that gives the game a distinct look: a retro-styled interface wrapped around a fully 3D comet environment.
The game was built by a team from HomeTeamGameDev. Victor Debone led the project, handling core gameplay, the comet spin mechanic, UI, models, resource systems, dynamic music, and the Phaser and Three.js integration. Christer "McFunkypants" Kaitila contributed building models and sounds. Michael Fewkes composed the music. Patrick McKeown improved UI readability and added building hover tips. Vaan Hope Khani added pause support. Jason Timms fixed bugs. Randy "oneseedfruit" Tan Shaoxian added WASD view controls.
No generative AI was used.
