Noxious is a 2D isometric MMORPG built with Phaser where every player on the server shares the same world state. It's already gaining traction in the r/MMORPG and r/PBBG communities on Reddit. There are ten floors, and none of them open until the community breaks through the one before. If the server is stuck on Floor 4, that's where everyone is. Fighting, trading, scheming, surviving together.
How the Shared Server Changes Everything
Most multiplayer games give you the illusion of a shared world. Noxious makes it structural. Every floor is a server-wide bottleneck. No solo instances, no private lobbies. Progress belongs to everyone, which means so does failure. Players build guilds, run markets out of personal rooms, organize raids against bosses no single player can touch, and hold territory through clans. The global chat hums with rumors. Reputations get built, stolen, or invented.

The Karma System That Keeps You Guessing
Behind every choice, a karma score ticks quietly. Every unprovoked kill, every alliance honored or betrayed, every stranger helped. The game shows you the meter. It doesn't tell you what it means. Players will argue about which path pays off. They'll find out on the tenth floor.

Built with Phaser: Tech Stack and Platforms
Noxious is built with Phaser, runs on HTML5, Windows, macOS, and Linux, and uses server-based networked multiplayer. It's currently in development. No generative AI was used.
Average session is about an hour.