Phaser News from March 2020

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31st March 2020

The Tipsy Tower tutorial is updated to use Matter physics and multiple camera support in Phaser 3.

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30th March 2020

Endless runner based on the University of Alberta building.

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27th March 2020

A block editor specifically designed for drawing table top dungeon maps.

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25th March 2020

The Haxe bindings for Phaser have been updated to Phaser 3.22.

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24th March 2020

A pure JavaScript class to handle Draw and Match games like Dungeon Raid, ready to communicate with Phaser 3.

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20th March 2020

Using Phaser with CodeAcademy's step by step tutorial

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18th March 2020

A comprehensive tutorial on using Phaser Editor to help convert a Flash game to Phaser 3.

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17th March 2020

Emanuele updates his Flappy Bird prototype, including full source and a break down of how it runs.

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16th March 2020

Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era.

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13th March 2020

Slash your way through legions of undead in this atmospheric dungeon crawler.

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11th March 2020

How quickly can you type simple words when the pressure of accuracy and the clock are against you?!

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10th March 2020

Add a nice time bar / energy bar / mana bar / whatever bar to your games using Phaser 3 masks.

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William Clarkson has shared his solution and source code for scaling games in Phaser 3!

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Video tutorial on creating and structuring your code with GitHub and ES6

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Swing from rock to rock, collecting gems as you go in this hyper-casual one-button physics game.

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A tutorial about creating an animated sunburst effect for your games.

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A tutorial on how to create Mobile games & PWA with Ionic 4 and Phaser.