Phaser News from 2016

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A look back at the news and numbers of Phaser in 2016, and what the New Year holds.

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A tutorial on creating a series of nodes connected with lines, and tweening them around.

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Pop as many monsters as you can in the limited time!

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Fling the elves back into the workroom, in order to churn out presents, in this wonderful LD37 entry.

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An update to this scene graph plugin that now includes a live view of a display tree.

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Play as an Italian politician riding a speeder bike, avoiding a deadly minefield and collecting fried fish. Yes, really!

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Explode skeletons and learn how to make the particles slide across the floor beneath them.

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Learn how to create spell based special effects including a Magic Bolt, Ice Cage and Fire Storm.

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Take Santa for a run down the street, collecting coins and avoiding obstacles.

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Part 1 of a new video tutorial series on re-creating the classic game in Phaser.

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Keep your eye on the present as it moves around, then pick it from the pile.

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A new 173 page eBook about using Phaser to create a complete game, step-by-step.

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Select your characters and take them on an adventure around the mini-game packed maps in this beautiful Mario Party inspired game.

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A Cordova / PhoneGap TypeScript template set-up for easy internationalization.

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Bash down the presents with your candy canes in this color matching festive game.

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Solve and blast your way through this excellent randomly generated puzzler.

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The original Space is Key Tutorial freshly updated for Phaser 2.6.

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A bootstrap project to create games with Phaser + ES6 + Webpack.

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You take on the role of a poor zoo keeper, who must catch the monkey over 24 levels of puzzling game play.

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A plugin that adds user registration and login support via Amazon Cognito.

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A beautiful take on one of the most difficult types of solitaire game available.

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Program animals and other Minecraft creatures in your own version of Minecraft, a coding tutorial for students and educators.

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A new tutorial and GitHub repo for creating multiplayer Phaser games with SocketCluster.

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Run through the star ship, avoiding the spikes and unlocking medals and achievements.

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In the second part of his tutorial, Emanuele adds in a new harder tile type to the game.

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Grab the fuel as you hop from asteroid to asteroid in this game based on the popular kids TV show.

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An updated editor, new marketplace client, improved scene editor, new learning content and more!

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The second Phaser CE release from the community, including new features, updates and bug fixes.

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The Mermaidens are seven mermaid princesses and their friends, who feature in this matching pairs game.

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Fight against hordes of enemies to get your black belt as a super martial artist using just single taps and a superpower.

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Learn how to make a small platformer game, with player, coins and even a lava pit to avoid.

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A comprehensive Phaser + ES6 + Webpack2 package to get you developing quicker than ever before.

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Take on the role of a developer in this endless runner. Can you out run the unstoppable deadline? Of course not, but see how many bugs you can avoid on your way :)

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Try this tile shifting fruity mahjong game!

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The base game is enhanced, with a Player, and key / door unlock mechanism.

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You are a courageous Rabbit Warrior, armed with a sword and hammer, travel the world and activate the shrines.

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The start of a port of Phaser to Fable and the F# Compiler.

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A competitive endless runner. Play as a ninja, avoiding the obstacles and shurikens coming at you.

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The first Phaser CE release from the community, including new features and bug fixes.

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A panda themed, physics powered, multiplayer collecting game!

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A plugin to show the FPS rate, frame intervals and performance information.

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A tutorial about how to make a game like Knightfall.

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Use your slingshot to catapult the lemmings into the moving boxes within the time limit.

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A fascinating blend of Phaser and Ink to create an interactive fiction adventure.

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Phaser CE (Community Edition) is now available, find out what's new and how you can get involved.

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How to take advantage of the new features in Phaser CE to improve game rendering performance.

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Take on the role of a ghost, seeking to return to life, and being constantly pulled back towards death.

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A new tutorial about taking the SameGame engine and adding in object pooling.

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The start of a Photoshop to Phaser Automated UI Pipeline.

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Tap the rainbows as fast as you can, from smallest to tallest. Sounds easy, right?