Phaser AE

Bubble UI skin

Free packv3.0.0-22DLookUpdated

Buttons lit like glossy spheres: a dome highlight, a bright inner ring and a three-stop face, for round buttons above all. The bubble look styles every widget in a game from one colour.

This is a Free pack. Every phaser.io account can use it in their games.

Released October 18, 2026 · updated October 21, 2026

Bubble UI skin: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

What it does

Set game.ui.theme = 'bubble' and every widget the ui pack draws wears it: buttons in every colour, round icon buttons, windows and title bars, sliders, toggles, progress bars, checkboxes, radios, text fields and lists. A button's face runs through three stops, from a light top through its colour to a deeper base, with a dome of light across its upper half, glints, a dark outline with a bright ring just inside it, and a lip. Its corners are a pill by default, so a square icon button becomes a sphere. It is style data, not images, and one button style fits every height.

Features

  • The sphere — a dome gloss, glints, a three-stop face and an inner ring, lit from above.
  • Round by default — pill corners, so icon buttons are circles and captioned buttons are capsules.
  • Baloo 2 captions — white, stroked and extruded in the button's own ink.
  • A button per colour — default, good, warn, bad, flat and ten named colours, with a matching speech box.

Good for

  • HUDs of round icon buttons — settings, sound, shop and pause along a screen edge.
  • Soft, toy-like menus, every button lit like a ball.
  • Casual mobile games that want glossy, rounded buttons throughout.
  • Result screens of big round choices — retry, home and next as large icon spheres.

Make it yours

The options are color (orange by default), surface for the windows (a violet), accent, radius ('pill'), depth (5), roles, extra colors and designHeight; the material has no trim. Keep orange marbles on violet windows for a toy-box game, or give the buttons 16 px corners so captioned buttons become lit, rounded tiles while the round icon buttons stay spheres.

A quick look

// manifest: … typography, ui, ui-skins, ui-skin-bubble
game.ui.theme = 'bubble';
game.ui.button({ text: 'PLAY', style: 'good', icon: 'play', onClick: start });   // sized to its caption and icon
game.ui.button({ h: 72, icon: 'settings', style: 'icon' });                     // the round icon button
game.skins.use({ material: 'bubble', color: 'pink', name: 'pink-bubble' });     // another colour, live

Works with

Good to know

  • The options recolour and reshape the look but do not change it; for another, compose another skin.
  • Baloo 2 comes from the CDN when the skin is first chosen, and covers Latin, Greek and Cyrillic.
  • The caption stroke and extrusion redraw the text: fine on buttons, wasteful on a label rewritten every frame.

Changes

3.0.0-2 (2026-10-21)

  • Fixed: the skin's font, Baloo 2, loads a re-baked copy with fewer specks at sharp corners and where strokes cross, which showed in large titles and buttons.

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