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Pack Sprite sheets for games and sites for free!

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Complete HTML5 SameGame game powered by Phaser 3 and pure JavaScript SameGame class updated to latest Phaser version, featuring reverse gravity.

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The final part of the animated video series on getting started with Phaser 3, this time learn about adding music and sound effects to your game.

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TechDyno has released a mobile ready 3D Dice class template that is fully customizable and ready for production!

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Part 11 of the animated video series on getting started with Phaser 3, this time learn about adding feedback into your game.

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“Radical” HTML5 game prototype built with Phaser and Arcade Physics updated to Phaser 3, featuring Arcade groups and object pooling.

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How many 6 letter words can you type in one minute? Are you fast enough to hit the leaderboard?

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Using an API to load server-generated Tilemap data into your Phaser games at run-time.

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A simple but engaging puzzle game all about merging gems together.

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Learn how to create a Trampoline Tile, as seen in the Yeah Bunny platformer.

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Part 10 of the animated video series on getting started with Phaser 3, this time learn about Bitmap Text objects.

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Flappy Foot Chinko continues the surreal Foot Chinko saga and takes it to the side of hyper casual game mechanics.

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A comprehensive new tutorial on creating a 2D arcade game with highscores recorded in a smart contract on the Ethereum blockchain.

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The first Newgrounds Phaser Game Jam is now live. Create any game, in any version of Phaser and upload it to Newgrounds to be in with a chance of winning.

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This new release of Phaser CE contains audio fixes, WebGL power config settings and more updates.

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The latest release of Phaser is here. Including comprehensive updates to Matter Physics, new debug options, intersect tests, 100% TypeScript and JSDocs coverage and lots more!

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Learn how to recreate the new super-hit mobile game Spinny Gun using just a few tweens and a bit of trigonometry.

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The third part of the MMORPG tutorial series introduces moving enemies, enemy attacks and player chat.

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Learn how to slice, splice and cut-up matter physics bodies using Phaser and PolyK.

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The second part of the MMORPG tutorial series. This time adding player attack logic.

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How to keep your games maintainable and easy to update. In part five learn how to build a solid base for managing different sponsor APIs.

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Pretend to be Spider-Man in this updated tutorial with Matter Physics constraints you can shoot out.

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A new multi-part tutorial series on creating an MMORPG with Phaser 3, Nodejs, MongoDB and Express.

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How to keep your games maintainable and easy to update. In part four learn how to manage different sponsor APIs from a single code base.

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A tutorial looking at the different ways Matter constraints work and how to take advantage of them.

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The latest release of Phaser is out! Including the complete Spine plugin, a brand new Tween system, Shader Buffers, Render Texture snapshots and loads, loads more.

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Create a Phaser Leaderboard. In this final part, learn how to add server logic and client side forms for password resets.

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How to keep your games maintainable and easy to update. In part three add code to load and save user settings via sponsor storage APIs.

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A tutorial on how to fling out a hook and attach it to bodies in Matter Physics.

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31st July 2019

Create a Phaser Leaderboard. In this part work is started on the client side code and creating a login page.

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30th July 2019

How to keep your games maintainable and easy to update. In part two adding external configuration files.

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29th July 2019

A tutorial on how to get and set the size of a Container in Phaser 3.

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26th July 2019

A web component to integrate Phaser with Angular, React, Vue, or any other web framework.

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25th July 2019

A great new tutorial that focuses on how to keep your games maintainable and easy to update as you sell them to different sponsors.

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24th July 2019

Create a Phaser Leaderboard. In this part learn how to update all the endpoints for sending data to MongoDB.

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23rd July 2019

Create a rope/swing prototype in less than 100 lines of code using Phaser and Matter.js.

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22nd July 2019

Part 9 of the animated video series on getting started with Phaser 3, this time learn about collision between physics objects.

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19th July 2019

A short tutorial and demo game showing how to load and save player progress with Local Storage.

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18th July 2019

How to add drop-down HTML forms to your Phaser Games.

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17th July 2019

Create a Phaser Leaderboard. In this part add user authentication and MongoDB connection login.

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16th July 2019

A tutorial on re-creating the One Tap RPG game using Phaser 3 and Matter Physics.

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15th July 2019

Part 8 of the animated video series on getting started with Phaser 3, this time learn about custom classes.

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12th July 2019

How to add HTML button DOM elements into your Phaser Games and control them.

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11th July 2019

The Stick Hero game is evolved, adding in coins and the ability to flip vertically to collect them.

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10th July 2019

Create a Phaser Leaderboard with User Authentication using Node.js + Express + MongoDB.

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Recreating the Stick Hero game in just a few lines of code and no physics.

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Part 7 of the animated video series on getting started with Phaser 3, this time learn about keyboard input.

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An open source turn-based game system built with Phaser 3.

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How to create a text input UI component, with a downloadable class file and examples.

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In Part 6 of the series support for playing in full-screen mode is included.